BSOD2, neutral female human Kurwa -------------,# ---- ---- ............|,##############------- ...| -------... ------- |............,,,,,,,,,,,,,,,..........$| |................-,,##,## |...........|,######------,#|..........| |...............<|#,,,,,####|...........| +....|,,......{....| |.................,,,,,,,,,,............| |....|,#|..........| |......... -------###,%,,,%,----.-------- ......,,+..........| ---------- ----.-# ------------ ###,# . #@,,# #### õdkµÍ.*8ÕQi'n]o=ô­— §K^"õ,—äÑbúžÐ$ €$oÊԌ èäv“£xé’å€w óuËx+¬å{0ÄèO¥Ìžî0ô17(17) j¦²JýÈmÎ|ÀC¨˜¯´~Ÿ/Žcw½h /8Ç8(8) n-Ê6Úøóúœû’K¯pJ¾^í–{U9–ìͦ ±ÓíG-åš'á•úŒ¤Ê¶Ã)£YäYr Latest messages Restoring save file... (6x) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 11 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: fear resistance You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 150 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 176 Scroll drop chance was reduced to 94% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 98% Monster death drops spawned with only 91% chance The following skill could not be trained at all: lance The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: lance (turn 24) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20413 Monster spawn increase reached its maximum at turn 72464 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 4344624 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: sea monster (freq bonus 2) The monster species that spawned more often: colbran (freq bonus 12) The monster species that spawned more often: pale stalk (freq bonus 9) The monster species that spawned more often: warty force patch (freq bonus 12) The monster species that spawned more often: hungry fungus (freq bonus 24) The monster species that spawned more often: ruby mold (freq bonus 6) The monster species that spawned more often: giant epidote dragonfly (freq bonus 20) The monster species that spawned more often: fancy stalk (freq bonus 12) The monster species that spawned more often: lilac mushroom (freq bonus 8) The monster species that spawned more often: violet prostitute (freq bonus 30) The monster species that spawned more often: novice archer (freq bonus 12) The monster species that spawned more often: vapolith (freq bonus 16) The monster species that spawned more often: master blaster (freq bonus 12) The monster species that spawned more often: wide eye type (freq bonus 6) The monster species that spawned more often: Ruth's block-heeled lady boot (freq bonus 48) The monster species that spawned more often: green animation dragon (freq bonus 18) The monster species that spawned more often: master twen (freq bonus 8) The monster species that spawned more often: skilled light (freq bonus 72) The monster species that spawned more often: blue balrog (freq bonus 18) The monster species that spawned more often: undead druid (freq bonus 7) The monster species that spawned more often: vamp permamimic (freq bonus 8) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 1) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 3) The monster trait that was more common: monsters that laugh (freq bonus 2) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 3) The monster trait that was more common: monsters that eat stone (freq bonus 3) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 2) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 3) The monster trait that was more common: monsters that count as human (freq bonus 6) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 3) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 1) The monster species that never randomly spawned: moldy stalk The monster species that never randomly spawned: shaped colony The monster species that never randomly spawned: blake stone jelly The monster species that never randomly spawned: ice fly The monster species that never randomly spawned: blue-green mold The monster species that never randomly spawned: river goblin The monster species that never randomly spawned: gay jelly The monster species that never randomly spawned: floating melon The monster species that never randomly spawned: demonic sandman The monster species that never randomly spawned: sylphie The monster class that always generated with extra speed: gremlin The RNG hath decreed that this item was never generated: unlevitate (posh) The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was never generated: cornuthaum (conical hat) The RNG hath decreed that this item was never generated: material stability (rock solid) The RNG hath decreed that this item was never generated: steel shield ((null)) The RNG hath decreed that this item was never generated: apple ((null)) The RNG hath decreed that this item was never generated: otama ((null)) The RNG hath decreed that this item was never generated: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was never generated: hyperspace summon (sour) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 19) The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 4) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 30) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 16) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 13) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 11) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 9) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 9) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 2) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: lootcut stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 5) The RNG hath decreed that this item was always generated cursed: banishing fear (voluminous) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this item was always generated cursed: lightning (curved) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: totem summoning (garbage) The RNG hath decreed that this item was always generated cursed: emerald dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: flood (watery) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: sniper beam (corrupted) The RNG hath decreed that this item was always generated cursed: helmet of anti searching (ruined helmet) The RNG hath decreed that this trap was always invisible: lock trap The RNG hath decreed that this trap was generated more often: hard mode trap (freq bonus 5) Next attribute increase check would have come at turn 751 Strength training was 0 Dexterity training was 1 Wisdom training was -1 Constitution training was 2 You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Monsters always spawn hostile. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: The bottom status line only displays garbage strings. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: The top status line doesn't display anything. (0) You had the following problem: Your spells became red. (0) You had the following problem: Your skills were deactivated. (0) You were in a ghost world (0) You were prevented from having fear resistance (0) You were prevented from having regeneration (0) Your chance to block was 0% You had 1438 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Lorskel The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (1718) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (tattered cape) momhat (hydra helmet) scaler mittens (graffiti gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (steel boots) Scrolls scroll of destroy armor (KESALAN PATHARAN) scroll of taming (ITS TOO HEAVY FOR YOUR) scroll of trap detection (HIT THE KEY BY VACUUM LEAF) scroll of boss companion (PROKLINJATI SVOJ ZIVOT) scroll of relocation (FORC RISE WHEN KEY IS HIT) scroll of repair item (VI SKAPER VELGE BORT DENNE REGJERINGEN) scroll of healing (FORMAT C) scroll of mana (BEZ CZTERECH CHAN BYSMY NIGDY NIE SPOTKAL) scroll of phase door (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) scroll of standard id (RTFM) scroll of cure (SO LIEBER FLAUSCHIGER REGEN) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (24 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Kurwa...