BSOD2, neutral female human Kurwa --.---- |...$.+ |.(...| |.@...+ |.....| ------- [BSOD2 the Cheap Sex Slave] St14 Dx8 Co9 In9 Wi3 Ch9 KurHumFemNeu+YBD S0 Dlvl:1 $0 HP17(17) Pw8(8) AC-7 Xp1/0 Wt106/1250 T1 Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a neutral female nastinator problematic windinhabitant human Kurwa. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command ' '. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 130 Potion identification only worked 3 times out of 8 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 191 Ring drop chance was reduced to 87% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 79% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: spear (turn 23) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28003 Monster spawn increase reached its maximum at turn 70083 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 211352 The monster class that cannot be genocided was turret The monster class that was spawned more often: wraith (freq bonus 4) The monster color that was spawned more often: brown (freq bonus 1) The monster species that spawned more often: nexus naga hatchling (freq bonus 120) The monster species that spawned more often: spike fiend (freq bonus 18) The monster species that spawned more often: Denwy (freq bonus 12) The monster species that spawned more often: colluded spore (freq bonus 16) The monster species that spawned more often: werespider (freq bonus 16) The monster species that spawned more often: wind force patch (freq bonus 56) The monster species that spawned more often: lethe spore (freq bonus 24) The monster species that spawned more often: giant lodestone dragonfly (freq bonus 12) The monster species that spawned more often: orc warrior (freq bonus 15) The monster species that spawned more often: Nora's lovely sneaker (freq bonus 30) The monster species that spawned more often: hydra turret (freq bonus 24) The monster species that spawned more often: Anakaris (freq bonus 5) The monster species that spawned more often: bomber buster (freq bonus 12) The monster species that spawned more often: creature in the ice (freq bonus 24) The monster species that spawned more often: Dr. Delilah (freq bonus 8) The monster species that spawned more often: sludge patch (freq bonus 6) The monster species that spawned more often: fire wing (freq bonus 45) The monster species that spawned more often: nexus turret (freq bonus 12) The monster species that spawned more often: zombified ape (freq bonus 16) The monster species that spawned more often: gibberling (freq bonus 32) The monster trait that was more common: monsters that are amphibious (freq bonus 4) The monster trait that was more common: monsters whose attacks dim you (freq bonus 6) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 4) The monster trait that was more common: monsters that make parrot sounds (freq bonus 1) The monster trait that was more common: monsters that have lash attacks (freq bonus 4) The monster trait that was more common: monsters that make cow sounds (freq bonus 2) The monster species that never randomly spawned: asshole teacher without own house The monster species that never randomly spawned: Mary-Sue The monster species that never randomly spawned: accursed draconian The monster species that never randomly spawned: ten of clubs The monster species that never randomly spawned: walrus The monster species that never randomly spawned: sprout angel The monster species that never randomly spawned: chaos polymorpher The monster species that never randomly spawned: clock colony The monster species that never randomly spawned: Ascodel The monster species that never randomly spawned: petty boobed mimic The monster class that always generated with extra speed: rodent The RNG hath decreed that this item was never generated: traffic light ((null)) The RNG hath decreed that this item was never generated: ice box of holding (cooling box) The RNG hath decreed that this item was never generated: dig (parchment) The RNG hath decreed that this item was never generated: genocide (omnipotent) The RNG hath decreed that this item was never generated: dark elven bow (black runed bow) The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: meltdown (salted) The RNG hath decreed that this item was never generated: finger (old) The RNG hath decreed that this item was never generated: extra healing (puce) The RNG hath decreed that this item was never generated: thunder wave (raw) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 53) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 20) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 22) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 12) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 7) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 18) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 7) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 7) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 36) The RNG hath decreed that this item was always generated cursed: toxic (holed) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this item was always generated cursed: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was always generated cursed: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was always generated cursed: starvation stone (gray) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this item was always generated cursed: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was always generated cursed: inka blade ((null)) The RNG hath decreed that this item was always generated cursed: stomping boots (platform boots) The RNG hath decreed that this item was always generated cursed: charging (buzzing) The RNG hath decreed that this trap was always invisible: counterclockwise spin trap The RNG hath decreed that this trap was generated more often: falling rock trap (freq bonus 2) Next attribute increase check would have come at turn 510 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Your directional keys are shifted 45 degrees clockwise. (0) You had the following problem: Staircases and object piles are no longer highlighted. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You had the following problem: Your skills were deactivated. (0) You were in a ghost world (0) You were short-sighted (0) You were prevented from having telepathy (0) You were prevented from having wonderlegs (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Lorskel The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (732) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (prolo cloak) momhat (weeping helmet) scaler mittens (spiky gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (sexy heels) Scrolls scroll of destroy armor (KTTDLWRGT) scroll of taming (NUVVEMI CESTUNNAVU) scroll of trap detection (ASCENSION IS IMPOSSIBLE) scroll of boss companion (THE MOUNTAIN RAILWAY HAD DIRECTLY FORWARDS MARS RESOUNDS CONTINUED) scroll of relocation (UH OH THE SUCCUBUS OF MOLOCH IS PREGNANT) scroll of repair item (VUS AS CORIUMA) scroll of healing (ZESE PLASHCH) scroll of mana (AWAKED FASTLY) scroll of phase door (ELF USED TO TELL SECRET TO EN LOSE SIGHT OF WHY COMPETE) scroll of standard id (HIT SHIFTLY AND GHOS WHEN USED) scroll of cure (EN PHYSIC POINTS IS USEMORE) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Kurwa...