BSOD2, neutral female human Kurwa ------ |....| |.@./+ ---.-- I I I [BSOD2 the Cheap Sex Slave] St15 Dx6 Co13 In8 Wi4 Ch17 KurHumFemNeu+YBD S0 Dlvl:1 $0 HP17(17) Pw8(8) AC-5 Xp1/0 Wt106/1500 T1 Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a neutral female nastinator problematic windinhabitant human Kurwa. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! ©#$xÈÇ MË ¤4* # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: flying You could not have this property intrinsically: see invisible Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 191 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 48% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 88% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 16% Potion drop chance was reduced to 89% The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: shield (turn 38) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19558 Monster spawn increase reached its maximum at turn 136205 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 594562 The monster class that cannot be genocided was nymph The monster class that was spawned more often: gremlin (freq bonus 2) The monster color that was spawned more often: yellow (freq bonus 4) The monster species that spawned more often: Ruggo the Gnome King (freq bonus 27) The monster species that spawned more often: The Invisible Man (freq bonus 4) The monster species that spawned more often: wereboar (freq bonus 8) The monster species that spawned more often: Carina's profiled combat boot (freq bonus 15) The monster species that spawned more often: lady freeze (freq bonus 6) The monster species that spawned more often: error devil (freq bonus 6) The monster species that spawned more often: lethe stalk (freq bonus 3) The monster species that spawned more often: dear deer lady (freq bonus 12) The monster species that spawned more often: bit (freq bonus 24) The monster species that spawned more often: pitchblack dragon (freq bonus 15) The monster species that spawned more often: abnormal mold (freq bonus 12) The monster species that spawned more often: green gatekeeper (freq bonus 72) The monster species that spawned more often: legion devil soldier (freq bonus 10) The monster species that spawned more often: scaly horror (freq bonus 54) The monster species that spawned more often: great terror wyrm (freq bonus 5) The monster species that spawned more often: dull force patch (freq bonus 36) The monster species that spawned more often: large harpy (freq bonus 18) The monster species that spawned more often: Felix (freq bonus 16) The monster species that spawned more often: weregiant (freq bonus 7) The monster species that spawned more often: hole mold (freq bonus 6) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 4) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 3) The monster species that never randomly spawned: weredraconian The monster species that never randomly spawned: tunnel spider The monster species that never randomly spawned: nether worm mass The monster species that never randomly spawned: tome of destruction The monster species that never randomly spawned: eastern tengu The monster species that never randomly spawned: giant venus flytrap The monster species that never randomly spawned: train The monster species that never randomly spawned: hole warp patch The monster species that never randomly spawned: ghoulish soul The monster species that never randomly spawned: groper The monster class that always generated with extra speed: angelic being The RNG hath decreed that this item was never generated: curse items (fake) The RNG hath decreed that this item was never generated: highlevel stone (gray) The RNG hath decreed that this item was never generated: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was never generated: call the elements (perpetual) The RNG hath decreed that this item was never generated: disintegration beam (fuzzy) The RNG hath decreed that this item was never generated: summon undead (NO SPACE) The RNG hath decreed that this item was never generated: chemistry (brand-new) The RNG hath decreed that this item was never generated: floatcloak (levuntation cloak) The RNG hath decreed that this item was never generated: tunnelization (threatening) The RNG hath decreed that this item was never generated: ESP (muddy) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 595) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 15) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 9) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 49) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 6) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 7) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 5) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 3) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 7) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 5) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 8) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 6) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 4) The RNG hath decreed that this item was always generated cursed: increase accuracy (clay) The RNG hath decreed that this item was always generated cursed: scaling stone (gray) The RNG hath decreed that this item was always generated cursed: brass lantern ((null)) The RNG hath decreed that this item was always generated cursed: amulet of warp dimension (hazy) The RNG hath decreed that this item was always generated cursed: stun self (trembling) The RNG hath decreed that this item was always generated cursed: auto shotgun ((null)) The RNG hath decreed that this item was always generated cursed: aggravate monster (grating) The RNG hath decreed that this item was always generated cursed: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was always generated cursed: amulet of blindness (radiant) The RNG hath decreed that this item was always generated cursed: elongated stone (gray) The RNG hath decreed that this trap was always invisible: glyph of animation The RNG hath decreed that this trap was generated more often: nakedness trap (freq bonus 14) Next attribute increase check would have come at turn 408 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the speed bug. (0) You had blood mana. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: If you equip enchanted weapons, armor or rings, their enchantment value decreases. (0) You had the following problem: Your pokedex doesn't work. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: The game will spawn fake invisible monster markers. (0) You had the following problem: Your spells became red. (0) You were in a ghost world (0) You were going to listen to random rumors You were prevented from having flying (0) You were prevented from having reflection (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Lorskel The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (593) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (boxing gown) momhat (knowledgeable helmet) scaler mittens (slippery gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (buffalo boots) Scrolls scroll of destroy armor (KIRJE) scroll of taming (ABABILA) scroll of trap detection (POKE MONGO) scroll of boss companion (POMPA KULIT SEKSI NYAETA SEKSI ALATAN KURING NYEBUTKEUN ETA SEKSI) scroll of relocation (NNEGI WU AKWUNA NNAGI WU ONYE OHI) scroll of repair item (ENSSNAKE F FIGHTAH) scroll of healing (DAMN IT) scroll of mana (I AM VERY DISGUSTED WITH THE TRASHY MAN) scroll of phase door (V SOVETSKOY ROSSII GENERATOR SLUCHAYNYKH CHISEL NENAVIDIT VAS) scroll of standard id (VERR YED HORRE) scroll of cure (BLESSED GENOCIDE) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Kurwa...