BSOD2, neutral female human Kurwa -.---- |.@..| |.(..| |.?... ------ [BSOD2 the Cheap Sex Slave] St10 Dx7 Co7 In9 Wi3 Ch9 KurHumFemNeu+YBD S0 Dlvl:1 $0 HP17(17) Pw8(8) AC-12 Xp1/0 Wt106/950 T1 Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a neutral female nastinator problematic windinhabitant human Kurwa. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. ÆÑ +µñæVI+KdÜÓ!‹±¢–- The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: quad attacks You could not have this property intrinsically: burnopathy Scroll identification only worked 100 times out of 188 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 6 Gem identification only worked 100 times out of 130 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 30% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 89% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 71% of the time only The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: body spells (turn 46) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52277 Monster spawn increase reached its maximum at turn 86632 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 257580 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: arachnid or centipede (freq bonus 4) The monster species that spawned more often: phantom ghost (freq bonus 24) The monster species that spawned more often: blind eye (freq bonus 12) The monster species that spawned more often: smut orc (freq bonus 7) The monster species that spawned more often: glowing stalk (freq bonus 60) The monster species that spawned more often: Teresa (freq bonus 48) The monster species that spawned more often: blue-green spore (freq bonus 36) The monster species that spawned more often: genin (freq bonus 12) The monster species that spawned more often: timid goblin (freq bonus 36) The monster species that spawned more often: queen bee (freq bonus 24) The monster species that spawned more often: shadow shape (freq bonus 18) The monster species that spawned more often: proper being (freq bonus 30) The monster species that spawned more often: bacterioid turret (freq bonus 7) The monster species that spawned more often: real disintegration hound (freq bonus 14) The monster species that spawned more often: grosbeak dark (freq bonus 6) The monster species that spawned more often: volt patch (freq bonus 32) The monster species that spawned more often: gargoyle (freq bonus 18) The monster species that spawned more often: draugr zombie (freq bonus 12) The monster species that spawned more often: eastern poltergeist (freq bonus 6) The monster species that spawned more often: Lunar (freq bonus 7) The monster species that spawned more often: werecow (freq bonus 18) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 1) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 4) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 1) The monster species that never randomly spawned: redguard lady The monster species that never randomly spawned: vampire dwarf The monster species that never randomly spawned: wrinkled growth The monster species that never randomly spawned: Jeanetta The monster species that never randomly spawned: flightless shantak The monster species that never randomly spawned: normal jelly The monster species that never randomly spawned: snow king The monster species that never randomly spawned: needle monster The monster species that never randomly spawned: scary monster The monster species that never randomly spawned: bright violet spore The RNG hath decreed that this item was never generated: detect monsters (exploding) The RNG hath decreed that this item was never generated: sweet mocassins (womens footwear) The RNG hath decreed that this item was never generated: charging (stellar) The RNG hath decreed that this item was never generated: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was never generated: radioglasses ((null)) The RNG hath decreed that this item was never generated: amulet of change (square) The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was never generated: droven greatsword (large obsidian sword) The RNG hath decreed that this item was never generated: hold air (deep blue) The RNG hath decreed that this item was never generated: unfair stilettos (beautiful heels) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 8) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 21) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 40) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 163) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 33) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 5) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 14) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 15) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 11) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 3) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 8) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 14) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 4) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 90) The RNG hath decreed that this item was always generated cursed: spiked club ((null)) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was always generated cursed: cure random status (fleecy-colored) The RNG hath decreed that this item was always generated cursed: colossus blade ((null)) The RNG hath decreed that this item was always generated cursed: hugging boot ((null)) The RNG hath decreed that this item was always generated cursed: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was always generated cursed: amulet of peace (inka) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was always generated cursed: alignment stone (gray) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this trap was always invisible: nolite trap The RNG hath decreed that this trap was generated more often: faint trap (freq bonus 1) Next attribute increase check would have come at turn 996 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the speed bug. (0) You had the following problem: An auto destruct mechanism was initiated. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You had the following problem: Monsters didn't respect Elbereth. (0) You had the following problem: You could not teleport at all. (0) You were in a ghost world (0) You were going to suffer from amnesia now and then (0) You were prevented from having keen memory (0) You were prevented from having quad attacks (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Lorskel The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (77) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (petrified cloak) momhat (translucent helmet) scaler mittens (transparent gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (buffalo boots) Scrolls scroll of destroy armor (DARWIN AWARD GOES TO THOSE WHO DIE WHILE PLAYING POKEMON GO) scroll of taming (CHRISTINE FEMININE) scroll of trap detection (PLAY THE VIOLIN DULY THE OPINION) scroll of boss companion (HFR GUR SBEPR YHXR) scroll of relocation (IN SUOMI KAUTTAVIIVA EM JATKETTU ON KANSALLINEN URHEILU) scroll of repair item (MAKE ATTACK WHEN BATTLE) scroll of healing (YNORI ERUP) scroll of mana (STRANGED PLACE BY MIND DEEND SP IS SWITCH) scroll of phase door (LIANSAI ZHONG DU DE GUANJUN XIANZAI LAI ZHUNBEI BODOU) scroll of standard id (POLSKA TO WIELKI KRAJ) scroll of cure (COMPILE SLEX SUDO UBUNTU) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Kurwa...