BSOD2, chaotic male trainer Librarian ----- |...| |@d.+ |...| ----- [BSOD2 the Intellectual] St9 Dx5 Co12 In9 Wi20 Ch16 LibTrnMalCha S0 Dlvl:1 $0 HP20(20) Pw23(23) AC11 Xp1/0 Wt42/1150 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello BSOD2, the trainer Librarian, welcome back to SlashEMExtended! The moon is waxing tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: improved vision You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 208 Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 53% Ring drop chance was reduced to 86% Amulet drop chance was reduced to 44% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 57% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22799 Monster spawn increase reached its maximum at turn 41134 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1370446 The monster class that cannot be genocided was worm The monster class that was spawned more often: xorn (freq bonus 5) The monster color that was spawned more often: orange (freq bonus 2) The monster species that spawned more often: horse-deer (freq bonus 21) The monster species that spawned more often: Laura's 'sister' combat boot (freq bonus 28) The monster species that spawned more often: Romann (freq bonus 21) The monster species that spawned more often: ancient titan (freq bonus 18) The monster species that spawned more often: karmic lizard (freq bonus 72) The monster species that spawned more often: null growth (freq bonus 18) The monster species that spawned more often: galoshes gal (freq bonus 12) The monster species that spawned more often: ebony grue (freq bonus 18) The monster species that spawned more often: rock giant (freq bonus 24) The monster species that spawned more often: sparkling fungus (freq bonus 8) The monster species that spawned more often: great silver dragon (freq bonus 72) The monster species that spawned more often: brown thunderlord (freq bonus 11) The monster species that spawned more often: thorn warp fungus (freq bonus 18) The monster species that spawned more often: ghetto growth (freq bonus 14) The monster species that spawned more often: Quachil Uttaus, Treader of the Dust (freq bonus 18) The monster species that spawned more often: green animation dragon (freq bonus 42) The monster species that spawned more often: flying undead centaur (freq bonus 48) The monster species that spawned more often: low snotling (freq bonus 9) The monster species that spawned more often: vacuum stalk (freq bonus 7) The monster species that spawned more often: best high school teacher (freq bonus 28) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 2) The monster trait that was more common: monsters of tiny size (freq bonus 5) The monster species that never randomly spawned: bonus mana trove The monster species that never randomly spawned: sustainer The monster species that never randomly spawned: night orc The monster species that never randomly spawned: black ooze The monster species that never randomly spawned: Patricia's steel-capped sandal The monster species that never randomly spawned: hungry spore The monster species that never randomly spawned: bronze dragon worm The monster species that never randomly spawned: innocuous teacher The monster species that never randomly spawned: three ate guy The monster species that never randomly spawned: ogre brigand thief The RNG hath decreed that this item was never generated: inka blade ((null)) The RNG hath decreed that this item was never generated: green mate (St.John's Wort) The RNG hath decreed that this item was never generated: eater stone (gray) The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was never generated: detect foot (stinking) The RNG hath decreed that this item was never generated: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was never generated: orcish shield (red-eyed shield) The RNG hath decreed that this item was never generated: field boots (camouflage patterned boots) The RNG hath decreed that this item was never generated: cheese ((null)) The RNG hath decreed that this item was never generated: chaos terrain (chaos-inducing) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 29) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 12) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 7) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 24) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 44) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 20) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 8) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 13) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 2) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 8) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 3) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 2) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 11) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 11) The RNG hath decreed that this item was always generated cursed: oldest staff ((null)) The RNG hath decreed that this item was always generated cursed: command demon (gehenna) The RNG hath decreed that this item was always generated cursed: restration (enamel) The RNG hath decreed that this item was always generated cursed: elven lance ((null)) The RNG hath decreed that this item was always generated cursed: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was always generated cursed: wedge sandals (heeled sandals) The RNG hath decreed that this item was always generated cursed: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was always generated cursed: slime (slimy) The RNG hath decreed that this item was always generated cursed: heavy attack (grindstone) The RNG hath decreed that this item was always generated cursed: can of grease ((null)) The RNG hath decreed that this trap was always invisible: out of magic trap The RNG hath decreed that this trap was generated more often: volt trap (freq bonus 2) Next attribute increase check would have come at turn 425 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were prevented from having stealth (0) You were prevented from having a sight bonus (0) You had 1500 points of nutrition remaining You could train skills and attributes faster Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leo Tolstoi, Stephen Hawking and H. P. Lovecraft Your deity was H. P. Lovecraft The version you were playing was: Unix SlashEMExtended Version 2.0.0 (254080f1) - last build Sat Jul 1 02:23:57 2017. You could not have safely prayed (194) You survived Spells known in the end Name Level Category Fail Memory a - drain life 3 attack 0% 200% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of destroy armor (EIRIS SAZUN IDISI) scroll of blank paper (unlabeled) scroll of healing (WAND BALANCE PATCH MY ASS) scroll of mana (WEAK STUNT IS MORE POWER) scroll of phase door (RECOVER DEAD BY SCREAM) scroll of standard id (TOME IS A CREATION BY DARKGOD) scroll of cure (HOYO HOYO) Spellbooks spellbook of drain life (molded) spellbook of blank paper (plain) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) Goodbye BSOD2 the Librarian...