BSOD2, chaotic male chiropteric Pirate ------ |....| |....| B@...+ ------ [BSOD2 the Landlubber] St10 Dx14 Co17 In9 Wi10 Ch7 PirChiMalCha S0 Dlvl:1 $281 HP12(12) Pw1(1) AC7 Xp1/0 Wt167/3450 T1 Latest messages Restoring save file... Ye return to level 1 in The Dungeons o' Doom. Ahoy BSOD2, the chiropteric Pirate, welcome back to SlashEMExtended! The moon be waxing tonight. Unknown command ' '. (2x) # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: fire resistance You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 125 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 17 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 191 Monsters only dropped their equipment with 10% chance Musable item generation frequency had a negative bias of 16% Ring drop chance was reduced to 88% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 97% The following skill could not be trained at all: sling The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: hammer (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10264 Monster spawn increase reached its maximum at turn 29367 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 215740 The monster class that cannot be genocided was blob The monster class that was spawned more often: giant humanoid (freq bonus 4) The monster species that spawned more often: Sofia (freq bonus 36) The monster species that spawned more often: Jens (freq bonus 36) The monster species that spawned more often: deceiving mushroom (freq bonus 6) The monster species that spawned more often: altmer (freq bonus 12) The monster species that spawned more often: rogue captain (freq bonus 7) The monster species that spawned more often: female ronin (freq bonus 21) The monster species that spawned more often: spirit drinker (freq bonus 14) The monster species that spawned more often: krabby (freq bonus 24) The monster species that spawned more often: cyan colony (freq bonus 14) The monster species that spawned more often: static electricity (freq bonus 66) The monster species that spawned more often: pink frog (freq bonus 20) The monster species that spawned more often: miss gentle bundle (freq bonus 40) The monster species that spawned more often: Glareth (freq bonus 15) The monster species that spawned more often: ore newt (freq bonus 5) The monster species that spawned more often: vortex (freq bonus 48) The monster species that spawned more often: Greater Solar (freq bonus 15) The monster species that spawned more often: clock golem (freq bonus 18) The monster species that spawned more often: wood golem (freq bonus 18) The monster species that spawned more often: threshold colony (freq bonus 16) The monster species that spawned more often: volt warp patch (freq bonus 5) The monster trait that was more common: monsters that wail (freq bonus 8) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 5) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 4) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 5) The monster trait that was more common: monsters that count as human (freq bonus 2) The monster species that never randomly spawned: drow The monster species that never randomly spawned: green colony The monster species that never randomly spawned: gomi philosopher The monster species that never randomly spawned: mechanical steam-powered ball The monster species that never randomly spawned: blister stalk The monster species that never randomly spawned: ball of webbing The monster species that never randomly spawned: rock lizard The monster species that never randomly spawned: segfaulter The monster species that never randomly spawned: giant white jellyfish The monster species that never randomly spawned: multi-hued mold The monster class that always generated with extra speed: xorn The monster class that more likely to generate with musable stuff: Keystone Kop The RNG hath decreed that this item was never generated: decoy making (cornflower) The RNG hath decreed that this item was never generated: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was never generated: hyper beam (pokemon logo) The RNG hath decreed that this item was never generated: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was never generated: credit card ((null)) The RNG hath decreed that this item was never generated: sniper beam (corrupted) The RNG hath decreed that this item was never generated: alignment stone (gray) The RNG hath decreed that this item was never generated: fruit ((null)) The RNG hath decreed that this item was never generated: limitation boots (velcro boots) The RNG hath decreed that this item was never generated: battering ram (candy) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 14) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 6) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 6) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 20) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 13) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: flogger ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 7) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 11) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 2) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 84) The RNG hath decreed that this item was always generated cursed: genocide (omnipotent) The RNG hath decreed that this item was always generated cursed: war hammer ((null)) The RNG hath decreed that this item was always generated cursed: katana (samurai sword) The RNG hath decreed that this item was always generated cursed: feminine pumps (female footwear) The RNG hath decreed that this item was always generated cursed: ice beam (chilly) The RNG hath decreed that this item was always generated cursed: highscore stone (gray) The RNG hath decreed that this item was always generated cursed: clouds (featherweight) The RNG hath decreed that this item was always generated cursed: acid (measured) The RNG hath decreed that this item was always generated cursed: cheese ((null)) The RNG hath decreed that this item was always generated cursed: heavy blaster bolt ((null)) The RNG hath decreed that this trap was always invisible: quasar trap The RNG hath decreed that this trap was generated more often: bank trap (freq bonus 2) Next attribute increase check would have come at turn 103 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having fire resistance (0) You were prevented from having clairvoyance (0) You had 1500 points of nutrition remaining You could fly You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Lord, the deep blue sea and the Devil Your deity was the Devil The version you were playing was: Unix SlashEMExtended Version 2.0.0 (254080f1) - last build Sat Jul 1 02:23:57 2017. You could not have safely prayed (738) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons cutlass (curved sword) Armor high boots (jackboots) * oilskin cloak (slippery cloak) Scrolls scroll of healing (DOUBTFUL BRUSH BUNDLE) scroll of mana (23571113171923293137) scroll of phase door (TLASFO SENIL) scroll of standard id (VY CHERTOVSKI DERMO VLAGALISHCHE IDTI UMIRAT V OGNE) scroll of cure (UH OH THE SUCCUBUS OF MOLOCH IS PREGNANT) Potions potion of rum (cooling) Rings ring of protection (peridot) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Pirate...