BSOD2, chaotic male unaligned Bloodseeker ---- .. .| .- . . 1 . . -------.- ........| |%.....%- +...)..@| |......V- --------- [BSOD2 the Battlefield Newbie] St17 Dx13 Co17 In9 Wi3 Ch6 BloUnaMalCha S0 Dlvl:1 $0 HP24(24) Pw12(12) AC6 Xp1/0 Wt39/1800 T1 Latest messages Shall I pick a character's race, role, gender and alignment for you? [ynq] (y) Hello BSOD2, welcome to SlashEMExtended! You are a chaotic male unaligned Bloodseeker. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. You can't even hold anything! Do you want to try engraving anyway? [yn] (n) # Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 140 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 16 Armor identification only worked 15 times out of 89 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 60% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 97% Amulet drop chance was reduced to 71% Concealing monsters were spawned underneath items 18% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: axe The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: elemental spells (turn 40) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44605 Monster spawn increase reached its maximum at turn 71477 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 600690 The monster class that cannot be genocided was ogre The monster class that was spawned more often: cockatrice (freq bonus 4) The monster species that spawned more often: tanuki (freq bonus 14) The monster species that spawned more often: Anastasia's dancing shoe (freq bonus 28) The monster species that spawned more often: plasma patch (freq bonus 18) The monster species that spawned more often: colbran (freq bonus 36) The monster species that spawned more often: megademon (freq bonus 8) The monster species that spawned more often: charcoal force fungus (freq bonus 20) The monster species that spawned more often: charcoal fungus (freq bonus 14) The monster species that spawned more often: ruby colony (freq bonus 15) The monster species that spawned more often: Inuki (freq bonus 16) The monster species that spawned more often: dutch girl (freq bonus 6) The monster species that spawned more often: grim ward turret (freq bonus 15) The monster species that spawned more often: cold bear (freq bonus 16) The monster species that spawned more often: nature lady (freq bonus 36) The monster species that spawned more often: Miki Onimaru (freq bonus 36) The monster species that spawned more often: deceiving patch (freq bonus 32) The monster species that spawned more often: dark starlit sky (freq bonus 10) The monster species that spawned more often: decayed force fungus (freq bonus 12) The monster species that spawned more often: Roganza (freq bonus 32) The monster species that spawned more often: solid warp patch (freq bonus 14) The monster species that spawned more often: hellfire colossus (freq bonus 14) The monster trait that was more common: monsters that mew (freq bonus 8) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 6) The monster trait that was more common: monsters that make orc sounds (freq bonus 2) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 2) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 1) The monster species that never randomly spawned: golden brown dragon The monster species that never randomly spawned: ghoul king The monster species that never randomly spawned: cocktaur The monster species that never randomly spawned: translucent warp fungus The monster species that never randomly spawned: dream lich The monster species that never randomly spawned: gnome on crack The monster species that never randomly spawned: Eveline The monster species that never randomly spawned: vacuum spore The monster species that never randomly spawned: stalking shrieker The monster species that never randomly spawned: real aquatic hound The RNG hath decreed that this item was never generated: blood dragon scales ((null)) The RNG hath decreed that this item was never generated: clockloak (reliance cloak) The RNG hath decreed that this item was never generated: cloak of infravision (flash cloak) The RNG hath decreed that this item was never generated: muteness stone (gray) The RNG hath decreed that this item was never generated: diamond smasher ((null)) The RNG hath decreed that this item was never generated: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was never generated: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was never generated: drain mana (empty) The RNG hath decreed that this item was never generated: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 7) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 19) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 2) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 22) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 6) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 4) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 16) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 3) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 70) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 19) The RNG hath decreed that this item was always generated cursed: throne gamble (historic) The RNG hath decreed that this item was always generated cursed: knock (pink) The RNG hath decreed that this item was always generated cursed: brass lantern ((null)) The RNG hath decreed that this item was always generated cursed: status stone (gray) The RNG hath decreed that this item was always generated cursed: pin bolt ((null)) The RNG hath decreed that this item was always generated cursed: battery cloak (spellsucking cloak) The RNG hath decreed that this item was always generated cursed: physician bar ((null)) The RNG hath decreed that this item was always generated cursed: secretion dagger ((null)) The RNG hath decreed that this item was always generated cursed: course lance ((null)) The RNG hath decreed that this item was always generated cursed: symmetry (SENIL LELLARAP) The RNG hath decreed that this trap was always invisible: map trap The RNG hath decreed that this trap was generated more often: highscore trap (freq bonus 5) Next attribute increase check would have come at turn 365 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having see invisible (0) You were prevented from having mana regeneration (0) You were warned You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Rhea Oro, Liebea Luna and Elenya Pure Your deity was Elenya Pure The version you were playing was: Unix SlashEMExtended Version 2.0.0 (254080f1) - last build Sat Jul 1 02:23:57 2017. You could not have safely prayed (683) You survived You didn't know any spells. Techniques known in the end Name Level Status eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor combat stilettos (heeled boots) Scrolls scroll of teleportation (INEMPTIO) scroll of healing (MORKE GRUVER) scroll of mana (JOUKKUE LAEIKSE VAKAVIMMIKSI TAITEILIJOISTA) scroll of phase door (EDEVESH HANAGASH) scroll of standard id (XREVB YBIRF GB CYNL FYNFU RZ RKGRAQRQ) scroll of cure (ONA DYSHIT BOLSHE VY UMERET) Wands wand of fire (cloth) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Expert) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Bloodseeker...