BSOD2, chaotic female jelly Artist ### ####,# #,,-.---,, ##,|...#,, #,|..$|,, #,|...|,,##### #,|...$,,,,,, #%|...|,# ---.- #####%-----, |.. #,,,,0,,+,,, | . #####, # |..< ##.- ----.- . ,,# .@. ,## |.. ,,,# --- # , | |.!!| |.}.| -- - [BSOD2 the Paint Splotcher] St8 Dx18 Co14 In14 Wi16 Ch12 ArtJelFemCha S89 Dlvl:1 $1 HP18(27) Pw25(25) AC0 Xp2/22 Wt50/1250 T184 Bli Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello BSOD2, the jelly Artist, welcome back to SlashEMExtended! The moon is waxing tonight. # Final attributes You have transgressed Your alignment was -48 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: fear factor You could not have this property intrinsically: sickness resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 255 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 90% chance Wand drop chance was reduced to 58% The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: lightsaber (turn 10) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25311 Monster spawn increase reached its maximum at turn 59299 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 707050 The monster class that cannot be genocided was nymph The monster class that was spawned more often: troll (freq bonus 6) The monster species that spawned more often: insurmountable mold (freq bonus 8) The monster species that spawned more often: flying piranha (freq bonus 84) The monster species that spawned more often: mobgoblin (freq bonus 16) The monster species that spawned more often: elven smoker (freq bonus 22) The monster species that spawned more often: little pisaca (freq bonus 20) The monster species that spawned more often: full nymph (freq bonus 10) The monster species that spawned more often: irish wolfhound (freq bonus 72) The monster species that spawned more often: healing iron piercer (freq bonus 32) The monster species that spawned more often: maud mushroom (freq bonus 14) The monster species that spawned more often: player slime (freq bonus 30) The monster species that spawned more often: five of clubs (freq bonus 14) The monster species that spawned more often: Feagwath, the Undead Sorcerer (freq bonus 24) The monster species that spawned more often: night sparrow (freq bonus 12) The monster species that spawned more often: Anastasia's profiled combat boot (freq bonus 30) The monster species that spawned more often: crater colony (freq bonus 8) The monster species that spawned more often: rainbow force fungus (freq bonus 18) The monster species that spawned more often: gazer horror (freq bonus 16) The monster species that spawned more often: Elven Master Rogue (freq bonus 8) The monster species that spawned more often: ogrillon (freq bonus 10) The monster species that spawned more often: nightly warp fungus (freq bonus 22) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 1) The monster trait that was more common: monsters that love to collect gems (freq bonus 3) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 4) The monster trait that was more common: monsters that have a proper name (freq bonus 2) The monster trait that was more common: monsters that are always female (freq bonus 2) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 12) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 3) The monster species that never randomly spawned: air-wolf The monster species that never randomly spawned: mana hound The monster species that never randomly spawned: juraian priest The monster species that never randomly spawned: clear mewlip The monster species that never randomly spawned: eldritch spore The monster species that never randomly spawned: forgotten light The monster species that never randomly spawned: scary monster The monster species that never randomly spawned: giant rotting jellyfish The monster species that never randomly spawned: lavender warp fungus The monster species that never randomly spawned: brown beetle The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was never generated: stinking cloud (vaporized) The RNG hath decreed that this item was never generated: hyper beam (pokemon logo) The RNG hath decreed that this item was never generated: hairclip ((null)) The RNG hath decreed that this item was never generated: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was never generated: ruby (red) The RNG hath decreed that this item was never generated: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was never generated: endure cold (deep) The RNG hath decreed that this item was never generated: mana bolt (irresistible) The RNG hath decreed that this item was never generated: detect monsters (exploding) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 65) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 29) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 8) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 6) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 11) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 12) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 94) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 2) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 5) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 13) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 5) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 7) The RNG hath decreed that this item was always generated cursed: possession (possessive) The RNG hath decreed that this item was always generated cursed: charging (buzzing) The RNG hath decreed that this item was always generated cursed: detect armor enchantment (armored) The RNG hath decreed that this item was always generated cursed: increase damage (coral) The RNG hath decreed that this item was always generated cursed: cure random status (fleecy-colored) The RNG hath decreed that this item was always generated cursed: kitchen apron (apron) The RNG hath decreed that this item was always generated cursed: identify (wedged) The RNG hath decreed that this item was always generated cursed: egoist cloak (prolo cloak) The RNG hath decreed that this item was always generated cursed: scaler mittens (dusty gloves) The RNG hath decreed that this item was always generated cursed: bunny ear (headpiece) The RNG hath decreed that this trap was always invisible: cyanide trap The RNG hath decreed that this trap was generated more often: antilevel trap (freq bonus 9) Next attribute increase check would have come at turn 1041 Strength training was 4 Dexterity training was 2 Wisdom training was -1 Constitution training was 1 You were sleep resistant You were poison resistant You were acid resistant You were prevented from having half physical damage (0) You were prevented from having an increased fear factor (0) You leeched mana You had 1305 points of nutrition remaining You could survive without air You were lucky (2) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leonardo, Picasso and Dali Your deity was Dali The version you were playing was: Unix SlashEMExtended Version 2.0.0 (254080f1) - last build Sat Jul 1 02:23:57 2017. You could not have safely prayed (287) You survived You didn't know any spells. Techniques known in the end Name Level Status draw energy 2 R Prepared(0) liquid leap 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) spirituality check 2 R Prepared(0) Discoveries Armor gauntlets of dexterity (camouflage patterned gloves) lab coat (white coat) Scrolls scroll of healing (GOT SOMETHING FOUR YOU) scroll of mana (SODALG) scroll of phase door (SAATANAN AMY OLIKO NYT AIVAN HELVETIN PAKKO) scroll of standard id (CURSED TIN OF COCKATRICE MEAT) scroll of cure (HASTUR HASTUR HASTUR) Potions potion of oil (purple) potion of water (clear) Gems touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (5 of 20) high heels [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Artist...