BSOD2, neutral male mouldic Geek ---------- -------- --.----------- |...#....| ------ |......+ .............| -##..#....-- |..$.|########---......| |............|,, |..#....#$.| |.....,,,,,,,,..%......| |.............,,#|...#......| |....|,,######|....`.--- .............|,,#|....####..| --.--- |.<....| |............|,,,-..#.#.....| #,# -+------ |......{.....| ##|##.....#.#| ###,# --.----#------ ##.#.....| #,,,,# #,,, -#...#...-- #,### ###,## |k......#| #,# #,,,# -.------- -.----#####,#,----------|---- #,## . |....-,,,,,,,,..............| #)# .. |....|########|.............| #,# | |....| |.............|####,# |....| |..............,,,,,# ------ ---------------##### [BSOD2 the Kobold Polluter] St16 Dx6 Co10 In9 Wi13 Ch8 GeeMouMalNeu S53 Dlvl:1 $5 HP60(60) Pw27(27) AC8 HD4 Xp1/12 Wt47/500 T166 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello BSOD2, the mouldic Geek, welcome back to SlashEMExtended! The moon is waxing tonight. # What do you want to drink? [den or ?*] You don't have that object. What do you want to drink? [den or ?*] Never mind. # Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: shock resistance You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 157 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 42 Spellbook identification only worked 2 times out of 25 Gem identification only worked 100 times out of 215 Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 77% Ring drop chance was reduced to 82% Wand drop chance was reduced to 94% Concealing monsters were spawned underneath items 47% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: saber The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: divination spells (turn 5) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 250 Monster spawn increase started at turn 39730 Monster spawn increase reached its maximum at turn 75517 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 336458 The monster class that cannot be genocided was kobold The monster class that was spawned more often: rodent (freq bonus 4) The monster species that spawned more often: beriah sephirah (freq bonus 12) The monster species that spawned more often: ego-troll mummy (freq bonus 42) The monster species that spawned more often: blood golem (freq bonus 20) The monster species that spawned more often: Silvana (freq bonus 15) The monster species that spawned more often: goddamn rusalka (freq bonus 16) The monster species that spawned more often: giant ant (freq bonus 30) The monster species that spawned more often: mutant fly (freq bonus 6) The monster species that spawned more often: frozen abyss (freq bonus 30) The monster species that spawned more often: loud fungus (freq bonus 20) The monster species that spawned more often: hidden energy vortex (freq bonus 10) The monster species that spawned more often: raging ogre (freq bonus 10) The monster species that spawned more often: blue-green warp patch (freq bonus 15) The monster species that spawned more often: Verena's worn-out combat boot (freq bonus 10) The monster species that spawned more often: frybone (freq bonus 12) The monster species that spawned more often: psycho mind flayer (freq bonus 6) The monster species that spawned more often: Stefan (freq bonus 16) The monster species that spawned more often: rust converter (freq bonus 12) The monster species that spawned more often: sweet woman (freq bonus 12) The monster species that spawned more often: ball of light (freq bonus 18) The monster species that spawned more often: Axus (freq bonus 21) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 6) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 4) The monster trait that was more common: monsters that are extra nasty (freq bonus 1) The monster trait that was more common: monsters that are amphibious (freq bonus 1) The monster trait that was more common: monsters that have trample attacks (freq bonus 8) The monster trait that was more common: monsters whose attacks slow you (freq bonus 8) The monster trait that was more common: monsters that make boss taunts (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 1) The monster species that never randomly spawned: flying oyster The monster species that never randomly spawned: green naga hatchling The monster species that never randomly spawned: leading mosquito The monster species that never randomly spawned: groper The monster species that never randomly spawned: Janine The monster species that never randomly spawned: Ruea's plateau boot The monster species that never randomly spawned: pr0n girl The monster species that never randomly spawned: indigo fungus The monster species that never randomly spawned: ganymede rock lobster The monster species that never randomly spawned: crapdog The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was never generated: luckstone (gray) The RNG hath decreed that this item was never generated: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was never generated: lootcut (cleaved) The RNG hath decreed that this item was never generated: polymorph control (emerald) The RNG hath decreed that this item was never generated: fur ((null)) The RNG hath decreed that this item was never generated: sound effect stone (gray) The RNG hath decreed that this item was never generated: tron stone (gray) The RNG hath decreed that this item was never generated: worthless piece of red glass (red) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 27) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 51) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 50) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 3) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 7) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 3) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 40) The RNG hath decreed that this item was always generated cursed: opening (zinc) The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots) The RNG hath decreed that this item was always generated cursed: pasta ((null)) The RNG hath decreed that this item was always generated cursed: amulet of quick attack (leftangular) The RNG hath decreed that this item was always generated cursed: technique stone (gray) The RNG hath decreed that this item was always generated cursed: clockwise stone (gray) The RNG hath decreed that this item was always generated cursed: mimicry (unidentified) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this item was always generated cursed: bronze arrow ((null)) The RNG hath decreed that this item was always generated cursed: elven arrow (runed arrow) The RNG hath decreed that this trap was always invisible: secret attack trap The RNG hath decreed that this trap was generated more often: EVC trap (freq bonus 10) Next attribute increase check would have come at turn 11871 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 4 You were shock resistant You were poison resistant You were prevented from having half spell damage (0) You had infravision You had 1326 points of nutrition remaining You were polymorphing You were polymorphed into a kobold polluter Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of UNIX, the PDP-7 and VMS Your deity was the PDP-7 The version you were playing was: Unix SlashEMExtended Version 2.0.0 (254080f1) - last build Sat Jul 1 02:23:57 2017. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor gauntlets of typing (natural gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (poor helmet) * sedge hat (red helmet) * skullcap (orange visored helmet) * flack helmet (crested helmet) * crystal helm (covered helmet) * mining helm (winged helmet) * field helm (dim colored helmet) * helm of safeguard (gray helmet) * war hat (musical helmet) * plasteel gloves (white gloves) * leather gloves (awesome gloves) * gauntlets of safeguard (silk fingerlings) * gauntlets of plugsuit (odd pair of gloves) * commander gloves (concrete gloves) * field gloves (boxing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (weapon light boots) * field boots (buffalo boots) * boots of safeguard (korean sandals) Scrolls scroll of healing (WIZZY LABOR CO) scroll of mana (SWEETHEART BUNDLE) scroll of phase door (HUAKORE TE UNIANA PAKEHA KATOA) scroll of standard id (DE AZTAN A FEGYVER LOSZER NELKUL) scroll of cure (TO MENY SHOTING TO BE AVOID) Potions * potion of Jolt Cola (violet-red) Tools * IC (many-wired thing) * pack of floppies (box containing little plastic cards) * diode (two-wired thing) * transistor (three-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (5 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (21 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Geek...