BSOD2, neutral female human Kurwa --- |. +.# |.# | |@).| ----- [BSOD2 the Cheap Sex Slave] St12 Dx6 Co9 In9 Wi7 Ch8 KurHumFemNeu+YBD S0 Dlvl:1 $0 HP17(17) Pw8(8) AC-9 Xp1/0 Wt106/1150 T1 Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a neutral female nastinator problematic windinhabitant human Kurwa. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: magic resistance You could not have this property intrinsically: confusion resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 5 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 188 Monsters only dropped their musable items with 82% chance Ring drop chance was reduced to 56% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 96% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: body armor (turn 16) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19739 Monster spawn increase reached its maximum at turn 51498 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1250720 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: ghost (freq bonus 2) The monster species that spawned more often: bloodthirsty soul (freq bonus 3) The monster species that spawned more often: time growth (freq bonus 4) The monster species that spawned more often: great blue dragon (freq bonus 3) The monster species that spawned more often: cook islander (freq bonus 18) The monster species that spawned more often: steel weevil (freq bonus 20) The monster species that spawned more often: paraguay gatekeeper (freq bonus 10) The monster species that spawned more often: weregrue (freq bonus 6) The monster species that spawned more often: abyss piercer (freq bonus 12) The monster species that spawned more often: diminutive kobold (freq bonus 10) The monster species that spawned more often: air hound (freq bonus 12) The monster species that spawned more often: Frieza (freq bonus 15) The monster species that spawned more often: giant tarantula (freq bonus 27) The monster species that spawned more often: green ooze (freq bonus 60) The monster species that spawned more often: lava mage (freq bonus 8) The monster species that spawned more often: myrkalfar granny (freq bonus 27) The monster species that spawned more often: antimagic colony (freq bonus 12) The monster species that spawned more often: werepiercer (freq bonus 12) The monster species that spawned more often: Vera's servant (freq bonus 18) The monster species that spawned more often: air bowl (freq bonus 24) The monster species that spawned more often: nibelung (freq bonus 7) The monster trait that was more common: monsters with fire resistance (freq bonus 2) The monster trait that was more common: monsters that howl at the moon (freq bonus 2) The monster trait that was more common: monsters with nurse dialogue (freq bonus 4) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 10) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 3) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 4) The monster trait that was more common: monsters whose attacks numb you (freq bonus 2) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 6) The monster species that never randomly spawned: awake ant lieutenant The monster species that never randomly spawned: Axel The monster species that never randomly spawned: dimming trove The monster species that never randomly spawned: indigo spore The monster species that never randomly spawned: psychic mold The monster species that never randomly spawned: pitchblack turret The monster species that never randomly spawned: queen bee The monster species that never randomly spawned: shard spore The monster species that never randomly spawned: ebony mushroom The monster species that never randomly spawned: swamp centaur The RNG hath decreed that this item was never generated: botox resist (leafy) The RNG hath decreed that this item was never generated: chloroform (impregnated) The RNG hath decreed that this item was never generated: acid (white) The RNG hath decreed that this item was never generated: helm of underwater action (scuba helmet) The RNG hath decreed that this item was never generated: locking (aluminum) The RNG hath decreed that this item was never generated: radium (crimson) The RNG hath decreed that this item was never generated: chloroform (impregnated) The RNG hath decreed that this item was never generated: magic harp (harp) The RNG hath decreed that this item was never generated: spined ball ((null)) The RNG hath decreed that this item was never generated: confuse monster (orange) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 25) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 37) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 29) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 16) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 9) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 2) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 8) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 13) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 3) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 65) The RNG hath decreed that this item was always generated cursed: charred bread ((null)) The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak) The RNG hath decreed that this item was always generated cursed: amulet of danger (doomed) The RNG hath decreed that this item was always generated cursed: metal lamellar armor ((null)) The RNG hath decreed that this item was always generated cursed: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was always generated cursed: lump of royal jelly ((null)) The RNG hath decreed that this item was always generated cursed: fly swatter ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish iron helm (hard hat) The RNG hath decreed that this item was always generated cursed: bestest cloak (slexual cloak) The RNG hath decreed that this item was always generated cursed: immobility (motile) The RNG hath decreed that this trap was always invisible: rot13 trap The RNG hath decreed that this trap was generated more often: time trap (freq bonus 1) Next attribute increase check would have come at turn 238 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had the speed bug. (0) You had the following problem: There was not enough memory to create an inventory window. (0) You had the following problem: You randomly fainted. (0) You had the following problem: Monsters are moving faster. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Your prayer timeout goes up instead of down. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Peaceful monsters may spontaneously turn hostile. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You were in a ghost world (0) You were prevented from having magic resistance (0) You were prevented from having infravision (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Lorskel The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (223) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (deadly cloak) momhat (inkcoat helmet) scaler mittens (digger gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (cast iron boots) Scrolls scroll of destroy armor (WATASHI WA ANATA GA SOKO NI NEMUTTE ITA KIKIMASHITA) scroll of taming (THE NETHACK DEVTEAM IS NOT DEAD) scroll of trap detection (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) scroll of boss companion (MAND PENDING MAGIC SPELL) scroll of relocation (GOD IS IT SO HARD TO KEEP VANILLA FEATURES) scroll of repair item (WOPAK) scroll of healing (THATFEMINISTGIRL SAYS THAT 3DOT6 IS THE GAYEST PATCH EVER) scroll of mana (KIITOS MUKAVAA MEILLAE OLI AIKANA JUNETHACK) scroll of phase door (ZELGO MER) scroll of standard id (HACKEM MUCHE) scroll of cure (AWAKED FASTLY) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Kurwa...