BSOD2, neutral female human Kurwa --|-- |...| |...| |...| |...| |..@| ----- [BSOD2 the Cheap Sex Slave] St13 Dx9 Co11 In11 Wi4 Ch12 KurHumFemNeu+YBD S0 Dlvl:1 $0 HP17(17) Pw8(8) AC-12 Xp1/0 Wt106/1300 T1 Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a neutral female nastinator problematic windinhabitant human Kurwa. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command ' '. (2x) # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: glib combat You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 154 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 177 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 88% Wand drop chance was reduced to 95% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 81% of the time only The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: body armor (turn 383) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28148 Monster spawn increase reached its maximum at turn 66408 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 89149 The monster class that cannot be genocided was naga The monster class that was spawned more often: vampire (freq bonus 2) The monster species that spawned more often: nabasleh sephirah (freq bonus 12) The monster species that spawned more often: sticky spore (freq bonus 21) The monster species that spawned more often: difficult elemental (freq bonus 12) The monster species that spawned more often: shimmering spore (freq bonus 30) The monster species that spawned more often: war dragon (freq bonus 16) The monster species that spawned more often: green hulk (freq bonus 16) The monster species that spawned more often: acid-tripper (freq bonus 4) The monster species that spawned more often: plasma elemental (freq bonus 8) The monster species that spawned more often: desu sentai (freq bonus 20) The monster species that spawned more often: giant shimmering ant (freq bonus 24) The monster species that spawned more often: ass troll (freq bonus 5) The monster species that spawned more often: threshold patch (freq bonus 40) The monster species that spawned more often: Beruthiel, Queen of Cats (freq bonus 8) The monster species that spawned more often: Officer Kriminologist (freq bonus 18) The monster species that spawned more often: magistrate (freq bonus 18) The monster species that spawned more often: grimopen (freq bonus 16) The monster species that spawned more often: githyanki pirate (freq bonus 9) The monster species that spawned more often: cracking jelly (freq bonus 20) The monster species that spawned more often: earth elemental (freq bonus 39) The monster species that spawned more often: dwarven brigand thief (freq bonus 24) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 6) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 4) The monster trait that was more common: monsters that conceal under items (freq bonus 3) The monster trait that was more common: monsters that eat veggies (freq bonus 3) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 4) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 1) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 3) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 2) The monster species that never randomly spawned: Happosai The monster species that never randomly spawned: Fanny's lovely winter boot The monster species that never randomly spawned: Great High Shaman of Kurtulmak The monster species that never randomly spawned: binder The monster species that never randomly spawned: healing army The monster species that never randomly spawned: lesbian woman The monster species that never randomly spawned: large jackal The monster species that never randomly spawned: beauty The monster species that never randomly spawned: Phineas T. Barnum The monster species that never randomly spawned: crawling claw The monster class that always generated with extra speed: pudding or ooze The RNG hath decreed that this item was never generated: acquirement (important) The RNG hath decreed that this item was never generated: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was never generated: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was never generated: ensnaring (cryptolocker) The RNG hath decreed that this item was never generated: lump of royal jelly ((null)) The RNG hath decreed that this item was never generated: loadstone (gray) The RNG hath decreed that this item was never generated: magic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: beartrap ((null)) The RNG hath decreed that this item was never generated: diarrhea (eyefloating) The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 6) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 3) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 24) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 203) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 81) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 8) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 21) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 8) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of totter (birthcloth, freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 52) The RNG hath decreed that this item was always generated cursed: homicide stone (gray) The RNG hath decreed that this item was always generated cursed: boots of safeguard (orange boots) The RNG hath decreed that this item was always generated cursed: leather gloves (old gloves) The RNG hath decreed that this item was always generated cursed: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was always generated cursed: cloak of health (white cloak) The RNG hath decreed that this item was always generated cursed: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was always generated cursed: flack helmet (green bowel) The RNG hath decreed that this item was always generated cursed: cure critical wounds (roast mate) The RNG hath decreed that this item was always generated cursed: crossbow ((null)) The RNG hath decreed that this item was always generated cursed: icky blade ((null)) The RNG hath decreed that this trap was always invisible: vulnerability trap The RNG hath decreed that this trap was generated more often: web (freq bonus 8) Next attribute increase check would have come at turn 1026 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had the speed bug. (0) You had the following problem: You were shitting out of luck (SOL). (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You had the following problem: Monsters became stronger if many of their species had been generated already. (0) You had the following problem: Your food consumption was much faster. (0) You had the following problem: Time went by faster. (0) You were in a ghost world (0) You were going to suffer from amnesia now and then (0) You were prevented from having infravision (0) You were prevented from having glib combat (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Lorskel The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (106) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (polyform cloak) momhat (basin helmet) scaler mittens (poor gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (rain boots) Scrolls scroll of destroy armor (COMPILE SLEX SUDO UBUNTU) scroll of taming (VI SKAPER VELGE BORT DENNE REGJERINGEN) scroll of trap detection (CEST UNE OCCASION UNIQUE DETRE LE PREMIER) scroll of boss companion (PRIRUTSENIE) scroll of relocation (WIDE ARM ENEMYAND IT CANNT ESCAPE) scroll of repair item (AMYBSOD DOES NOT KNOW C) scroll of healing (SNAIL IS THE BEST RACE IN ELONA) scroll of mana (SLASHTHEM IS THE HARDLY EXTENDED BUT MUCH REMOVED MOD) scroll of phase door (SODALG) scroll of standard id (EFFECT MORE APPEARING) scroll of cure (DRAW SHOCK STUNT) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Kurwa...