BSOD2, neutral female human Kurwa -------------- ..........`..| |.....)@.....- ..{..........| -------------- @#k @V !G)Bӛk_} wEmmnܫ~ :Rʋ17(17) - ۉ|dj]8(8) >:WG3gX/AY {x̠j5-lN{O" Latest messages Unknown command ' '. (4x) xQ` Unknown command ' '. (4x) jφr f5\F^ }j/ Unknown command ' '. (6x) \ PeZ Unknown command ' '. (7x) MM_d'[Mౙ2γAb+w Unknown command ' '. (6x) s Unknown command ' '. (13x) H s\OZ Unknown command ' '. J!JBBu& Unknown command ' '. # You don't have anything to drink. # (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: detect monsters You could not have this property intrinsically: burnopathy Scroll identification only worked 100 times out of 159 Ring identification only worked 4 times out of 85 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 74% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 95% Amulet drop chance was reduced to 93% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: polymorphing (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 77640 Monster spawn increase reached its maximum at turn 143630 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 480930 The monster class that cannot be genocided was arachnid or centipede Today, this monster class was always generated invisible: zombie The monster class that was spawned more often: pudding or ooze (freq bonus 2) The monster species that spawned more often: meso (freq bonus 8) The monster species that spawned more often: azure gel (freq bonus 5) The monster species that spawned more often: bright blue force patch (freq bonus 24) The monster species that spawned more often: lesser mimic (freq bonus 5) The monster species that spawned more often: gray twen (freq bonus 8) The monster species that spawned more often: actual big bear (freq bonus 6) The monster species that spawned more often: clear hound (freq bonus 60) The monster species that spawned more often: giant rat swarm (freq bonus 4) The monster species that spawned more often: perpendicular guard (freq bonus 8) The monster species that spawned more often: blue-green force patch (freq bonus 16) The monster species that spawned more often: Carmen (freq bonus 24) The monster species that spawned more often: Yog-Sothoth, the All-in-One (freq bonus 3) The monster species that spawned more often: multi-hued warp fungus (freq bonus 12) The monster species that spawned more often: poison millipede (freq bonus 14) The monster species that spawned more often: owl bear (freq bonus 54) The monster species that spawned more often: flying piercer (freq bonus 24) The monster species that spawned more often: shaped force patch (freq bonus 5) The monster species that spawned more often: Health (freq bonus 40) The monster species that spawned more often: musk ox (freq bonus 16) The monster species that spawned more often: tough trove (freq bonus 16) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 6) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 6) The monster trait that was more common: monsters whose attacks slow you (freq bonus 4) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 2) The monster trait that was more common: monsters that have weapon attacks (freq bonus 2) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 1) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 1) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 2) The monster trait that was more common: monsters that count as prince (freq bonus 12) The monster species that never randomly spawned: immobile spore The monster species that never randomly spawned: attractive trove The monster species that never randomly spawned: Succubus Kaptain The monster species that never randomly spawned: minotaur matron The monster species that never randomly spawned: large pseudo rat The monster species that never randomly spawned: legged tuna The monster species that never randomly spawned: Dad Manger The monster species that never randomly spawned: unreal warp patch The monster species that never randomly spawned: undead bleeder The monster species that never randomly spawned: glowing stalk The monster class that always generated with extra speed: bat or bird The RNG hath decreed that this item was never generated: meat stick ((null)) The RNG hath decreed that this item was never generated: stuck announcement stone (gray) The RNG hath decreed that this item was never generated: mushroom ((null)) The RNG hath decreed that this item was never generated: arrow ((null)) The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was never generated: golden arrow ((null)) The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was never generated: disruption shield (disrupted) The RNG hath decreed that this item was never generated: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: dropless stone (gray) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: eyecloser ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 13) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 29) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 7) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 25) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 15) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 49) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 6) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 8) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 9) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 9) The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 11) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 2) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 15) The RNG hath decreed that this item was always generated cursed: vanishing (fading) The RNG hath decreed that this item was always generated cursed: plasteel armor ((null)) The RNG hath decreed that this item was always generated cursed: psybeam (psionic) The RNG hath decreed that this item was always generated cursed: paralysis (shivering) The RNG hath decreed that this item was always generated cursed: weighting gauntlets (lead gloves) The RNG hath decreed that this item was always generated cursed: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was always generated cursed: amulet of polymorph (wired) The RNG hath decreed that this item was always generated cursed: vampire blood (blood-red) The RNG hath decreed that this item was always generated cursed: prehistoric boots (castlevania boots) The RNG hath decreed that this item was always generated cursed: amnesia (DUAM XNAHT) The RNG hath decreed that this trap was always invisible: EVC trap The RNG hath decreed that this trap was generated more often: inertia trap (freq bonus 5) Next attribute increase check would have come at turn 419 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: The bottom status line only displays garbage strings. (0) You had the following problem: There is no confirmation if you walk into traps, water or lava. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You had the following problem: Staircases were disconnected. (0) You had the following problem: You were completely unable to cast spells. (0) You were in a ghost world (0) You were prevented from having fear resistance (0) You were prevented from having detect monsters (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Lorskel The version you were playing was: Unix SlashEMExtended Version 2.0.0 (254080f1) - last build Sat Jul 1 02:23:57 2017. You could have safely prayed (39) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (residential cloak) momhat (bluy helmet) scaler mittens (nonexistant gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (radiant heels) Scrolls scroll of destroy armor (APONEUROSISPLANTARIS) scroll of taming (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) scroll of trap detection (GENIE STUNT IS MORE POWER) scroll of boss companion (GRAE GURL) scroll of relocation (ELF EXPLODE WHEN FALL) scroll of repair item (FORC RISE WHEN KEY IS HIT) scroll of healing (FORAGAN MISROCH TULEVEI) scroll of mana (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) scroll of phase door (NOM STYL STUNT IS FLY STYL) scroll of standard id (LIFE RESTORATION) scroll of cure (READ ME) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Kurwa...