BSOD2, neutral female human Kurwa ----- |<".| |II.. |...| |...| ### ,, |...| ,,,,,, ----- ### [BSOD2 the Cheap Sex Slave] St10 Dx11 Co12 In7 Wi4 Ch18 KurHumFemNeu+YBD S0 Dlvl:1 $0 HP17(17) Pw8(8) AC-10 Xp1/0 Wt106/1200 T85 Latest messages Unknown command ' '. (9x) Tܳ®‰Wl8«ALJzºëF¾!Ý-°¿- Unknown command ' '. (5x) =ÖËN•X½Ö콕´9¥°qÉ»’Ä2ÌÊ 6wð´­<âBtÿø`¼ítՒ ¦[@9³ Unknown command ' '. (2x) š¬l‡ ¡y…H5&Á”¹&>w~Âs‰ü Unknown command ' '. (2x) âÒ÷ÉS˜B8@ Unknown command ' '. (11x) ¹IÅà½xÎ+'ƒ Áûˆòۂœ¾5fÙ Unknown command ' '. '¿l@h1…ŠOññ2‘³-y iÜ!' Unknown command ' '. АÝ<°¥N1+8À|‰Óíœ`g Unknown command ' '. (4x) ¿¾VdlÇÏäˆKÍ»™jû Really save? [yn] (n) # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 12 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: burnopathy You could not have this property intrinsically: acid resistance Armor identification only worked 15 times out of 29 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 53% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 5% Ring drop chance was reduced to 63% Potion drop chance was reduced to 90% Monster death drops spawned with only 98% chance The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: body armor (turn 157) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33849 Monster spawn increase reached its maximum at turn 64656 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1740370 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: human or elf (freq bonus 2) The monster species that spawned more often: petty slut with syphilis (freq bonus 4) The monster species that spawned more often: flood surfer (freq bonus 3) The monster species that spawned more often: grey snake (freq bonus 10) The monster species that spawned more often: undead templar (freq bonus 24) The monster species that spawned more often: Ultimate Kappa (freq bonus 10) The monster species that spawned more often: cha-tora (freq bonus 5) The monster species that spawned more often: caterpie (freq bonus 20) The monster species that spawned more often: color changer (freq bonus 4) The monster species that spawned more often: mean patch (freq bonus 12) The monster species that spawned more often: mandrake (freq bonus 16) The monster species that spawned more often: giant hunter ant (freq bonus 7) The monster species that spawned more often: ice spider (freq bonus 4) The monster species that spawned more often: braaaaains (freq bonus 10) The monster species that spawned more often: horadrim ancestor (freq bonus 6) The monster species that spawned more often: huge lizard (freq bonus 21) The monster species that spawned more often: dwarf mummy (freq bonus 6) The monster species that spawned more often: tundra clan (freq bonus 12) The monster species that spawned more often: green gunner (freq bonus 8) The monster species that spawned more often: feral morlock (freq bonus 8) The monster species that spawned more often: Bundle Nadja (freq bonus 20) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 2) The monster species that never randomly spawned: Schezo Wegey The monster species that never randomly spawned: ninja fighter The monster species that never randomly spawned: depowered warp fungus The monster species that never randomly spawned: expert The monster species that never randomly spawned: geek The monster species that never randomly spawned: Colonel B. Astard The monster species that never randomly spawned: irresistible warp patch The monster species that never randomly spawned: bastard elemental The monster species that never randomly spawned: stone bug The monster species that never randomly spawned: healing trove The RNG hath decreed that this item was never generated: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was never generated: menu bug stone (gray) The RNG hath decreed that this item was never generated: aquamarine (green) The RNG hath decreed that this item was never generated: chrysocolla (cyan) The RNG hath decreed that this item was never generated: amulet of polymorph (wired) The RNG hath decreed that this item was never generated: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was never generated: amulet of edibility (wary) The RNG hath decreed that this item was never generated: highlevel stone (gray) The RNG hath decreed that this item was never generated: beautiful shirt ((null)) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 3) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 24) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 3) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 10) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 16) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: oldest staff ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 10) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 98) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 69) The RNG hath decreed that this item was always generated cursed: trap creation stone (gray) The RNG hath decreed that this item was always generated cursed: weak sight stone (gray) The RNG hath decreed that this item was always generated cursed: large shield ((null)) The RNG hath decreed that this item was always generated cursed: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was always generated cursed: plain dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: dimness (peculiar) The RNG hath decreed that this item was always generated cursed: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was always generated cursed: boss visor ((null)) The RNG hath decreed that this item was always generated cursed: mare trident ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets (odd pair of gloves) The RNG hath decreed that this trap was always invisible: wereform trap The RNG hath decreed that this trap was generated more often: yvonne trap (freq bonus 1) Next attribute increase check would have come at turn 812 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the speed bug. (0) You had the following problem: Everything displayed in various shades of grey. (0) You had the following problem: You could not cure status effects. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: The game lags. (0) You had the following problem: Staircases and object piles are no longer highlighted. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You had the following problem: The main game display did not update automatically. (0) You had the following problem: You always found or left bones levels if possible. (0) You had the following problem: Monster respawn speeded up rapidly. (0) You had the following problem: Time went by faster. (0) You were in a ghost world (0) You were prevented from having stun resistance (0) You were prevented from having burnopathy (0) Your chance to block was 0% You had 1456 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Lorskel The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (156) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Not Ready(1671) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (bituminous mantle) momhat (winged helmet) scaler mittens (natural gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (winter boots) Scrolls scroll of destroy armor (THIS KITTEN CORPSE IS DELICIOUS) scroll of taming (XYZZY) scroll of trap detection (JUMPING UP AND DOWN TO NUMBED ENEMY) scroll of boss companion (HARDCORE AUTISTS PLAY RODNEYAN GLADIATOR LOSTSOULS) scroll of relocation (MAKE THE PRIZE TWICE USED) scroll of repair item (OGRANICHENIYE SAPOGI) scroll of healing (HI GUYS IM ON MY TABLETTEN) scroll of mana (LESBIANISM FOR EVERYONE) scroll of phase door (THATFEMINISTGIRL IS A VERY NICE PERSON) scroll of standard id (CLONE MONSTER) scroll of cure (VALLATTA SPEATT) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Kurwa...