BSOD2, neutral female human Kurwa --- .| -.| |.| |@| -.| .| --- [BSOD2 the Cheap Sex Slave] St11 Dx10 Co11 In17 Wi7 Ch7 KurHumFemNeu+YBD S0 Dlvl:1 $0 HP17(17) Pw8(8) AC-17 Xp1/0 Wt106/1200 T1 Latest messages {h You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: manaleech You could not have this property intrinsically: reflection Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 131 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 74% Amulet drop chance was reduced to 47% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: chaos spells (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14259 Monster spawn increase reached its maximum at turn 62429 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 242820 The monster class that cannot be genocided was ghost The monster class that was spawned more often: fungus or mold (freq bonus 2) The monster species that spawned more often: mana sphere (freq bonus 66) The monster species that spawned more often: null colony (freq bonus 12) The monster species that spawned more often: sub-gnome (freq bonus 16) The monster species that spawned more often: pack rat (freq bonus 60) The monster species that spawned more often: khajiit (freq bonus 60) The monster species that spawned more often: Jiraiya, the Frog Hermit (freq bonus 15) The monster species that spawned more often: multi-hued warp fungus (freq bonus 30) The monster species that spawned more often: Tomas (freq bonus 8) The monster species that spawned more often: pseudo elf thief (freq bonus 6) The monster species that spawned more often: wind colony (freq bonus 12) The monster species that spawned more often: sand archer (freq bonus 16) The monster species that spawned more often: rotting horror (freq bonus 10) The monster species that spawned more often: hummerhorn (freq bonus 18) The monster species that spawned more often: savings cash (freq bonus 4) The monster species that spawned more often: conjurer (freq bonus 30) The monster species that spawned more often: savage bear (freq bonus 4) The monster species that spawned more often: hanging property (freq bonus 4) The monster species that spawned more often: decayed fungus (freq bonus 3) The monster species that spawned more often: moldy force fungus (freq bonus 24) The monster species that spawned more often: big amulet trove (freq bonus 24) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 4) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 3) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 2) The monster species that never randomly spawned: unhandled exception The monster species that never randomly spawned: Gridin The monster species that never randomly spawned: lynch mob member The monster species that never randomly spawned: adult lindworm The monster species that never randomly spawned: darkwood elder The monster species that never randomly spawned: metal babau The monster species that never randomly spawned: umbra patch The monster species that never randomly spawned: clay spore The monster species that never randomly spawned: stone kobold The monster species that never randomly spawned: creeping sapphire gems The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was never generated: green lightsaber (lightsaber) The RNG hath decreed that this item was never generated: solar beam (beaming) The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was never generated: screw stone (gray) The RNG hath decreed that this item was never generated: huge club ((null)) The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was never generated: clairvoyance (dark blue) The RNG hath decreed that this item was never generated: finger (old) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 38) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 18) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 18) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 7) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 13) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 10) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 11) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 106) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 5) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 3) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 32) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 64) The RNG hath decreed that this item was always generated cursed: pointed helmet (narrow helmet) The RNG hath decreed that this item was always generated cursed: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was always generated cursed: senzu ((null)) The RNG hath decreed that this item was always generated cursed: bidenhander ((null)) The RNG hath decreed that this item was always generated cursed: gray dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was always generated cursed: shock resistance (copper) The RNG hath decreed that this item was always generated cursed: magical paintbrush ((null)) The RNG hath decreed that this item was always generated cursed: quiz helm (deformed helmet) The RNG hath decreed that this item was always generated cursed: magic dragon scales ((null)) The RNG hath decreed that this trap was always invisible: drain trap The RNG hath decreed that this trap was generated more often: lag trap (freq bonus 14) Next attribute increase check would have come at turn 490 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the speed bug. (0) You had the following problem: Your inventory gradually filled up with cursed items. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: All traps look the same and you can't tell them apart. (0) You had the following problem: Your spells became red. (0) You had the following problem: Farlooking peaceful monsters angered them. (0) You had the following problem: The terrain slowly became ever more chaotic. (0) You were in a ghost world (0) You were prevented from having manaleech (0) You were prevented from having slow digestion (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Lorskel The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (301) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (boxing gown) momhat (plumed helmet) scaler mittens (even pair of gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (fin boots) Scrolls scroll of destroy armor (MIS DES SBIL DE BRUNSEZEN) scroll of taming (HELP A HO) scroll of trap detection (TRY HARD) scroll of boss companion (ODE BURUKU OLOSHE OLORIBU IYALAYAEH) scroll of relocation (KO BATE) scroll of repair item (PHYSIC STUNT DAMAGE SMALLERS) scroll of healing (APOCALYPSE) scroll of mana (YET ANOTHER SCROLL LABEL) scroll of phase door (FELLOW LEAF ELF STAT CANNT LOWED) scroll of standard id (PENIS MASTURBATION) scroll of cure (HALLS OF MANDOS) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Kurwa...