BSOD2, lawful male centaur Electric Mage ----- |... |...- ....| |..d--F | ...@......| ----------- [BSOD2 the Charger] St9 Dx8 Co17 In16 Wi6 Ch8 EleCenMalLaw S0 Dlvl:1 $0 HP19(19) Pw18(18) AC7 Xp1/0 Wt120/700 T1 Latest messages Shall I pick a character's race, role, gender and alignment for you? [ynq] (y) Hello BSOD2, welcome to SlashEMExtended! You are a lawful male centaur Electric Mage. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Unknown command ' '. (4x) # Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: hallu party Scroll identification only worked 100 times out of 636 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 14 Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 5% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 73% Monster death drops spawned with only 90% chance The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 5) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26301 Monster spawn increase reached its maximum at turn 38988 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 4517505 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: nemese (freq bonus 5) The monster species that spawned more often: supreme orc warlord (freq bonus 36) The monster species that spawned more often: umbra patch (freq bonus 28) The monster species that spawned more often: Baalphegor (freq bonus 8) The monster species that spawned more often: petty unhandled exception (freq bonus 14) The monster species that spawned more often: rust vortex (freq bonus 27) The monster species that spawned more often: Policeman Kommissioner (freq bonus 14) The monster species that spawned more often: Larissa (freq bonus 44) The monster species that spawned more often: thunder caller (freq bonus 21) The monster species that spawned more often: umbral hulk (freq bonus 18) The monster species that spawned more often: Sue Lyn (freq bonus 12) The monster species that spawned more often: Liljana (freq bonus 14) The monster species that spawned more often: death orb (freq bonus 42) The monster species that spawned more often: claw viper (freq bonus 14) The monster species that spawned more often: devilkin shaman (freq bonus 8) The monster species that spawned more often: ill fungus (freq bonus 48) The monster species that spawned more often: killer duck (freq bonus 12) The monster species that spawned more often: big turret (freq bonus 21) The monster species that spawned more often: killer chicken (freq bonus 7) The monster species that spawned more often: ultra white rat (freq bonus 6) The monster species that spawned more often: armed panther (freq bonus 14) The monster trait that was more common: monsters that howl at the moon (freq bonus 3) The monster trait that was more common: monsters that squeek (freq bonus 5) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 6) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 3) The monster trait that was more common: monsters that count as hobbit (freq bonus 1) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 2) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 2) The monster species that never randomly spawned: adult orange dragon The monster species that never randomly spawned: wind elemental The monster species that never randomly spawned: stylus adept The monster species that never randomly spawned: big bill The monster species that never randomly spawned: contagious sphere The monster species that never randomly spawned: Lou's sneaker The monster species that never randomly spawned: giant mimic The monster species that never randomly spawned: aloe gel The monster species that never randomly spawned: petty rainer The monster species that never randomly spawned: fastitocalon The monster class that always generated with extra speed: cat or other feline The RNG hath decreed that this item was never generated: morganite (pink) The RNG hath decreed that this item was never generated: cloak of peace (inka cloak) The RNG hath decreed that this item was never generated: red spell stone (gray) The RNG hath decreed that this item was never generated: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was never generated: monster detection (bubbly) The RNG hath decreed that this item was never generated: drain mana (empty) The RNG hath decreed that this item was never generated: right mouse button stone (gray) The RNG hath decreed that this item was never generated: red dragon scale mail ((null)) The RNG hath decreed that this item was never generated: paralysis (shivering) The RNG hath decreed that this item was never generated: rebel stone (gray) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 16) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 8) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 152) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 7) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 15) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 20) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 8) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 7) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 2) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 8) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 14) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 46) The RNG hath decreed that this item was always generated cursed: silver chakram (silver circular blade) The RNG hath decreed that this item was always generated cursed: striped shirt ((null)) The RNG hath decreed that this item was always generated cursed: time use stone (gray) The RNG hath decreed that this item was always generated cursed: anti-curse boots (winter stilettos) The RNG hath decreed that this item was always generated cursed: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was always generated cursed: bamboo spear ((null)) The RNG hath decreed that this item was always generated cursed: floatcloak (levuntation cloak) The RNG hath decreed that this item was always generated cursed: conundrum nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: wooden geta ((null)) The RNG hath decreed that this item was always generated cursed: green mate (St.John's Wort) The RNG hath decreed that this trap was always invisible: flood trap The RNG hath decreed that this trap was generated more often: noise trap (freq bonus 2) Next attribute increase check would have come at turn 1987 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were shock resistant You were prevented from having petrification resistance (0) You were prevented from having burnopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison The version you were playing was: Unix SlashEMExtended Version 2.0.0 (254080f1) - last build Sat Jul 1 02:23:57 2017. You could not have safely prayed (232) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of charging (LOOK EN WITH EYES TO LOW ATTACK) scroll of healing (EDGE PROTECTION) scroll of mana (DYNAMOHACK WHEN) scroll of phase door (VOMIT TO MELT ENEMY) scroll of standard id (DOGO FUTSF) scroll of cure (ZELGO MER) Spellbooks spellbook of shocking sphere (distant) spellbook of lightning (dripping) Potions potion of speed (emerald) potion of oil (laurel) Rings ring of teleportation (above) Wands wand of lightning (trippy) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye BSOD2 the Electric Mage...