BSOD2, chaotic female rodneyan Rogue ------------ +.`.....).^| |........f@| |.........<| ------------ [BSOD2 the Footpad] St8 Dx14 Co10 In9 Wi7 Ch14 RogRodFemCha S24 Dlvl:1 $1707 HP19(19) Pw10(10) AC7 Xp1/6 Wt129/1000 T383 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello BSOD2, the rodneyan Rogue, welcome back to SlashEMExtended! The moon is waxing tonight. Unknown command ' '. (2x) # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 15 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: curse resistance You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 189 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 38 Spellbook identification only worked 2 times out of 23 Gem identification only worked 100 times out of 168 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 78% Musable item generation frequency had a negative bias of 20% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 94% Monster death drops spawned with only 92% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: matter spells (turn 94) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38234 Monster spawn increase reached its maximum at turn 65689 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 52245 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: archfiend (freq bonus 3) The monster species that spawned more often: baby sapphire dragon (freq bonus 24) The monster species that spawned more often: freezer permamimic (freq bonus 14) The monster species that spawned more often: chaos elemental (freq bonus 4) The monster species that spawned more often: crobat (freq bonus 16) The monster species that spawned more often: petty neurotoxin fly (freq bonus 42) The monster species that spawned more often: magnetic patch (freq bonus 4) The monster species that spawned more often: werestalker (freq bonus 18) The monster species that spawned more often: ego dust elemental (freq bonus 48) The monster species that spawned more often: giant stone crusher (freq bonus 48) The monster species that spawned more often: ice girl (freq bonus 32) The monster species that spawned more often: bleach ghost (freq bonus 33) The monster species that spawned more often: bright blue warp patch (freq bonus 28) The monster species that spawned more often: azure warp patch (freq bonus 12) The monster species that spawned more often: young adult girl (freq bonus 10) The monster species that spawned more often: electric mage (freq bonus 7) The monster species that spawned more often: teleport sphere (freq bonus 8) The monster species that spawned more often: Queen Mab (freq bonus 14) The monster species that spawned more often: predator hellcat (freq bonus 16) The monster species that spawned more often: missingno (freq bonus 12) The monster species that spawned more often: white slime (freq bonus 4) The monster trait that was more common: monsters that roar (freq bonus 6) The monster trait that was more common: monsters with death resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks create traps (freq bonus 1) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 2) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 6) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 4) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 4) The monster species that never randomly spawned: thirteen-headed hydra The monster species that never randomly spawned: reflye The monster species that never randomly spawned: dufflepud The monster species that never randomly spawned: Katzou The monster species that never randomly spawned: sucker colony The monster species that never randomly spawned: zinc dragon bat The monster species that never randomly spawned: albino fungus The monster species that never randomly spawned: speeder ghost The monster species that never randomly spawned: ixitxachitl The monster species that never randomly spawned: uncertain vortex The monster class that always generated with extra speed: imp or minor demon The RNG hath decreed that this item was never generated: clockwise stone (gray) The RNG hath decreed that this item was never generated: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was never generated: superscroller stone (gray) The RNG hath decreed that this item was never generated: yatagan ((null)) The RNG hath decreed that this item was never generated: pitchfork ((null)) The RNG hath decreed that this item was never generated: red tea (baloon flower) The RNG hath decreed that this item was never generated: gain level (milky) The RNG hath decreed that this item was never generated: great dagger ((null)) The RNG hath decreed that this item was never generated: droven bolt (obsidian bolt) The RNG hath decreed that this item was never generated: wooden harp (harp) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 10) The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 15) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 26) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 23) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 39) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 8) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 5) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 10) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 7) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 4) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 11) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 9) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 13) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 80) The RNG hath decreed that this item was always generated cursed: trident ((null)) The RNG hath decreed that this item was always generated cursed: fire resistance (iron) The RNG hath decreed that this item was always generated cursed: brown sweets ((null)) The RNG hath decreed that this item was always generated cursed: godmode (heavenly) The RNG hath decreed that this item was always generated cursed: acquirement (important) The RNG hath decreed that this item was always generated cursed: oilskin gloves (slippery gloves) The RNG hath decreed that this item was always generated cursed: infofuck stone (gray) The RNG hath decreed that this item was always generated cursed: platinum dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: disconnected boots (living boots) The RNG hath decreed that this item was always generated cursed: heap stone (gray) The RNG hath decreed that this trap was always invisible: black spell trap The RNG hath decreed that this trap was generated more often: cannon trap (freq bonus 10) Next attribute increase check would have come at turn 667 Strength training was 48 Dexterity training was 0 Wisdom training was -1 Constitution training was 22 You were fire resistant You were poison resistant You were prevented from having fear resistance (0) You were prevented from having curse resistance (0) You saw invisible You were able to sense monsters possessing coveted objects You had 925 points of nutrition remaining You were stealthy You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Kos The version you were playing was: Unix SlashEMExtended Version 2.0.0 (4e7bcc1d) - last build Mon Jul 3 23:37:56 2017. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 4% 97% b - cure hallucination 3 healing 90% 197% c - cure confusion 3 healing 90% 197% d - cure stun 3 healing 90% 197% e - jumping 1 body 4% 97% Techniques known in the end Name Level Status critical strike 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of gold detection (NIOQUO TARGO) scroll of teleportation (CAN EAT FRUITMORE) scroll of healing (COPAC DE INUNDATII) scroll of mana (SUOMI MAINITTU TORILLA TAVATAAN) scroll of phase door (YOU AND YOUR FRIENDS ARE DEAD) scroll of standard id (DEF STAND PROTECT THE ATTACK LOWED IS HARSH) scroll of cure (SMUTSIKA SKOEKA) Spellbooks spellbook of freeze sphere (natural) spellbook of cure hallucination (plaid) spellbook of cure confusion (chartreuse) spellbook of cure stun (white-listed) spellbook of jumping (magenta) Potions potion of sickness (bright green tea) Tools * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (21 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Rogue...