BSOD2, chaotic female deep elven Thalmor ---------- |....@(... |....@.{.| - ---+---- [BSOD2 the Concordate Agent] St8 Dx6 Co14 In14 Wi10 Ch8 ThaDeeFemCha S0 Dlvl:1 $0 HP16(16) Pw17(17) AC5 Xp1/0 Wt142/1200 T1 Latest messages Shall I pick a character's race, role, gender and alignment for you? [ynq] (y) Hello BSOD2, welcome to SlashEMExtended! You are a chaotic female deep elven Thalmor. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Unknown command ' '. (3x) # (2x) Your inventory Weapons a - a blessed +1 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +2 dark elven arrows (in quiver) {25} Armor b - a blessed +0 elven mithril-coat (being worn) {60} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: burnopathy You could not have this property intrinsically: fear resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 181 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 19% Ring drop chance was reduced to 90% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: body armor (turn 18) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27840 Monster spawn increase reached its maximum at turn 151660 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 62883 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster species that spawned more often: slime (freq bonus 12) The monster species that spawned more often: web turret (freq bonus 7) The monster species that spawned more often: reaper colony (freq bonus 24) The monster species that spawned more often: yukinko (freq bonus 20) The monster species that spawned more often: eye of the hurricane (freq bonus 7) The monster species that spawned more often: shadow shape (freq bonus 16) The monster species that spawned more often: Sue Lyn's thick winter boot (freq bonus 24) The monster species that spawned more often: sukkiri flower (freq bonus 36) The monster species that spawned more often: spike urchin (freq bonus 8) The monster species that spawned more often: reanimated horde (freq bonus 56) The monster species that spawned more often: pack fox (freq bonus 20) The monster species that spawned more often: Carina (freq bonus 90) The monster species that spawned more often: onsokumaru (freq bonus 8) The monster species that spawned more often: timekeeper (freq bonus 144) The monster species that spawned more often: Marian (freq bonus 18) The monster species that spawned more often: petty rothe (freq bonus 42) The monster species that spawned more often: merciless eel (freq bonus 4) The monster species that spawned more often: Agrat-bat-mahlaht, Princess of Ice (freq bonus 12) The monster species that spawned more often: Celeborn (freq bonus 48) The monster species that spawned more often: drone force fungus (freq bonus 30) The monster trait that was more common: monsters that have claw attacks (freq bonus 1) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 4) The monster trait that was more common: monsters of small size (freq bonus 4) The monster trait that was more common: monsters whose attacks heal you (freq bonus 2) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 3) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 4) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 2) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 8) The monster trait that was more common: monsters that have bite attacks (freq bonus 3) The monster species that never randomly spawned: furry The monster species that never randomly spawned: CS]ķ×ūĘņŠķuk The monster species that never randomly spawned: glass penetrator The monster species that never randomly spawned: wither monster The monster species that never randomly spawned: edgy mushroom The monster species that never randomly spawned: marine goblin The monster species that never randomly spawned: hidden tracker The monster species that never randomly spawned: dangerous uvuudaum The monster species that never randomly spawned: peasant The monster species that never randomly spawned: shielded lich The RNG hath decreed that this item was never generated: stormy cloak (storm coat) The RNG hath decreed that this item was never generated: iron bar ((null)) The RNG hath decreed that this item was never generated: shield of mobility (slippery shield) The RNG hath decreed that this item was never generated: gray dragon scales ((null)) The RNG hath decreed that this item was never generated: nurse uniform (white dress) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was never generated: green tea (forget-me-not) The RNG hath decreed that this item was never generated: clouds (VOLARE) The RNG hath decreed that this item was never generated: evil dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 16) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 34) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 21) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 42) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 18) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 2) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 6) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 3) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 14) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 8) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 10) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 10) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 51) The RNG hath decreed that this item