BSOD2, lawful female worm Firefighter ------#---+-|-- |.............| |.............| |..........@..| ..........d...| ------- -----#- [BSOD2 the Hazard Trainee] St8 Dx9 Co13 In16 Wi5 Ch9 FirWorFemLaw+W S0 Dlvl:1 $0 HP17(17) Pw22(22) AC10 Xp1/0 Wt49/1150 T5 Latest messages There is already a game in progress under your name. Destroy old game [y], Recover it [r], Cancel [n] ? [ynr] (n) Automatical recovery of save file successful! Press any key to continue ... Restoring save file... You return to level 1 in The Dungeons of Doom. Hello BSOD2, the warper worm Firefighter, welcome back to SlashEMExtended! The moon is waxing tonight. # Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: the Force You could not have this property intrinsically: magical breathing Potion identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 71% chance Book drop chance was reduced to 94% Scroll drop chance was reduced to 75% Amulet drop chance was reduced to 56% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 74% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: riding (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13737 Monster spawn increase reached its maximum at turn 56185 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 951452 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: naga (freq bonus 4) The monster species that spawned more often: The Hugging Topmodel her hugging boot (freq bonus 28) The monster species that spawned more often: falling warp fungus (freq bonus 7) The monster species that spawned more often: slimy patch (freq bonus 12) The monster species that spawned more often: large kobold (freq bonus 12) The monster species that spawned more often: mini shade (freq bonus 10) The monster species that spawned more often: fire trove (freq bonus 15) The monster species that spawned more often: patriarch (freq bonus 32) The monster species that spawned more often: petty volcanic cattle (freq bonus 14) The monster species that spawned more often: holy slayer (freq bonus 18) The monster species that spawned more often: Sarina (freq bonus 56) The monster species that spawned more often: omochi beast (freq bonus 6) The monster species that spawned more often: platypus (freq bonus 60) The monster species that spawned more often: digging nymph (freq bonus 6) The monster species that spawned more often: insurmountable colony (freq bonus 5) The monster species that spawned more often: tasmanian zombie (freq bonus 32) The monster species that spawned more often: Radio Sergeant (freq bonus 15) The monster species that spawned more often: special mold (freq bonus 60) The monster species that spawned more often: Merry Luis (freq bonus 60) The monster species that spawned more often: nibelung (freq bonus 20) The monster species that spawned more often: gym leader (freq bonus 5) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 2) The monster trait that was more common: monsters that walk through walls (freq bonus 6) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 1) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 2) The monster trait that was more common: monsters that are slithy (freq bonus 1) The monster species that never randomly spawned: keeper of secrets The monster species that never randomly spawned: automatic large cat The monster species that never randomly spawned: gila monster The monster species that never randomly spawned: petro centipede The monster species that never randomly spawned: swamp fern The monster species that never randomly spawned: undead growth The monster species that never randomly spawned: Alexia's plateau sneaker The monster species that never randomly spawned: large newt The monster species that never randomly spawned: vamp vortex The monster species that never randomly spawned: fast gaboon The monster class that always generated with extra speed: unicorn or horse The RNG hath decreed that this item was never generated: shield of light (shiny shield) The RNG hath decreed that this item was never generated: arcane rapier ((null)) The RNG hath decreed that this item was never generated: cyan spell stone (gray) The RNG hath decreed that this item was never generated: dart ((null)) The RNG hath decreed that this item was never generated: blank paper (plain) The RNG hath decreed that this item was never generated: Japan-wax candle (candle) The RNG hath decreed that this item was never generated: blank paper (unlabeled) The RNG hath decreed that this item was never generated: cure hallucination (glowing) The RNG hath decreed that this item was never generated: repair weapon (fine-printed) The RNG hath decreed that this item was never generated: death (long) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 23) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 13) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 48) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 25) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 15) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 14) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 2) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 7) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 2) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 10) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 15) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 9) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 2) The RNG hath decreed that this item was always generated cursed: egoism (ITS ALL MINE) The RNG hath decreed that this item was always generated cursed: helm of jamming (radio helmet) The RNG hath decreed that this item was always generated cursed: heavy conundrum ball ((null)) The RNG hath decreed that this item was always generated cursed: leather gloves (old gloves) The RNG hath decreed that this item was always generated cursed: rhythmic star ((null)) The RNG hath decreed that this item was always generated cursed: secret attack stone (gray) The RNG hath decreed that this item was always generated cursed: nonintrinsical stone (gray) The RNG hath decreed that this item was always generated cursed: russian roulette (gun-shaped) The RNG hath decreed that this item was always generated cursed: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was always generated cursed: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this trap was always invisible: bossfight trap The RNG hath decreed that this trap was generated more often: knowledge trap (freq bonus 1) Next attribute increase check would have come at turn 1219 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were prevented from having poison resistance (0) You were prevented from using the force like a real jedi (0) You had 1496 points of nutrition remaining You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Prometheus, Thor and Arson Your deity was Prometheus The version you were playing was: Unix SlashEMExtended Version 2.0.0 (254080f1) - last build Sat Jul 1 02:23:57 2017. You could not have safely prayed (156) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of fire (SKCUS YELDUD) scroll of healing (STRC PRST SKRZ KRK) scroll of mana (STRIPE SORROW) scroll of phase door (FASUN SEEEEP) scroll of standard id (CHANGED CELLS TO BE LIKE AS ELF) scroll of cure (INEMPTIO) Potions potion of water (clear) Wands wand of fire (newfound) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Firefighter...