BSOD2, chaotic female trapper Kurwa @ [BSOD2 the Cheap Sex Slave] St6 Dx9 Co12 In10 Wi7 Ch13 KurTrpFemCha+Q S0 Dlvl:1 $0 HP23(23) Pw17(17) AC-10 Xp1/0 Wt107/1000 T1 Cnf Bli Hal Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a chaotic female aquarian trapper Kurwa. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: sickopathy You could not have this property intrinsically: infravision Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 21 Armor identification only worked 15 times out of 20 Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 60% Wand drop chance was reduced to 95% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 82% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: firearms (turn 7) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 21327 Monster spawn increase reached its maximum at turn 71597 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 296352 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: leprechaun (freq bonus 4) The monster species that spawned more often: returned mage (freq bonus 64) The monster species that spawned more often: fook yoo platypus (freq bonus 90) The monster species that spawned more often: giant clam (freq bonus 18) The monster species that spawned more often: nausea stalk (freq bonus 12) The monster species that spawned more often: fantastic gelatinous cube (freq bonus 72) The monster species that spawned more often: embalmed corpse (freq bonus 30) The monster species that spawned more often: multi-hued force patch (freq bonus 16) The monster species that spawned more often: mean mold (freq bonus 21) The monster species that spawned more often: nightly spore (freq bonus 15) The monster species that spawned more often: illusionist (freq bonus 5) The monster species that spawned more often: brass golem (freq bonus 24) The monster species that spawned more often: amorphous colony (freq bonus 14) The monster species that spawned more often: kalidah (freq bonus 60) The monster species that spawned more often: blood impacter (freq bonus 7) The monster species that spawned more often: anopheles fly (freq bonus 48) The monster species that spawned more often: claw viper (freq bonus 12) The monster species that spawned more often: team bullies (freq bonus 14) The monster species that spawned more often: controller permamimic (freq bonus 27) The monster species that spawned more often: venom force patch (freq bonus 12) The monster species that spawned more often: anime girl (freq bonus 10) The monster trait that was more common: monsters that imitate (freq bonus 2) The monster trait that was more common: monsters that originate from Animeband (freq bonus 2) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 4) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 16) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 8) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 12) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 1) The monster species that never randomly spawned: indigo stalk The monster species that never randomly spawned: Windows Vista The monster species that never randomly spawned: negative shade The monster species that never randomly spawned: sub ghost The monster species that never randomly spawned: green colony The monster species that never randomly spawned: elf-harlot The monster species that never randomly spawned: notable spore The monster species that never randomly spawned: debuff turret The monster species that never randomly spawned: lava grue The monster species that never randomly spawned: normal hobbit The RNG hath decreed that this item was never generated: emerald dragon scales ((null)) The RNG hath decreed that this item was never generated: adornment (wooden) The RNG hath decreed that this item was never generated: silver slingstone (gray) The RNG hath decreed that this item was never generated: dimness (viva) The RNG hath decreed that this item was never generated: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was never generated: enchant armor (thin) The RNG hath decreed that this item was never generated: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was never generated: undressing stone (gray) The RNG hath decreed that this item was never generated: endure heat (spotted) The RNG hath decreed that this item was never generated: robe of specialty (brown robe) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 5) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 17) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 13) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 15) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 29) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 31) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 5) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 17) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 11) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 5) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 10) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 11) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 65) The RNG hath decreed that this item was always generated cursed: oolong tea (wormwood) The RNG hath decreed that this item was always generated cursed: shock resistance (copper) The RNG hath decreed that this item was always generated cursed: boots of freedom (fleecy boots) The RNG hath decreed that this item was always generated cursed: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was always generated cursed: cloak of sickness (green cloak) The RNG hath decreed that this item was always generated cursed: entrapping (scintillating) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: necklace (conical) The RNG hath decreed that this item was always generated cursed: green lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: plasteel boots (white boots) The RNG hath decreed that this trap was always invisible: heap trap The RNG hath decreed that this trap was generated more often: white spell trap (freq bonus 2) Next attribute increase check would have come at turn 1122 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were hallucinating (0) You were confused (0) You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became pink. (0) You had the following problem: Your spells became red. (0) You were in a ghost world (0) You had sensory deprivation. You were prevented from having sickopathy (0) You were prevented from using the force like a real jedi (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Brigit, Amaterasu Omikami and Issek Your deity was Moloch The version you were playing was: Unix SlashEMExtended Version 2.0.0 (4e7bcc1d) - last build Mon Jul 3 23:37:56 2017. You could not have safely prayed (994) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries You haven't discovered anything at all... Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Kurwa...