BSOD2, neutral female human Kurwa ----- ...| |...| |@..| |..(| ...| -.--- [BSOD2 the Cheap Sex Slave] St15 Dx8 Co7 In13 Wi5 Ch11 KurHumFemNeu+YBD S0 Dlvl:1 $0 HP17(17) Pw8(8) AC-12 Xp1/0 Wt106/1200 T1 Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a neutral female nastinator problematic windinhabitant human Kurwa. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command '^J'. # (2x) Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: quad attacks You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 214 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 7 Musable item generation frequency had a negative bias of 26% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 78% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: knife (turn 51) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15530 Monster spawn increase reached its maximum at turn 57959 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 88256 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 4) The monster species that spawned more often: pisaca (freq bonus 21) The monster species that spawned more often: Olog-hai spellcaster (freq bonus 24) The monster species that spawned more often: teasing nymph (freq bonus 16) The monster species that spawned more often: undead shapeshifter (freq bonus 8) The monster species that spawned more often: yellow starlit sky (freq bonus 14) The monster species that spawned more often: falling growth (freq bonus 84) The monster species that spawned more often: frenzytaur (freq bonus 15) The monster species that spawned more often: babau (freq bonus 6) The monster species that spawned more often: wind mushroom (freq bonus 32) The monster species that spawned more often: steel beetle (freq bonus 27) The monster species that spawned more often: crypt thing (freq bonus 12) The monster species that spawned more often: mana stalk (freq bonus 30) The monster species that spawned more often: Lea (freq bonus 6) The monster species that spawned more often: ass birth child (freq bonus 20) The monster species that spawned more often: leocentaur ruler (freq bonus 36) The monster species that spawned more often: Sebastian (freq bonus 6) The monster species that spawned more often: gray wolf (freq bonus 30) The monster species that spawned more often: undead erdrick (freq bonus 42) The monster species that spawned more often: devil's snare (freq bonus 36) The monster species that spawned more often: inficated one (freq bonus 11) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 4) The monster trait that was more common: monsters that count as animals (freq bonus 2) The monster trait that was more common: monsters that count as minion (freq bonus 6) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 2) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 1) The monster species that never randomly spawned: tear warp fungus The monster species that never randomly spawned: hole warp fungus The monster species that never randomly spawned: red light The monster species that never randomly spawned: rubber gum monster The monster species that never randomly spawned: mountain moogle The monster species that never randomly spawned: imba water elemental The monster species that never randomly spawned: legs of the unknown god The monster species that never randomly spawned: Patricia's steel-capped sandal The monster species that never randomly spawned: dagger turret The monster species that never randomly spawned: shrub thorn The RNG hath decreed that this item was never generated: boots of displacement (hugging boots) The RNG hath decreed that this item was never generated: muting helm (covered helmet) The RNG hath decreed that this item was never generated: down level (silvervine) The RNG hath decreed that this item was never generated: shoulder rings (strange rings) The RNG hath decreed that this item was never generated: unfindable stone (gray) The RNG hath decreed that this item was never generated: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was never generated: plow ((null)) The RNG hath decreed that this item was never generated: scourge ((null)) The RNG hath decreed that this item was never generated: fumbling (hallucinating) The RNG hath decreed that this item was never generated: amulet of anti experience (ringwraith) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 4) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 35) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 12) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 49) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 78) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 5) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 8) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 10) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 5) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 12) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 7) The RNG hath decreed that this item was always generated cursed: crystal boots (glass boots) The RNG hath decreed that this item was always generated cursed: inertia control (crashy) The RNG hath decreed that this item was always generated cursed: cure numbness (opaque) The RNG hath decreed that this item was always generated cursed: paralysis (emerald) The RNG hath decreed that this item was always generated cursed: thorns (crepuscle) The RNG hath decreed that this item was always generated cursed: otama ((null)) The RNG hath decreed that this item was always generated cursed: acid sphere (corroded) The RNG hath decreed that this item was always generated cursed: emerald (green) The RNG hath decreed that this item was always generated cursed: cancellation (sparkly) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this trap was always invisible: ceiling collapse trap The RNG hath decreed that this trap was generated more often: banana trap (freq bonus 4) Next attribute increase check would have come at turn 483 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: You will be forced to equip evil artifacts. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: The game lags. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You had the following problem: Reading spellbooks confused you. (0) You were in a ghost world (0) You had the following problem: Dropping items causes them to autocurse. (0) You were prevented from having drain resistance (0) You were prevented from having quad attacks (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Lorskel The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (226) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (living cloak) momhat (space helmet) scaler mittens (fatal gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (calf-leather sandals) Scrolls scroll of destroy armor (BANDARCHOR GO HOME) scroll of taming (XUS MODA) scroll of trap detection (FUS RO DAH) scroll of boss companion (ATTACK WITH NUGGEL DEFENCE FALL) scroll of relocation (BOOBIE BLITZ) scroll of repair item (ELF IS DOUBLEQUICKER WHEN RAIN) scroll of healing (YASDORIAN TEAMSPLAT ELITE SPYING ACADEMY) scroll of mana (WELCOME TO THE ASTRAL PLANE) scroll of phase door (JUBILEX HAS A SAVEGAME CORRUPTION SPIT ATTACK IN GRUNTHACK) scroll of standard id (MORE IS MORE) scroll of cure (HARDCORE AUTISTS PLAY RODNEYAN GLADIATOR LOSTSOULS) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Kurwa...