BSOD2, neutral female human Kurwa - ---------- +..........| |..........| |.......@%.| |....+.....| ------------ [BSOD2 the Cheap Sex Slave] St5 Dx3 Co3 In3 Wi3 Ch3 KurHumFemNeu+YBD S0 Dlvl:1 $0 HP17(17) Pw8(8) AC-3 Xp1/0 Wt106/500 T1 Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a neutral female nastinator problematic windinhabitant human Kurwa. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command ' '. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: acid resistance You could not have this property intrinsically: manaleech Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 25 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 125 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 62% Musable item generation frequency had a negative bias of 50% Ring drop chance was reduced to 63% Potion drop chance was reduced to 65% Concealing monsters were spawned underneath items 79% of the time only The following skill could not be trained at all: saber The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: riding (turn 147) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 92495 Monster spawn increase reached its maximum at turn 166205 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 736270 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: trove (freq bonus 8) The monster species that spawned more often: chief mind flayer (freq bonus 27) The monster species that spawned more often: Lemmy (freq bonus 11) The monster species that spawned more often: amorphous force fungus (freq bonus 33) The monster species that spawned more often: noxious spore (freq bonus 33) The monster species that spawned more often: ETA terrorist (freq bonus 42) The monster species that spawned more often: ancipital (freq bonus 33) The monster species that spawned more often: dryad (freq bonus 20) The monster species that spawned more often: dark gray spore (freq bonus 180) The monster species that spawned more often: raging blaze (freq bonus 12) The monster species that spawned more often: paralysator fly (freq bonus 44) The monster species that spawned more often: burninator (freq bonus 27) The monster species that spawned more often: depraved orc (freq bonus 60) The monster species that spawned more often: giant mind flayer (freq bonus 11) The monster species that spawned more often: sane warp patch (freq bonus 44) The monster species that spawned more often: watercaul (freq bonus 11) The monster species that spawned more often: slimy mushroom patch (freq bonus 33) The monster species that spawned more often: great stone dragon (freq bonus 18) The monster species that spawned more often: gloam (freq bonus 22) The monster species that spawned more often: blue balrog (freq bonus 36) The monster species that spawned more often: tanked elephant (freq bonus 13) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 3) The monster trait that was more common: monsters that can multiply (freq bonus 3) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 2) The monster species that never randomly spawned: baal spy The monster species that never randomly spawned: Mailie's beguiling sneaker The monster species that never randomly spawned: mini robo-ky The monster species that never randomly spawned: blue dragon worm The monster species that never randomly spawned: scrawny cat The monster species that never randomly spawned: greater water elemental The monster species that never randomly spawned: desert kobold shaman The monster species that never randomly spawned: porter bad egg The monster species that never randomly spawned: merrow The monster species that never randomly spawned: abnormal patch The RNG hath decreed that this item was never generated: antimatter bullet ((null)) The RNG hath decreed that this item was never generated: aggravate monster (grating) The RNG hath decreed that this item was never generated: tallow candle (candle) The RNG hath decreed that this item was never generated: cocloak (withered cloak) The RNG hath decreed that this item was never generated: worthless piece of teal glass (teal) The RNG hath decreed that this item was never generated: elven boots (mud boots) The RNG hath decreed that this item was never generated: Japan-wax candle (candle) The RNG hath decreed that this item was never generated: basterd sword (huge sword) The RNG hath decreed that this item was never generated: stuck announcement stone (gray) The RNG hath decreed that this item was never generated: Japan-wax candle (candle) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 25) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 29) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 94) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 19) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 17) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 28) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 2) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 13) The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 2) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 6) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 12) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 88) The RNG hath decreed that this item was always generated cursed: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was always generated cursed: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was always generated cursed: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was always generated cursed: cloak of wrong announcement (roadmap cloak) The RNG hath decreed that this item was always generated cursed: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was always generated cursed: inertia (grass green) The RNG hath decreed that this item was always generated cursed: oilskin cloak (slippery cloak) The RNG hath decreed that this item was always generated cursed: cloak of sliming (mauve cloak) The RNG hath decreed that this item was always generated cursed: oil candle (candle) The RNG hath decreed that this item was always generated cursed: survival knife ((null)) The RNG hath decreed that this trap was always invisible: sleeping gas trap The RNG hath decreed that this trap was generated more often: monsterfingers trap (freq bonus 4) Next attribute increase check would have come at turn 175 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the speed bug. (0) You had the following problem: Being weak from hunger damaged your health. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: You will get nasty trap effects intrinsically over time. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You had the following problem: All of your stats were lowered. (0) You were in a ghost world (0) You were going to suffer from amnesia now and then (0) You were short-sighted (0) You were prevented from having sleep resistance (0) You were prevented from having acid resistance (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Lorskel The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (364) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (secretion cloak) momhat (netradiation helmet) scaler mittens (runic gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (wedge boots) Scrolls scroll of destroy armor (LA VIVME) scroll of taming (HEAVY ELF CANT FLEW) scroll of trap detection (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) scroll of boss companion (VUS AS CORIUMA) scroll of relocation (SLITHLY ATTACKING IS MORE STRONGER DONT HOLD PROP) scroll of repair item (AIR ELEMENTAL SPEED BEHOLDER) scroll of healing (NETHACK4 IS SATANIC BECAUSE IT REMOVED RCFILES) scroll of mana (EFFECT MORE APPEARING) scroll of phase door (SORRY NISI) scroll of standard id (NOISY STUNT NO EFFECTIVE) scroll of cure (AITOFCD TINGAED NCELCD NFUSFCD) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Kurwa...