was always generated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was always generated cursed: dizzy helmet (rotating helmet) The RNG hath decreed that this item was always generated cursed: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was always generated cursed: runesword (runic broadsword) The RNG hath decreed that this item was always generated cursed: mercurial athame ((null)) The RNG hath decreed that this item was always generated cursed: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was always generated cursed: crystal sword ((null)) The RNG hath decreed that this item was always generated cursed: orcish bow (crude bow) The RNG hath decreed that this item was always generated cursed: clairvoyance (dark blue) The RNG hath decreed that this item was always generated cursed: mercurial athame ((null)) The RNG hath decreed that this trap was always invisible: summon undead trap The RNG hath decreed that this trap was generated more often: monsterfingers trap (freq bonus 1) Next attribute increase check would have come at turn 2026 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were shock resistant You were prevented from having manaleech (0) You were prevented from having burnopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.0.0 (254080f1) - last build Sat Jul 1 02:23:57 2017. You could not have safely prayed (203) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (golden helmet) * sedge hat (weeping helmet) * skullcap (chain-aventailed helmet) * flack helmet (bluy helmet) * crystal helm (bug-tracking helmet) * mining helm (RNG helmet) * field helm (dream helmet) * helm of safeguard (frequent helmet) * war hat (hydra helmet) * plasteel gloves (white gloves) * leather gloves (camouflage patterned gloves) * gauntlets of safeguard (awesome gloves) * gauntlets of plugsuit (fighting gloves) * commander gloves (dusty gloves) * field gloves (natural gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heap of shit boots) * field boots (combat boots) * boots of safeguard (radiant heels) Scrolls scroll of healing (ABRA KA DABRA) scroll of mana (THE BEST WAY TO DEAL WITH CATS IS TO STRANGULATE THEM) scroll of phase door (SNAPE KILLED DUMBLEDORE) scroll of standard id (D2 LOWRATE ASCENDED WITH ELEMENTAL DRUID) scroll of cure (23571113171923293137) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 pack foxes (1 created) 0 hobbit revellers (1 created) 0 kobolds (1 created) 0 demimondaines (1 created) 0 sewer rats (1 created) 0 evasive sewer rats (1 created) 0 thalmors (1 created) 7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Thalmor... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 16 hit points when you quit. No Points Name Hp [max] 1 5712558 bugsniper-Mah-Ang-Fem-Neu died in Gehennom on level 43 [max 63]. Killed by a monster (nosferatu), while reading a cursed book. - [393] 2 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 3 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 4 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 5 421463 TestIgnore-Jed-Red-Mal-Law died in Grund's Stronghold on level 13 [max 14]. Killed by a monster (war elf). - [219] 6 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 7 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 8 207382 AmyBSOD-Bar-Nor-Fem-Law died in The Quest on level 29 [max 23]. Killed by a monster (ogre shaman). - [229] 9 191730 Tangles-Gla-Rod-Mal-Cha died in The Dungeons of Doom on level 15. Killed by a monster (kangaroo). - [188] 10 141969 stonewall-Sam-Hum-Mal-Law died in The Dungeons of Doom on level 15. Killed by a monster (Emma's sexy wedge sandal). - [142] 11 131285 BSOD2-Top-Din-Mal-Law quit in The Dungeons of Doom on level 21 [max 22]. 154 [154] 450 121 BSOD2-Kur-Asg-Mal-Cha quit in The Dungeons of Doom on level 2. 17 [19] 452 117 BSOD2-Psi-Und-Fem-Law turned to stone in The Dungeons of Doom on level 1. Petrified by a goblin. 8 [8] 485 90 BSOD2-Kur-Lol-Fem-Cha quit in The Dungeons of Doom on level 1. 19 [19] 486 89 BSOD2-Art-Jel-Fem-Cha quit in The Dungeons of Doom on level 1. 18 [27] 516 68 BSOD2-Dea-Hep-Mal-Cha quit in The Dungeons of Doom on level 1. 20 [20] 532 54 BSOD2-Pir-Vee-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a poisonous corpse. - [11] 535 53 BSOD2-Gee-Mou-Mal-Neu quit in The Dungeons of Doom on level 1. 20 [20] 557 47 BSOD2-Mah-Coc-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a bolt of cold. - [20] 590 33 BSOD2-Ana-Liz-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a dungeon fern spore's explosion. - [12] 667 10 BSOD2-Kur-Ran-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (goblin). - [18] 668 10 BSOD2-Occ-Anc-Mal-Neu quit in The Dungeons of Doom on level 1. 6 [9] 684 8 BSOD2-Div-Cur-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (invisible crude turret). - [11] 692 5 BSOD2-Kur-Hum-Fem-Neu quit in The Dungeons of Doom on level 1. 17 [17] 751 1 BSOD2-Kur-Hum-Fem-Neu quit in The Dungeons of Doom on level 1. 17 [17] 752 1 BSOD2-Kur-Hum-Fem-Neu quit in The Dungeons of Doom on level 1. 17 [17] 753 1 BSOD2-Kur-Hum-Fem-Neu quit in The Dungeons of Doom on level 1. 17 [17] 754 1 BSOD2-Kur-Hum-Fem-Neu quit in The Dungeons of Doom on level 1. 17 [17] 767 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 768 1 flumpraxxa-Wil-Lic-Fem-Law escaped the dungeon [max level 1]. 9 [9] * 0 BSOD2-Tha-Dee-Fem-Cha quit in The Dungeons of Doom on level 1. 16 [16]