BSOD2, chaotic female trapper Kurwa -.---- ------....| +.........| |.........| |.......@%| |.........| ----------- [BSOD2 the Cheap Sex Slave] St5 Dx5 Co10 In8 Wi4 Ch16 KurTrpFemCha+Q S0 Dlvl:1 $0 HP23(23) Pw17(17) AC-10 Xp1/0 T1 Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a chaotic female aquarian trapper Kurwa. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waxing tonight. Unknown command ' '. (3x) You can't go down here. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: double attacks You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 137 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 148 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 60% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 1% Ring drop chance was reduced to 86% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 75% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: petkeeping (turn 30) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24336 Monster spawn increase reached its maximum at turn 128616 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 85000 The monster class that cannot be genocided was nymph The monster class that was spawned more often: rust monster or disenchanter (freq bonus 1) The monster species that spawned more often: razorvine (freq bonus 2) The monster species that spawned more often: meowth (freq bonus 6) The monster species that spawned more often: sky dragon (freq bonus 10) The monster species that spawned more often: Carmen (freq bonus 6) The monster species that spawned more often: pale mushroom (freq bonus 18) The monster species that spawned more often: pestilent trove (freq bonus 6) The monster species that spawned more often: wither monster (freq bonus 9) The monster species that spawned more often: loaded laser (freq bonus 24) The monster species that spawned more often: Grahw (freq bonus 6) The monster species that spawned more often: Gunnhild's General Store (freq bonus 3) The monster species that spawned more often: undead padawan (freq bonus 9) The monster species that spawned more often: pit beast (freq bonus 6) The monster species that spawned more often: what is this (freq bonus 6) The monster species that spawned more often: high growth (freq bonus 24) The monster species that spawned more often: rain cloud dragon (freq bonus 6) The monster species that spawned more often: animated beautiful funnel-heeled pump (freq bonus 5) The monster species that spawned more often: plaguebearer of Nurgle (freq bonus 6) The monster species that spawned more often: mean robber (freq bonus 6) The monster species that spawned more often: ungenomold (freq bonus 4) The monster species that spawned more often: venom force patch (freq bonus 4) The monster trait that was more common: monsters whose attacks stun you (freq bonus 6) The monster species that never randomly spawned: acid worm The monster species that never randomly spawned: petty tunnel wight The monster species that never randomly spawned: wing baddie The monster species that never randomly spawned: missingno The monster species that never randomly spawned: sabre-tooth tiger The monster species that never randomly spawned: total wounding knight The monster species that never randomly spawned: eldritch mushroom The monster species that never randomly spawned: quarter-ogre The monster species that never randomly spawned: two-tentacle hententmon The monster species that never randomly spawned: tlith sephirah The RNG hath decreed that this item was never generated: golden saber ((null)) The RNG hath decreed that this item was never generated: shock resistance (copper) The RNG hath decreed that this item was never generated: trash stone (gray) The RNG hath decreed that this item was never generated: oil candle (candle) The RNG hath decreed that this item was never generated: turn undead (copper) The RNG hath decreed that this item was never generated: starlightstone (gray) The RNG hath decreed that this item was never generated: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was never generated: cure serious wounds (cacao) The RNG hath decreed that this item was never generated: rubber boots ((null)) The RNG hath decreed that this item was never generated: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 3) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 18) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 3) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 30) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 10) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 10) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 4) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 9) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 11) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 11) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 32) The RNG hath decreed that this item was always generated cursed: amulet of spell forgetting (guilded) The RNG hath decreed that this item was always generated cursed: boots of swimming (fin boots) The RNG hath decreed that this item was always generated cursed: menu bug stone (gray) The RNG hath decreed that this item was always generated cursed: create monster (maple) The RNG hath decreed that this item was always generated cursed: survival knife ((null)) The RNG hath decreed that this item was always generated cursed: sprig of wolfsbane ((null)) The RNG hath decreed that this item was always generated cursed: leather shoes ((null)) The RNG hath decreed that this item was always generated cursed: boat oar ((null)) The RNG hath decreed that this item was always generated cursed: impact staff ((null)) The RNG hath decreed that this item was always generated cursed: clockloak (reliance cloak) The RNG hath decreed that this trap was always invisible: cyan spell trap The RNG hath decreed that this trap was generated more often: paralysis trap (freq bonus 6) Next attribute increase check would have come at turn 685 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: You can't see your carry capacity or the weight of items. (0) You had the following problem: Your spells became red. (0) You were more likely to encounter traps (0) You were in a ghost world (0) You were prevented from having slow digestion (0) You were prevented from having double attacks (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Kaczynski The version you were playing was: Unix SlashEMExtended Version 2.0.0 (4e7bcc1d) - last build Mon Jul 3 23:37:56 2017. You could not have safely prayed (373) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (taiga cloak) momhat (wide conical hat) scaler mittens (lead gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (beautiful heels) Scrolls scroll of destroy armor (LETS FAIL AND ROLL) scroll of taming (GRASS MUD HORSE) scroll of trap detection (LIFE RESTORATION) scroll of boss companion (SKCUS YELDUD) scroll of relocation (STAT STUNT IS MORE IMPORTANT) scroll of repair item (DIV HALF BY ADD MORAL AND ATTACK BY MENTAL) scroll of healing (WPROWADZIC BRAMY PIEKIELNE) scroll of mana (SECOND EFFECTIVE STUNT IS MORE POWER BUT NO EFFECT) scroll of phase door (LITTLE STRAWBERRY ME BABY) scroll of standard id (THX FEMMY) scroll of cure (RECOVER BY SMEEL) Wands wand of trap creation (edible) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Kurwa...