BSOD2, lawful male unicorn Firefighter ------- |.....+ |..d..| |.@...+ |\..X.| ------- [BSOD2 the Hazard Trainee] St6 Dx12 Co10 In8 Wi6 Ch6 FirUniMalLaw S0 Dlvl:1 $0 HP16(16) Pw18(18) AC10 Xp1/0 Wt49/900 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello BSOD2, the unicorn Firefighter, welcome back to SlashEMExtended! The moon is waxing tonight. # What do you want to drink? [b or ?*] Never mind. # (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: wallwalking You could not have this property intrinsically: drunken boxing Potion identification only worked 3 times out of 4 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 103 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 69% Ring drop chance was reduced to 83% Concealing monsters were spawned underneath items 55% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: axe (turn 12) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37720 Monster spawn increase reached its maximum at turn 67877 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 209456 The monster class that cannot be genocided was turret The monster class that was spawned more often: lizard (freq bonus 1) The monster species that spawned more often: dwarven Bull-Man packleader (freq bonus 28) The monster species that spawned more often: mountain kobold (freq bonus 4) The monster species that spawned more often: giant mantis (freq bonus 4) The monster species that spawned more often: corroding turret (freq bonus 9) The monster species that spawned more often: valley giant (freq bonus 8) The monster species that spawned more often: void colony (freq bonus 18) The monster species that spawned more often: Gudrun's wedge sandal (freq bonus 6) The monster species that spawned more often: sexy nurse (freq bonus 9) The monster species that spawned more often: strangler (freq bonus 2) The monster species that spawned more often: water ghost (freq bonus 9) The monster species that spawned more often: bright blue warp patch (freq bonus 6) The monster species that spawned more often: nine-tentacle hententmon (freq bonus 2) The monster species that spawned more often: pygmy warrior shaman (freq bonus 12) The monster species that spawned more often: mine dragon (freq bonus 6) The monster species that spawned more often: quantum penetrator (freq bonus 4) The monster species that spawned more often: smart spider (freq bonus 9) The monster species that spawned more often: porter flying dwarf (freq bonus 9) The monster species that spawned more often: two-winged shape (freq bonus 18) The monster species that spawned more often: eastern ogre (freq bonus 21) The monster species that spawned more often: evasive gnoll (freq bonus 10) The monster trait that was more common: monsters that roar (freq bonus 8) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 6) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 2) The monster trait that was more common: monsters that grunt (freq bonus 2) The monster species that never randomly spawned: evil spawn of Shub-Niggurath The monster species that never randomly spawned: Great Cthulhu The monster species that never randomly spawned: hobbit thief The monster species that never randomly spawned: null patch The monster species that never randomly spawned: black naga The monster species that never randomly spawned: wood elf hunter The monster species that never randomly spawned: metal babble The monster species that never randomly spawned: hell cattle The monster species that never randomly spawned: porter sue fungus The monster species that never randomly spawned: adult lady The RNG hath decreed that this item was never generated: ya (bamboo arrow) The RNG hath decreed that this item was never generated: mineral bolt ((null)) The RNG hath decreed that this item was never generated: trap disarming (listening) The RNG hath decreed that this item was never generated: plain cloak (homicidal cloak) The RNG hath decreed that this item was never generated: cure stun (fat) The RNG hath decreed that this item was never generated: dream eater (tapered) The RNG hath decreed that this item was never generated: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was never generated: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was never generated: boots of weakness (torn boots) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 18) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 20) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 180) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 10) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 35) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 42) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 76) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 8) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 8) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 4) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 39) The RNG hath decreed that this item was always generated cursed: sensor cloak (minded cloak) The RNG hath decreed that this item was always generated cursed: rebel stone (gray) The RNG hath decreed that this item was always generated cursed: time (momentary) The RNG hath decreed that this item was always generated cursed: wooden harp (harp) The RNG hath decreed that this item was always generated cursed: solar beam (beaming) The RNG hath decreed that this item was always generated cursed: inka spear ((null)) The RNG hath decreed that this item was always generated cursed: bad effect (pebble) The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW) The RNG hath decreed that this item was always generated cursed: elven bow (runed bow) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this trap was always invisible: glass arrow trap The RNG hath decreed that this trap was generated more often: cannon trap (freq bonus 9) Next attribute increase check would have come at turn 1050 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were prevented from having phasing (0) You were prevented from having confusion resistance (0) You had 1500 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Prometheus, Thor and Arson Your deity was Prometheus The version you were playing was: Unix SlashEMExtended Version 2.0.0 (254080f1) - last build Sat Jul 1 02:23:57 2017. You could not have safely prayed (296) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) lucky gamble 1 R Prepared(0) Discoveries Scrolls scroll of fire (FLASHING POLISH SHOTTED FROM BODY AVOID HIT) scroll of healing (USED IT FALLED BUT ELF HEAL NEXT) scroll of mana (NOBIMUS UPSCOTI) scroll of phase door (SORRY NISI) scroll of standard id (MAYBE PROTECT FROM SERIOUS STATUS) scroll of cure (I DONT UNDERSTAND RUSSIAN) Potions potion of water (clear) Wands wand of fire (blooming) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Firefighter...