BSOD2, neutral female human Kurwa # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #-#-#-#-#-# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #.#.#.#.#|# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #|#.#$#.#.# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #.#@#.#.#|# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #|#.#.#.#.# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #.#.#.#.#|# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #-#-#-#-#-# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # [BSOD2 the Cheap Sex Slave] St16 Dx7 Co12 In11 Wi5 Ch13 KurHumFemNeu+YBD S0 Dlvl:1 $0 HP17(17) Pw8(8) AC-10 Xp1/0 Wt106/1500 T1 Latest messages HRYYB BSOD2, JRYPBZR GB SYNFUEMEKGRAQRQ! YBH NER N ARHGENY SRZNYR ANFGVANGBE CEBOYRZNGVP JVAQVAUNOVGNAG UHZNA KHEJN. YBH NER CYNLVAT SLASH'EM EKGRAQRQ BA N CHOYVP FREIRE. IA GUR IREL ENER PNFR GUNG LBHE CERIVBHF TNZR PENFURQ OL FRAQVAT LBH ONPX GB GUR QTNZRYNHAPU FPERRA, CYRNFR PBAGNPG GUR FREIRE NQZVAVFGENGBE SBE N ERFGBER. PNAVPF NAQ FRTSNHYGF NERA'G GUR RAQ BS GUR JBEYQ - VA EBHTUYL 99% BS NYY PNFRF, GURFR PNA OR ERFGBERQ VAGB N JBEXVAT FNIRTNZR SVYR. HNIR SHA CYNLVAT! YBH PNA SVAQ ZR NAQ BGURE CYNLREF BA GUR IRC PUNAARY #FYNFURZRKGRAQRQ BE #RZ.FYNFURZ.ZR BA FERRABQR. IS LBH ARRQ TNZRCYNL URYC, FCBVYREF BE BGURE VASBEZNGVBA, OR FHER GB WBVA NAQ I'YY TYNQYL TVIR LBH UVAGF BA UBJ GB CYNL! :-) --AZL TUR ZBBA VF JNAVAT GBAVTUG. JHARGUNPX VF EHAAVAT! PYRNFR ERSRE GB WHARGUNPX.ARG SBE ZBER VASBEZNGVBA. GVIR VG LBHE ORFG FUBG, NAQ GEL GB FPBER NF ZNAL GEBCUVRF NF LBH PNA! GBBQ YHPX! HM߯ERPœÙœ UAXABJA PBZZNAQ ' '. (3x) # RRNYYL DHVG [LRF/AB]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: double attacks You could not have this property intrinsically: see invisible Scroll identification only worked 100 times out of 173 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 57 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 64% chance Book drop chance was reduced to 91% Scroll drop chance was reduced to 82% Ring drop chance was reduced to 58% Wand drop chance was reduced to 97% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 11% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 13) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28400 Monster spawn increase reached its maximum at turn 56108 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 152694 The monster class that cannot be genocided was nymph The monster class that was spawned more often: golem (freq bonus 4) The monster species that spawned more often: siena patch (freq bonus 36) The monster species that spawned more often: sticky colony (freq bonus 18) The monster species that spawned more often: steam drill (freq bonus 24) The monster species that spawned more often: spike piercer (freq bonus 40) The monster species that spawned more often: undead prostitute (freq bonus 6) The monster species that spawned more often: Njusha (freq bonus 36) The monster species that spawned more often: pale draconian (freq bonus 6) The monster species that spawned more often: moose (freq bonus 32) The monster species that spawned more often: gravity warp patch (freq bonus 5) The monster species that spawned more often: karmic lizard (freq bonus 45) The monster species that spawned more often: acid vortex (freq bonus 15) The monster species that spawned more often: stalking grandmaster lichen (freq bonus 14) The monster species that spawned more often: great shimmering dragon (freq bonus 30) The monster species that spawned more often: eldritch growth (freq bonus 84) The monster species that spawned more often: pony (freq bonus 60) The monster species that spawned more often: sewer viper (freq bonus 12) The monster species that spawned more often: flareon (freq bonus 9) The monster species that spawned more often: %s-$$$-NIX (freq bonus 15) The monster species that spawned more often: gigaload turret (freq bonus 18) The monster species that spawned more often: lord of change (freq bonus 108) The monster trait that was more common: monsters that count as lord (freq bonus 4) The monster trait that was more common: monsters that mew (freq bonus 6) The monster trait that was more common: joke monsters (freq bonus 2) The monster species that never randomly spawned: hell bride The monster species that never randomly spawned: dark girl The monster species that never randomly spawned: scream archer The monster species that never randomly spawned: radiant spore The monster species that never randomly spawned: bloodsucker The monster species that never randomly spawned: extremely annoying fish The monster species that never randomly spawned: rhaumbusun The monster species that never randomly spawned: bone mage The monster species that never randomly spawned: Celeborn The monster species that never randomly spawned: lava blob The RNG hath decreed that this item was never generated: consort's suit (loud foppish suit) The RNG hath decreed that this item was never generated: droven dagger (obsidian dagger) The RNG hath decreed that this item was never generated: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was never generated: cure wounds (yerba mate) The RNG hath decreed that this item was never generated: detect unseen (violet) The RNG hath decreed that this item was never generated: platinum saber ((null)) The RNG hath decreed that this item was never generated: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was never generated: insect squasher ((null)) The RNG hath decreed that this item was never generated: color cone (conical hat) The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 6) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 19) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 30) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 5) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 87) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 6) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 5) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 6) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 7) The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 9) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 2) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 6) The RNG hath decreed that this item was always generated cursed: green mate (St.John's Wort) The RNG hath decreed that this item was always generated cursed: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was always generated cursed: elements (multi-hued) The RNG hath decreed that this item was always generated cursed: randomized helmet (RNG helmet) The RNG hath decreed that this item was always generated cursed: chemistry space axe ((null)) The RNG hath decreed that this item was always generated cursed: elongated stone (gray) The RNG hath decreed that this item was always generated cursed: magic banana ((null)) The RNG hath decreed that this item was always generated cursed: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was always generated cursed: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was always generated cursed: cloak of drain life (colorless cloak) The RNG hath decreed that this trap was always invisible: glyph of summoning The RNG hath decreed that this trap was generated more often: highlevel trap (freq bonus 2) Next attribute increase check would have come at turn 2324 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You had the speed bug. (0) You had the following problem: A rot13 cypher had been activated for lowercase letters. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Only one color of checkerboard tiles is ever visible at any given time. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You were subjected to random bad effects (0) You had the following problem: Altars malfunction whenever you try to use them (0) You were in a ghost world (0) You were prevented from having telepathy (0) You were prevented from having double attacks (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Lorskel The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (150) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (starwars cloak) momhat (spired helmet) scaler mittens (slit gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (plateau boots) Scrolls scroll of destroy armor (YIK MECH SHEGOTH) scroll of taming (WINDOWS 10 SHOULD BE RENAMED TO WINDOWS DOESNTWORK) scroll of trap detection (WIR MUESSEN MIT DIESEN KETZERN ABRECHNEN) scroll of boss companion (BITING WITH COOL TUSK MAYBE FREEZED) scroll of relocation (BLOW FLOWER VIOLENT AROUND) scroll of repair item (TRAETOR HORIGO) scroll of healing (EDO MATIESTO) scroll of mana (FRINDS ELF ATTACK) scroll of phase door (SENIL LELLARAP) scroll of standard id (KRUIEMEDISYNE) scroll of cure (MAPIRO MAHAMA DIROMAT) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Kurwa...