BSOD2, lawful male curser Diver ----- -----##-------- |...+ ....|#,.......| |.$.|, |...-,,|......| |....,,,####|...|##|......| |<..|,,,,,,,....| |......| --+--#######----- -----.-- ##,# I,,, ##@# #.# .. ... ... ----- [BSOD2 the Beachcomber] St14 Dx7 Co16 In9 Wi5 Ch8 DivCurMalLaw S8 Dlvl:1 $0 HP-1(11) Pw2(2) AC9 Xp1/2 Wt72/1600 T32 Latest messages Use "r." to read it. You hear a chugging sound. For some reason, the invisible crude turret's presence is known to you. You feel aggravated at the invisible crude turret. You kill the grid xorn! It hits you! [-4 -> 7] It touches you! [-1 -> 6] You're pushed back! [-1 -> 5] It grabs you, but cannot hold onto your slippery oilskin cloak! It hits you! [-1 -> 4] It touches you! [-1 -> 3] You're pushed back! [-2 -> 1] Warning: HP low! You die... Your inventory Amulets g - a cursed amulet of magical breathing {1} Weapons a - a cursed +2 knife (weapon in hand) {2} b - 3 cursed +0 spears (alternate weapon; not wielded) {36} c - a cursed +0 trident {10} Armor d - an uncursed +1 oilskin cloak (being worn) {4} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Tools e - a cursed can of grease (2:33) {1} f - 3 blessed tallow candles {2} h - a cursed towel {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: corrosivity You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 148 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 123 Tool identification only worked 5 times out of 33 Monsters only dropped their musable items with 13% chance Monsters only dropped their equipment with 56% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 82% Concealing monsters were spawned underneath items 47% of the time only Monster death drops spawned with only 89% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: sling (turn 28) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39106 Monster spawn increase reached its maximum at turn 110615 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 402627 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: flying fish (freq bonus 1) The monster species that spawned more often: waterspout (freq bonus 12) The monster species that spawned more often: ebony force fungus (freq bonus 30) The monster species that spawned more often: lair toughguy (freq bonus 10) The monster species that spawned more often: full refuge (freq bonus 12) The monster species that spawned more often: sand fisher (freq bonus 4) The monster species that spawned more often: giant gold dragonfly (freq bonus 6) The monster species that spawned more often: yellow mushroom (freq bonus 4) The monster species that spawned more often: all-rocking woman (freq bonus 3) The monster species that spawned more often: volt fungus (freq bonus 21) The monster species that spawned more often: giant glowing rat (freq bonus 12) The monster species that spawned more often: bit (freq bonus 24) The monster species that spawned more often: voodoo fetish (freq bonus 60) The monster species that spawned more often: green warp patch (freq bonus 30) The monster species that spawned more often: white wraith (freq bonus 12) The monster species that spawned more often: satanic door (freq bonus 12) The monster species that spawned more often: elder vampire (freq bonus 4) The monster species that spawned more often: quantum growth (freq bonus 3) The monster species that spawned more often: orc swordmaster (freq bonus 12) The monster species that spawned more often: spearow (freq bonus 18) The monster species that spawned more often: elven mage (freq bonus 12) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 1) The monster trait that was more common: monsters that have weapon attacks (freq bonus 6) The monster trait that was more common: monsters of small size (freq bonus 2) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 4) The monster trait that was more common: monsters that eat metal (freq bonus 1) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 2) The monster species that never randomly spawned: doppelsauger The monster species that never randomly spawned: ice force fungus The monster species that never randomly spawned: undead barbarian The monster species that never randomly spawned: undead samurai The monster species that never randomly spawned: gray ogre The monster species that never randomly spawned: armor gnome The monster species that never randomly spawned: umbra force fungus The monster species that never randomly spawned: leocrotta The monster species that never randomly spawned: holding girl The monster species that never randomly spawned: card force fungus The RNG hath decreed that this item was never generated: sensor cloak (minded cloak) The RNG hath decreed that this item was never generated: summon undead (black) The RNG hath decreed that this item was never generated: helo crossbow ((null)) The RNG hath decreed that this item was never generated: helm of drain resistance (black helmet) The RNG hath decreed that this item was never generated: wishing (pine) The RNG hath decreed that this item was never generated: gravity beam (lacquered) The RNG hath decreed that this item was never generated: yumi (long bow) The RNG hath decreed that this item was never generated: penis pole ((null)) The RNG hath decreed that this item was never generated: detect unseen (violet) The RNG hath decreed that this item was never generated: kyrt shirt ((null)) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 14) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 11) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 5) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 84) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 3) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 9) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 3) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 10) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 8) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 19) The RNG hath decreed that this item was always generated cursed: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was always generated cursed: helmet beard ((null)) The RNG hath decreed that this item was always generated cursed: forgotten spell (nonexistant) The RNG hath decreed that this item was always generated cursed: warping (zone-specific) The RNG hath decreed that this item was always generated cursed: clouds (featherweight) The RNG hath decreed that this item was always generated cursed: morning star ((null)) The RNG hath decreed that this item was always generated cursed: scaling stone (gray) The RNG hath decreed that this item was always generated cursed: helm of starvation (guzzle helmet) The RNG hath decreed that this item was always generated cursed: club ((null)) The RNG hath decreed that this item was always generated cursed: mop ((null)) The RNG hath decreed that this trap was always invisible: shock trap The RNG hath decreed that this trap was generated more often: wakeup call trap (freq bonus 6) Next attribute increase check would have come at turn 931 Strength training was 1 Dexterity training was 1 Wisdom training was 1 Constitution training was 0 You were prevented from having confusion resistance (0) You were prevented from having corrosivity (0) You had 1467 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tane, Tangaroa and Whiro Your deity was Tane The version you were playing was: Unix SlashEMExtended Version 2.0.0 (254080f1) - last build Sat Jul 1 02:23:57 2017. You could not have safely prayed (501) You are dead You didn't know any spells. Techniques known in the end Name Level Status blessing 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (signet) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (ETADPU CIMOC) scroll of mana (LOOK EN WITH EYES TO LOW ATTACK) scroll of phase door (IF YOUR NAME IS LORSKEL YOU WILL PLAY V165E) scroll of standard id (JUMPING UP AND DOWN TO NUMBED ENEMY) scroll of cure (FNORD) Tools tallow candle (candle) * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 gas spores (1 created) 0 kittens (1 created) 0 goblins (1 created) 0 marine goblins (1 created) 0 mega goblins (3 created) 0 goblin cops (2 created) 0 cave goblins (1 created) 0 hobgoblins (1 created) 0 evasive sewer rats (1 created) a millipede 0 araches (1 created) 0 lichens (1 created) a grid xorn 0 newts (1 created) 0 colorless mushroom patches (1 created) 0 crude turrets (1 created) 19 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (22 of 160) short sword [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Legendary) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Wizard) (20 of 160) Goodbye BSOD2 the Diver... You died in The Dungeons of Doom on dungeon level 1 with 8 points, and 0 pieces of gold, after 32 moves. Killer: a monster (invisible crude turret) You were level 1 with a maximum of 11 hit points when you died. You reached the 679th place on the top 10000 list. No Points Name Hp [max] 1 5712558 bugsniper-Mah-Ang-Fem-Neu died in Gehennom on level 43 [max 63]. Killed by a monster (nosferatu), while reading a cursed book. - [393] 2 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 3 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 4 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 5 421463 TestIgnore-Jed-Red-Mal-Law died in Grund's Stronghold on level 13 [max 14]. Killed by a monster (war elf). - [219] 6 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 7 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 8 207382 AmyBSOD-Bar-Nor-Fem-Law died in The Quest on level 29 [max 23]. Killed by a monster (ogre shaman). - [229] 9 191730 Tangles-Gla-Rod-Mal-Cha died in The Dungeons of Doom on level 15. Killed by a monster (kangaroo). - [188] 10 141969 stonewall-Sam-Hum-Mal-Law died in The Dungeons of Doom on level 15. Killed by a monster (Emma's sexy wedge sandal). - [142] 11 131285 BSOD2-Top-Din-Mal-Law quit in The Dungeons of Doom on level 21 [max 22]. 154 [154] 447 121 BSOD2-Kur-Asg-Mal-Cha quit in The Dungeons of Doom on level 2. 17 [19] 449 117 BSOD2-Psi-Und-Fem-Law turned to stone in The Dungeons of Doom on level 1. Petrified by a goblin. 8 [8] 482 90 BSOD2-Kur-Lol-Fem-Cha quit in The Dungeons of Doom on level 1. 19 [19] 512 68 BSOD2-Dea-Hep-Mal-Cha quit in The Dungeons of Doom on level 1. 20 [20] 528 54 BSOD2-Pir-Vee-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a poisonous corpse. - [11] 552 47 BSOD2-Mah-Coc-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a bolt of cold. - [20] 585 33 BSOD2-Ana-Liz-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a dungeon fern spore's explosion. - [12] 662 10 BSOD2-Kur-Ran-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (goblin). - [18] 663 10 BSOD2-Occ-Anc-Mal-Neu quit in The Dungeons of Doom on level 1. 6 [9] 677 8 badnik-Use-Hax-Fem-Cha died in The Dungeons of Doom on level 1. Killed by an icy touch. - [15] 678 8 badnik-Ran-Kop-Fem-Law died in The Dungeons of Doom on level 1. Killed by a cowardly attack on her breasts. - [19] *679 8 BSOD2-Div-Cur-Mal-Law died in The Dungeons of Doom on * level 1. Killed by a monster (invisible crude turret). - [11] 680 7 AmyBSOD-Sci-Alc-Fem-Neu died in The Dungeons of Doom on level 1. Killed by drinking cyanide. - [13] 681 7 Mick-Cha-Alc-Fem-Cha quit in The Dungeons of Doom on level 1. 13 [13] 687 5 BSOD2-Kur-Hum-Fem-Neu quit in The Dungeons of Doom on level 1. 17 [17] 745 1 BSOD2-Kur-Hum-Fem-Neu quit in The Dungeons of Doom on level 1. 17 [17] 746 1 BSOD2-Kur-Hum-Fem-Neu quit in The Dungeons of Doom on level 1. 17 [17] 747 1 BSOD2-Kur-Hum-Fem-Neu quit in The Dungeons of Doom on level 1. 17 [17] 748 1 BSOD2-Kur-Hum-Fem-Neu quit in The Dungeons of Doom on level 1. 17 [17]