BSOD2, neutral female human Kurwa -|--- |...| |...+ |..@| |...+ ----- [BSOD2 the Cheap Sex Slave] St4 Dx4 Co7 In11 Wi5 Ch12 KurHumFemNeu+YBD S0 Dlvl:1 $0 HP17(17) Pw8(8) AC-11 Xp1/0 Wt106/650 T1 Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a neutral female nastinator problematic windinhabitant human Kurwa. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! ¯Öí÷ dôyDY"Z/k‹Vk« 9ÙÍ A¨ Unknown command ' '. (3x) ePÜ) p3`Ú^ía–Æ­µ† Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: fear factor You could not have this property intrinsically: double attacks Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 133 Scroll drop chance was reduced to 76% Musable item generation frequency had a negative bias of 49% Ring drop chance was reduced to 55% Wand drop chance was reduced to 99% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: whip (turn 649) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23801 Monster spawn increase reached its maximum at turn 52171 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 216540 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: archfiend (freq bonus 2) The monster species that spawned more often: leprelich (freq bonus 21) The monster species that spawned more often: kobold alchemist (freq bonus 36) The monster species that spawned more often: korean girl (freq bonus 18) The monster species that spawned more often: impossible challenger (freq bonus 12) The monster species that spawned more often: living bonfire (freq bonus 8) The monster species that spawned more often: cross-eyed mage (freq bonus 8) The monster species that spawned more often: legionnaire (freq bonus 16) The monster species that spawned more often: movanic deva (freq bonus 4) The monster species that spawned more often: vibration hound (freq bonus 24) The monster species that spawned more often: great black dragon (freq bonus 5) The monster species that spawned more often: frozen abyss (freq bonus 24) The monster species that spawned more often: petty stealer permamimic (freq bonus 40) The monster species that spawned more often: obsidian gargoyle (freq bonus 8) The monster species that spawned more often: Bear-Man packleader (freq bonus 8) The monster species that spawned more often: M-A production unit mark V (freq bonus 18) The monster species that spawned more often: Eveline (freq bonus 8) The monster species that spawned more often: notable fungus (freq bonus 8) The monster species that spawned more often: atzilut sephirah (freq bonus 72) The monster species that spawned more often: quantum stalk (freq bonus 26) The monster species that spawned more often: porter inertia fungus (freq bonus 8) The monster trait that was more common: monsters that make orc sounds (freq bonus 2) The monster trait that was more common: monsters that laugh (freq bonus 2) The monster trait that was more common: monsters that count as bats (freq bonus 18) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 3) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 1) The monster species that never randomly spawned: giant chameleon The monster species that never randomly spawned: moved one The monster species that never randomly spawned: lygrog The monster species that never randomly spawned: zombified moogle The monster species that never randomly spawned: quantum mushroom The monster species that never randomly spawned: amnesia colony The monster species that never randomly spawned: mana mushroom The monster species that never randomly spawned: assertion failure The monster species that never randomly spawned: trap growth The monster species that never randomly spawned: tundra bear The RNG hath decreed that this item was never generated: robe of specialty (brown robe) The RNG hath decreed that this item was never generated: extra healing (bronze) The RNG hath decreed that this item was never generated: remove blessing (light cyan) The RNG hath decreed that this item was never generated: bionic cloak (avenger cloak) The RNG hath decreed that this item was never generated: worthless piece of green glass (green) The RNG hath decreed that this item was never generated: plain cloak (homicidal cloak) The RNG hath decreed that this item was never generated: protective gloves (english gloves) The RNG hath decreed that this item was never generated: darkmode stone (gray) The RNG hath decreed that this item was never generated: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was never generated: morion (black) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 22) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 291) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 7) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 17) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 3) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 10) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 35) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 11) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 11) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 4) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 9) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 3) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 94) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 51) The RNG hath decreed that this item was always generated cursed: red spell stone (gray) The RNG hath decreed that this item was always generated cursed: blank paper (plain) The RNG hath decreed that this item was always generated cursed: pike ((null)) The RNG hath decreed that this item was always generated cursed: antideath cloak (demonic cloak) The RNG hath decreed that this item was always generated cursed: cure serious wounds (cacao) The RNG hath decreed that this item was always generated cursed: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was always generated cursed: raygun ((null)) The RNG hath decreed that this item was always generated cursed: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was always generated cursed: amulet of blindness (radiant) The RNG hath decreed that this item was always generated cursed: dart of disintegration ((null)) The RNG hath decreed that this trap was always invisible: glyph of animation The RNG hath decreed that this trap was generated more often: monster cube (freq bonus 10) Next attribute increase check would have come at turn 873 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had the speed bug. (0) You had the following problem: Being weak from hunger damaged your health. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: All damage you take is doubled. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You had the following problem: Things that happened would play 'sound effects'. (0) You were in a ghost world (0) You were short-sighted (0) You were prevented from having magic resistance (0) You were prevented from having an increased fear factor (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Lorskel The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (152) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (silk cloak) momhat (hydra helmet) scaler mittens (nondescript gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (steel boots) Scrolls scroll of destroy armor (SLARSHING SHARP A LEAVE AT KEY) scroll of taming (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) scroll of trap detection (G2G NOW) scroll of boss companion (CATACLYSM) scroll of relocation (SNAPE KILLED DUMBLEDORE) scroll of repair item (STRC PRST SKRZ KRK) scroll of healing (WA DO SHITAI NODESU KA) scroll of mana (WEATHER GH-KISS) scroll of phase door (SAVE SOME POWER AFTER BEATTACK) scroll of standard id (TMBTIUIFN JT IFSFTZ BOE OPCPEZ TIPVME QMBZ JU) scroll of cure (VALLATTA SPEATT) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Kurwa...