BSOD2, chaotic male human Flame Mage ----.--- h..... |....# |@k# +..... |...# +.... ------ [BSOD2 the Spark] St7 Dx12 Co9 In12 Wi6 Ch6 FlaHumMalCha S0 Dlvl:1 $0 HP17(17) Pw17(17) AC7 Xp1/0 Wt120/900 T1 Hal Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello BSOD2, the human Flame Mage, welcome back to SlashEMExtended! The moon is waxing tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were playing in hippie mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: corrosivity You could not have this property intrinsically: half spell damage Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 22 Gem identification only worked 100 times out of 183 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 52% chance Book drop chance was reduced to 93% Scroll drop chance was reduced to 87% Wand drop chance was reduced to 73% Potion drop chance was reduced to 93% Monster death drops spawned with only 85% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: attack spells (turn 28) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25349 Monster spawn increase reached its maximum at turn 55374 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 644793 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: wall monster (freq bonus 1) The monster species that spawned more often: horn horse (freq bonus 6) The monster species that spawned more often: silver patch (freq bonus 8) The monster species that spawned more often: locust swarm (freq bonus 6) The monster species that spawned more often: porter cursed stalk (freq bonus 15) The monster species that spawned more often: river giant (freq bonus 9) The monster species that spawned more often: great unclean one (freq bonus 6) The monster species that spawned more often: golden one (freq bonus 5) The monster species that spawned more often: art and craft annoyer (freq bonus 28) The monster species that spawned more often: solid bat (freq bonus 8) The monster species that spawned more often: Ujeblex (freq bonus 8) The monster species that spawned more often: dwarven caster (freq bonus 12) The monster species that spawned more often: dust monster (freq bonus 8) The monster species that spawned more often: Geryon (freq bonus 3) The monster species that spawned more often: bilge rat (freq bonus 27) The monster species that spawned more often: lesser nishikiori (freq bonus 10) The monster species that spawned more often: black raptor (freq bonus 6) The monster species that spawned more often: kalmuth sephirah (freq bonus 16) The monster species that spawned more often: fragment (freq bonus 24) The monster species that spawned more often: tomorrow (freq bonus 30) The monster species that spawned more often: hammer swinger (freq bonus 3) The monster trait that was more common: monsters whose attacks banish you (freq bonus 2) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 2) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 4) The monster trait that was more common: monsters that squawk (freq bonus 2) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 2) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 4) The monster trait that was more common: monsters that can throw boulders (freq bonus 4) The monster trait that was more common: monsters whose attacks calm you (freq bonus 4) The monster species that never randomly spawned: ceti eel The monster species that never randomly spawned: army dwarf The monster species that never randomly spawned: persian The monster species that never randomly spawned: voracious kraken The monster species that never randomly spawned: dimmer lich The monster species that never randomly spawned: warhorse The monster species that never randomly spawned: sunflower The monster species that never randomly spawned: void warp fungus The monster species that never randomly spawned: lizard The monster species that never randomly spawned: mud nymph The monster class that always generated with extra speed: jabberwock The RNG hath decreed that this item was never generated: sapphire dragon scales ((null)) The RNG hath decreed that this item was never generated: andalusite (radiant) The RNG hath decreed that this item was never generated: flying (winged) The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was never generated: sterilize (sexual) The RNG hath decreed that this item was never generated: land mine ((null)) The RNG hath decreed that this item was never generated: large box of digestion (wooden box) The RNG hath decreed that this item was never generated: magic marker ((null)) The RNG hath decreed that this item was never generated: red dragon scales ((null)) The RNG hath decreed that this item was never generated: tron boots (balanced boots) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 16) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 34) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 11) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 19) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 6) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 20) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 12) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 4) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 8) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 9) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 4) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 8) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 7) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 10) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 8) The RNG hath decreed that this item was always generated cursed: cutting (inane) The RNG hath decreed that this item was always generated cursed: elongated stone (gray) The RNG hath decreed that this item was always generated cursed: nature beam (retarded) The RNG hath decreed that this item was always generated cursed: gain intelligence (plain) The RNG hath decreed that this item was always generated cursed: Jolt Cola (illegal) The RNG hath decreed that this item was always generated cursed: leech (andalusite) The RNG hath decreed that this item was always generated cursed: cloak of totter (birthcloth) The RNG hath decreed that this item was always generated cursed: no effect (fallen) The RNG hath decreed that this item was always generated cursed: cancellation (shining) The RNG hath decreed that this item was always generated cursed: dizzy helmet (rotating helmet) The RNG hath decreed that this trap was always invisible: evil patch trap The RNG hath decreed that this trap was generated more often: homicide trap (freq bonus 2) Next attribute increase check would have come at turn 552 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were hallucinating (0) You were prevented from having jumping (0) You were prevented from having corrosivity (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Technix, Menelaos and Classic Rock Your deity was Thoth The version you were playing was: Unix SlashEMExtended Version 2.0.0 (3a447584) - last build Mon Jul 3 23:16:57 2017. You could have safely prayed (121) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 85% 300% c - detect monsters 4 divine 86% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries You haven't discovered anything at all... Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye BSOD2 the Flame Mage...