BSOD2, neutral female human Kurwa #,# #@# ----------,# |$.......-,# ......<..|## ---------- [BSOD2 the Cheap Sex Slave] St6 Dx7 Co10 In6 Wi3 Ch15 S0 Dlvl:1 $0 HP12(17) Pw8(8) AC-9 Xp1/0 Wt106/900 T16 Latest messages Restoring save file... {©šKrô€Ë™ You've forgotten who you are, but you are back. The moon is waxing tonight. # "You have gained monaters from graduate school, but you are so weak. It's a great pity." ç÷ÈrÖys # Incoming message for Player 1. The message is from 'Kati'. It reads: 'If my boyfriend slaps me on the butt, I usually come right away.' # Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: teleport control You could not have this property intrinsically: corrosivity Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 359 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 74% chance Scroll drop chance was reduced to 96% Potion drop chance was reduced to 86% Monster death drops spawned with only 96% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: body armor (turn 1) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20576 Monster spawn increase reached its maximum at turn 42144 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 508633 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: ogre (freq bonus 1) The monster species that spawned more often: plague bug (freq bonus 4) The monster species that spawned more often: dark gray patch (freq bonus 4) The monster species that spawned more often: undead centaur (freq bonus 6) The monster species that spawned more often: clicking mushroom (freq bonus 24) The monster species that spawned more often: azure gel (freq bonus 8) The monster species that spawned more often: daemonette of Slaanesh (freq bonus 12) The monster species that spawned more often: sabre-tooth tiger (freq bonus 12) The monster species that spawned more often: killer food ration (freq bonus 12) The monster species that spawned more often: water spore (freq bonus 3) The monster species that spawned more often: shimmering patch (freq bonus 4) The monster species that spawned more often: sparrow (freq bonus 48) The monster species that spawned more often: charcoal growth (freq bonus 10) The monster species that spawned more often: stalking magenta lichen (freq bonus 18) The monster species that spawned more often: wereblacklight (freq bonus 30) The monster species that spawned more often: twilight vampire (freq bonus 9) The monster species that spawned more often: squealer (freq bonus 4) The monster species that spawned more often: Chaska (freq bonus 24) The monster species that spawned more often: protection monster (freq bonus 6) The monster species that spawned more often: night hulk (freq bonus 9) The monster species that spawned more often: Robin (freq bonus 48) The monster trait that was more common: monsters that are unsolid (freq bonus 2) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 1) The monster trait that was more common: monsters that have no head (freq bonus 2) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 3) The monster species that never randomly spawned: firework cart The monster species that never randomly spawned: Montgomery, Dr. Moreau's assistant The monster species that never randomly spawned: Josefine The monster species that never randomly spawned: porter spider The monster species that never randomly spawned: darkness gloam The monster species that never randomly spawned: greater lava demon The monster species that never randomly spawned: plasma vortex The monster species that never randomly spawned: goblin zombie The monster species that never randomly spawned: phantom The monster species that never randomly spawned: dilational black hole The RNG hath decreed that this item was never generated: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was never generated: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was never generated: cloak of escalation (cyan cloak) The RNG hath decreed that this item was never generated: pill ((null)) The RNG hath decreed that this item was never generated: paper arrow ((null)) The RNG hath decreed that this item was never generated: heavy stone ball ((null)) The RNG hath decreed that this item was never generated: protective gloves (english gloves) The RNG hath decreed that this item was never generated: purple dragon scale mail ((null)) The RNG hath decreed that this item was never generated: laser swatter ((null)) The RNG hath decreed that this item was never generated: blood loss stone (gray) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 13) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 7) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 31) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 18) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 3) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 5) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 5) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 52) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 2) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 41) The RNG hath decreed that this item was always generated cursed: tarrier ((null)) The RNG hath decreed that this item was always generated cursed: captcha helm (internet helmet) The RNG hath decreed that this item was always generated cursed: alter reality (mysterious) The RNG hath decreed that this item was always generated cursed: dragon horned headpiece (headpiece) The RNG hath decreed that this item was always generated cursed: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was always generated cursed: monster detection (bubbly) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this item was always generated cursed: shield of reflection (polished silver shield) The RNG hath decreed that this item was always generated cursed: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was always generated cursed: talc (gray) The RNG hath decreed that this trap was always invisible: teleporting items trap The RNG hath decreed that this trap was generated more often: warp zone (freq bonus 1) Next attribute increase check would have come at turn 809 Strength training was -2 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had the speed bug. (0) You had a hearing break. (0) You had the following problem: Your potions didn't always work. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Certain messages may be replaced with generic ones. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: If you pick up a scroll, it may disintegrate. (0) You had the following problem: You can't see what character you are playing. (0) You had the following problem: Your spells became red. (0) You had the following problem: Monsters didn't respect Elbereth. (0) You were in a ghost world (0) You were prevented from having shock resistance (0) You were prevented from having teleport control (0) Your chance to block was 0% You had 1484 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Lorskel The version you were playing was: Unix SlashEMExtended Version 2.0.0 (254080f1) - last build Sat Jul 1 02:23:57 2017. You could have safely prayed (42) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (skinny cloak) momhat (guzzle helmet) scaler mittens (slippery gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (femmy boots) Scrolls scroll of destroy armor (SULKEMISAIKA) scroll of taming (OLD HIT CONTINUE OR WILL LOSE CONTINUE) scroll of trap detection (STRC PRST SKRZ KRK) scroll of boss companion (BEAUTY FLAME ATTACK WITH BLUE AND BURNED) scroll of relocation (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) scroll of repair item (HAPAX LEGOMENON) scroll of healing (THERE IS A MONSTER CLASS THAT SHOULD BE GENOCIDED IRL) scroll of mana (ELF FELLOW PROTECTION LIMITATION STUNT USE) scroll of phase door (SNAPE KILLED DUMBLEDORE) scroll of standard id (ELF VERY ACCURASY) scroll of cure (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (22 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Kurwa...