BSOD2, chaotic female rodneyan Rogue ----- ....| |f..| +.@.. ----- [BSOD2 the Footpad] St10 Dx11 Co8 In6 Wi13 Ch6 RogRodFemCha S0 Dlvl:1 $1543 HP19(19) Pw10(10) AC7 Xp1/0 Wt176/1000 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello BSOD2, the rodneyan Rogue, welcome back to SlashEMExtended! The moon is waxing tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 192 Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 36 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 87% chance Musable item generation frequency had a negative bias of 72% Wand drop chance was reduced to 67% Potion drop chance was reduced to 91% Monster death drops spawned with only 90% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: polymorphing (turn 210) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21232 Monster spawn increase reached its maximum at turn 63082 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 111777 The monster class that cannot be genocided was piercer The monster class that was spawned more often: naga (freq bonus 1) The monster color that was spawned more often: red (freq bonus 2) The monster species that spawned more often: Teresa (freq bonus 8) The monster species that spawned more often: jester (freq bonus 6) The monster species that spawned more often: bugbear chieftain (freq bonus 2) The monster species that spawned more often: glass swarm piercer (freq bonus 4) The monster species that spawned more often: Fleecy Whitney (freq bonus 16) The monster species that spawned more often: the ultimate tank (freq bonus 10) The monster species that spawned more often: reddish colony (freq bonus 72) The monster species that spawned more often: alien flower (freq bonus 18) The monster species that spawned more often: vulnerator gnome (freq bonus 32) The monster species that spawned more often: phase spider (freq bonus 10) The monster species that spawned more often: brain-ruptured teacher (freq bonus 8) The monster species that spawned more often: tiger man (freq bonus 12) The monster species that spawned more often: mirror fungus (freq bonus 20) The monster species that spawned more often: shy asian girl (freq bonus 6) The monster species that spawned more often: biclops (freq bonus 3) The monster species that spawned more often: portuguese clandestine (freq bonus 27) The monster species that spawned more often: adventurer mushroom (freq bonus 4) The monster species that spawned more often: white growth (freq bonus 6) The monster species that spawned more often: trap-installing dragon (freq bonus 4) The monster species that spawned more often: Keystone Policeman (freq bonus 8) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 48) The monster trait that was more common: monsters that cuss (freq bonus 2) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 8) The monster trait that was more common: monsters that are telepathic (freq bonus 15) The monster trait that was more common: monsters that wander randomly (freq bonus 2) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 1) The monster trait that was more common: monsters whose attacks slow you (freq bonus 1) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 2) The monster species that never randomly spawned: estherian shade The monster species that never randomly spawned: deformed girl The monster species that never randomly spawned: gray mewlip The monster species that never randomly spawned: shapeshifter The monster species that never randomly spawned: gnome mystic The monster species that never randomly spawned: uber rust monster The monster species that never randomly spawned: Conse The monster species that never randomly spawned: work houses The monster species that never randomly spawned: PDP-9 The monster species that never randomly spawned: time patch The RNG hath decreed that this item was never generated: anger helm (tribal helmet) The RNG hath decreed that this item was never generated: shotgun shell ((null)) The RNG hath decreed that this item was never generated: consort's suit (loud foppish suit) The RNG hath decreed that this item was never generated: free action (twisted) The RNG hath decreed that this item was never generated: evil plate mail ((null)) The RNG hath decreed that this item was never generated: enlightenment (swirly) The RNG hath decreed that this item was never generated: icky blade ((null)) The RNG hath decreed that this item was never generated: fire golem (jetting) The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: down level (silvervine) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 4) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 50) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 5) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 18) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 8) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 16) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 7) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 8) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 5) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 6) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 7) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 8) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 11) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 37) The RNG hath decreed that this item was always generated cursed: horror stone (gray) The RNG hath decreed that this item was always generated cursed: wizard lock (dark green) The RNG hath decreed that this item was always generated cursed: starlightstone (gray) The RNG hath decreed that this item was always generated cursed: invisibility (wire) The RNG hath decreed that this item was always generated cursed: silver short sword ((null)) The RNG hath decreed that this item was always generated cursed: doom (one) The RNG hath decreed that this item was always generated cursed: urine (manky) The RNG hath decreed that this item was always generated cursed: boat oar ((null)) The RNG hath decreed that this item was always generated cursed: psybeam (avada kedavra) The RNG hath decreed that this item was always generated cursed: white spell stone (gray) The RNG hath decreed that this trap was always invisible: gravity trap The RNG hath decreed that this trap was generated more often: totter trap (freq bonus 8) Next attribute increase check would have come at turn 725 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant You were prevented from having see invisible (0) You were prevented from drunken boxing (0) You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You were stealthy You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Kos The version you were playing was: Unix SlashEMExtended Version 2.0.0 (4e7bcc1d) - last build Mon Jul 3 23:37:56 2017. You could not have safely prayed (171) You survived Spells known in the end Name Level Category Fail Memory a - detect unseen 3 divine 90% 200% b - healing 1 healing 28% 100% c - knock 1 matter 28% 100% d - banishing fear 4 healing 90% 300% e - chromatic beam 7 chaos 99% 600% Techniques known in the end Name Level Status critical strike 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of gold detection (RGB ZNFUVAALL CRERIBQ) scroll of teleportation (CHANGED CELLS TO BE LIKE AS ELF) scroll of healing (ATTACK BY MOVING FAST) scroll of mana (VINDOJ 7 AAP BAKAVAAS KAR RAHE HAIN) scroll of phase door (IN SUOMI KAUTTAVIIVA EM JATKETTU ON KANSALLINEN URHEILU) scroll of standard id (ELF CHANGE FORME BY STUNT) scroll of cure (FLASHING POLISH SHOTTED FROM BODY AVOID HIT) Spellbooks spellbook of detect unseen (orange) spellbook of healing (psychedelic) spellbook of knock (yellow-stained) spellbook of banishing fear (heavenly) spellbook of chromatic beam (transient) Potions potion of sickness (bright green tea) Tools * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Rogue...