BSOD2, neutral female human Kurwa ----.-- |.....| |..@..| |.....+ ------- [BSOD2 the Cheap Sex Slave] St9 Dx4 Co6 In6 Wi5 Ch5 KurHumFemNeu+YBD S0 Dlvl:1 $0 HP17(17) Pw8(8) AC-13 Xp1/0 Wt106/850 T1 Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a neutral female nastinator problematic windinhabitant human Kurwa. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command ' '. # tb{y ;oF]Hm Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: manaleech Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 7 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 100% Ring drop chance was reduced to 87% Wand drop chance was reduced to 87% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: knife (turn 11) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35270 Monster spawn increase reached its maximum at turn 55788 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 73944 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: orc (freq bonus 14) The monster species that spawned more often: Bismas Thokup (freq bonus 68) The monster species that spawned more often: nasty master mind flayer (freq bonus 36) The monster species that spawned more often: worm that walks (freq bonus 64) The monster species that spawned more often: red condor (freq bonus 32) The monster species that spawned more often: snow golem (freq bonus 52) The monster species that spawned more often: sea drake (freq bonus 34) The monster species that spawned more often: Dancer (freq bonus 34) The monster species that spawned more often: octarine grue (freq bonus 16) The monster species that spawned more often: petty lava demon (freq bonus 68) The monster species that spawned more often: petro patch (freq bonus 76) The monster species that spawned more often: orange dragon (freq bonus 96) The monster species that spawned more often: goat of Mendes (freq bonus 17) The monster species that spawned more often: red stalk (freq bonus 48) The monster species that spawned more often: red slime (freq bonus 17) The monster species that spawned more often: The Borshin (freq bonus 19) The monster species that spawned more often: Annemarie (freq bonus 192) The monster species that spawned more often: special xorn (freq bonus 32) The monster species that spawned more often: nondescript force patch (freq bonus 36) The monster species that spawned more often: spark bug (freq bonus 30) The monster species that spawned more often: controller mimic (freq bonus 36) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 3) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 1) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 1) The monster trait that was more common: monsters that have lash attacks (freq bonus 2) The monster species that never randomly spawned: pustulent warp patch The monster species that never randomly spawned: helpful squirrel The monster species that never randomly spawned: clear snake The monster species that never randomly spawned: lava force patch The monster species that never randomly spawned: rainbow force fungus The monster species that never randomly spawned: grotesque ogre shaman The monster species that never randomly spawned: negative kobold The monster species that never randomly spawned: tree cat The monster species that never randomly spawned: pink mushroom patch The monster species that never randomly spawned: Juen's wooden sandal The RNG hath decreed that this item was never generated: bronze spear ((null)) The RNG hath decreed that this item was never generated: heavy shield ((null)) The RNG hath decreed that this item was never generated: frost horn (horn) The RNG hath decreed that this item was never generated: sapphire dragon scales ((null)) The RNG hath decreed that this item was never generated: bell ((null)) The RNG hath decreed that this item was never generated: specific candle (candle) The RNG hath decreed that this item was never generated: see invisible (magenta) The RNG hath decreed that this item was never generated: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was never generated: flicker strip stone (gray) The RNG hath decreed that this item was never generated: disarming (wet) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 13) The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 22) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 6) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 10) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 7) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 8) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 9) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 13) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 88) The RNG hath decreed that this item was always generated cursed: lava (red-hot) The RNG hath decreed that this item was always generated cursed: spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: mithril whip ((null)) The RNG hath decreed that this item was always generated cursed: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was always generated cursed: special leather armor ((null)) The RNG hath decreed that this item was always generated cursed: blesscurse stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of drain resistance (warped) The RNG hath decreed that this item was always generated cursed: bishop stone (gray) The RNG hath decreed that this item was always generated cursed: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was always generated cursed: stun monster (octarine) The RNG hath decreed that this trap was always invisible: bones trap The RNG hath decreed that this trap was generated more often: flooding trap (freq bonus 4) Next attribute increase check would have come at turn 393 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the speed bug. (0) You had a strong sense of thirst. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your spells became white. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Monsters occasionally use their secret attacks. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You had the following problem: You could not exercise your stats. (0) You had a case of random intrinsic loss. (0) You were in a ghost world (0) You were prevented from having disintegration resistance (0) You were prevented from having mana regeneration (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Lorskel The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (507) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (hungry cloak) momhat (black helmet) scaler mittens (slippery gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (hugging boots) Scrolls scroll of destroy armor (ELF GRANDFATHER RESEARCH LAB) scroll of taming (NIE MOGE DLUZEJ TRZYMAC WKROTCE) scroll of trap detection (LENS ALITUS) scroll of boss companion (OXHE SRIAN) scroll of relocation (I HEARD YOU WERE SLEEPING THERE) scroll of repair item (PRIUS SA) scroll of healing (DOENERTELLER VERSACE) scroll of mana (HP LOWED BY HOT AND HEAL BY WATE) scroll of phase door (IGNORANT WEATHER) scroll of standard id (GEHMA DOENER) scroll of cure (IN SUOMI KAUTTAVIIVA EM JATKETTU ON KANSALLINEN URHEILU) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Kurwa...