BSOD2, neutral female warping Justice Keeper -+----------------------- |.........@.............| |........Y..............+ |.......................| |............F..........| ----------.-------------- [BSOD2 the Kageman] St8 Dx9 Co10 In8 Wi10 Ch7 JusWarFemNeu S0 Dlvl:1 $0 HP12(12) Pw13(13) AC-1 Xp1/0 Wt187/1000 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello BSOD2, the warping Justice Keeper, welcome back to SlashEMExtended! The moon is waxing tonight. # You don't have anything to drink. # Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: warning You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 193 Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 125 Monsters only dropped their equipment with 63% chance Musable item generation frequency had a negative bias of 75% Ring drop chance was reduced to 70% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 93% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: martial arts (turn 20) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 5 Monster spawn increase started at turn 21990 Monster spawn increase reached its maximum at turn 134095 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 437650 The monster class that cannot be genocided was grue The monster class that was spawned more often: eye or sphere (freq bonus 2) The monster species that spawned more often: aqua muncher (freq bonus 6) The monster species that spawned more often: thorn warp fungus (freq bonus 24) The monster species that spawned more often: student assistant (freq bonus 14) The monster species that spawned more often: insurmountable stalk (freq bonus 4) The monster species that spawned more often: forest cattle (freq bonus 18) The monster species that spawned more often: student on strike (freq bonus 8) The monster species that spawned more often: zombie bee (freq bonus 15) The monster species that spawned more often: spore force patch (freq bonus 24) The monster species that spawned more often: duergar king (freq bonus 18) The monster species that spawned more often: frozen incineration (freq bonus 10) The monster species that spawned more often: dark maggot (freq bonus 14) The monster species that spawned more often: trap force fungus (freq bonus 10) The monster species that spawned more often: barbed devil (freq bonus 60) The monster species that spawned more often: Flat Man (freq bonus 8) The monster species that spawned more often: white draconian (freq bonus 6) The monster species that spawned more often: werelocust (freq bonus 3) The monster species that spawned more often: vacuum warp patch (freq bonus 4) The monster species that spawned more often: Eliane's shin-smashing sneaker (freq bonus 6) The monster species that spawned more often: giant grey bat (freq bonus 16) The monster species that spawned more often: hairy colony (freq bonus 30) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 6) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 1) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 2) The monster species that never randomly spawned: hammer of the underworld The monster species that never randomly spawned: speedlich The monster species that never randomly spawned: antimagic stalk The monster species that never randomly spawned: duton The monster species that never randomly spawned: rotted jelly The monster species that never randomly spawned: tome of annihilation The monster species that never randomly spawned: demonic hound The monster species that never randomly spawned: clay force fungus The monster species that never randomly spawned: jabberwock The monster species that never randomly spawned: mummified noble The monster class that always generated with extra speed: lizard The RNG hath decreed that this item was never generated: whetstone (gray) The RNG hath decreed that this item was never generated: hyper blue stone (gray) The RNG hath decreed that this item was never generated: bishop stone (gray) The RNG hath decreed that this item was never generated: pink spell stone (gray) The RNG hath decreed that this item was never generated: leather saddle (saddle) The RNG hath decreed that this item was never generated: dogshit boot ((null)) The RNG hath decreed that this item was never generated: elven gauntlets (faded mittens) The RNG hath decreed that this item was never generated: unspecified candle (candle) The RNG hath decreed that this item was never generated: flying (winged) The RNG hath decreed that this item was never generated: levelport (unavailable) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 38) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 4) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 28) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 44) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 13) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 8) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 10) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 8) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 5) The RNG hath decreed that this item was always generated cursed: caltrop ((null)) The RNG hath decreed that this item was always generated cursed: delight helmet (thinking helmet) The RNG hath decreed that this item was always generated cursed: robe of fast casting (black robe) The RNG hath decreed that this item was always generated cursed: boots of total stability (wedge boots) The RNG hath decreed that this item was always generated cursed: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was always generated cursed: wizard lock (dark green) The RNG hath decreed that this item was always generated cursed: elvis shoes (velvet pumps) The RNG hath decreed that this item was always generated cursed: fire boots (hot boots) The RNG hath decreed that this item was always generated cursed: wind (timber) The RNG hath decreed that this item was always generated cursed: ballista ((null)) The RNG hath decreed that this trap was always invisible: solvejg trap The RNG hath decreed that this trap was generated more often: highlevel trap (freq bonus 6) Next attribute increase check would have come at turn 390 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having warning (0) You were prevented from having infravision (0) You recognized peaceful creatures You had 1500 points of nutrition remaining You could teleport You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lawful Good, True Neutral and Chaotic Evil Your deity was True Neutral The version you were playing was: Unix SlashEMExtended Version 2.0.0 (254080f1) - last build Sat Jul 1 02:23:57 2017. You could not have safely prayed (106) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) polyform 1 R Prepared(0) Discoveries Scrolls scroll of healing (PONUS MOSTAS) scroll of mana (DDOS ATTACK) scroll of phase door (GANDALF GOT EATEN BY A BLAROG) scroll of standard id (APOCALYPSE) scroll of cure (AKU WIS ENTUK WONG SAIKI PANCENE CUKUP SAKA IKU) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Justice Keeper...