BSOD2, neutral female human Kurwa ----------- |.........| |........@| ..........| -------.--- [BSOD2 the Cheap Sex Slave] St16 Dx8 Co13 In9 Wi3 Ch12 KurHumFemNeu+YBD S0 Dlvl:1 $0 HP17(17) Pw8(8) AC-10 Xp1/0 Wt106/1550 T10 Latest messages ­#tàhÿjÊÆ‡]k2ëÌÛ You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! It is killed! Unknown command ' '. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: telepathy You could not have this property intrinsically: petrification resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 26 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 82% chance Book drop chance was reduced to 92% Scroll drop chance was reduced to 67% Ring drop chance was reduced to 84% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 65% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: axe (turn 151) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40654 Monster spawn increase reached its maximum at turn 81792 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 76508 The monster class that cannot be genocided was elemental The monster class that was spawned more often: piercer (freq bonus 16) The monster species that spawned more often: kurwa (freq bonus 20) The monster species that spawned more often: twenty-headed hydra (freq bonus 144) The monster species that spawned more often: elder fire elemental (freq bonus 63) The monster species that spawned more often: inka lady (freq bonus 54) The monster species that spawned more often: magic book mimic (freq bonus 126) The monster species that spawned more often: shadow creature of Fiona (freq bonus 76) The monster species that spawned more often: hell clan (freq bonus 36) The monster species that spawned more often: gigantic twen (freq bonus 102) The monster species that spawned more often: Nina (freq bonus 18) The monster species that spawned more often: reaper mushroom (freq bonus 18) The monster species that spawned more often: Steel Angel (freq bonus 54) The monster species that spawned more often: Antimatter Kommissioner (freq bonus 102) The monster species that spawned more often: Su-Dic (freq bonus 54) The monster species that spawned more often: mummified king (freq bonus 432) The monster species that spawned more often: kobold digger (freq bonus 38) The monster species that spawned more often: legged whale (freq bonus 114) The monster species that spawned more often: Klara (freq bonus 132) The monster species that spawned more often: fake mold (freq bonus 36) The monster species that spawned more often: Johanetta's winter boot (freq bonus 19) The monster species that spawned more often: cold bear (freq bonus 80) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 2) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 1) The monster trait that was more common: monsters that can fly (freq bonus 4) The monster trait that was more common: monsters that have passive attacks (freq bonus 6) The monster trait that was more common: monsters that have hug attacks (freq bonus 4) The monster trait that was more common: monsters that love to collect gold (freq bonus 1) The monster trait that was more common: monsters that love to collect gold (freq bonus 12) The monster trait that was more common: monsters of large size (freq bonus 4) The monster species that never randomly spawned: giant group mimic The monster species that never randomly spawned: dwarf king The monster species that never randomly spawned: Baalphegor The monster species that never randomly spawned: flying stone giant The monster species that never randomly spawned: penitent The monster species that never randomly spawned: stairway to heaven The monster species that never randomly spawned: Uniform Katcher The monster species that never randomly spawned: undead dragon The monster species that never randomly spawned: giant fire ant The monster species that never randomly spawned: gnome academic The RNG hath decreed that this item was never generated: dimness (viva) The RNG hath decreed that this item was never generated: sinful heels (red sneakers) The RNG hath decreed that this item was never generated: purple dragon scale mail ((null)) The RNG hath decreed that this item was never generated: extra healing (puce) The RNG hath decreed that this item was never generated: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was never generated: amulet of premature death (deadly) The RNG hath decreed that this item was never generated: commander gloves (light gloves) The RNG hath decreed that this item was never generated: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was never generated: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was never generated: hugging boot ((null)) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 12) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 21) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 38) The RNG hath decreed that this item was generated more often: flogger ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 5) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 69) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 8) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 7) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 8) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 14) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 6) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 4) The RNG hath decreed that this item was always generated cursed: metal club (heavy club) The RNG hath decreed that this item was always generated cursed: prehistoric boots (castlevania boots) The RNG hath decreed that this item was always generated cursed: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was always generated cursed: noble's dress (armored black dress) The RNG hath decreed that this item was always generated cursed: amulet of depetrify (charmed) The RNG hath decreed that this item was always generated cursed: bugle ((null)) The RNG hath decreed that this item was always generated cursed: enlighten (faded) The RNG hath decreed that this item was always generated cursed: nonsacred stone (gray) The RNG hath decreed that this item was always generated cursed: suguhanoken ((null)) The RNG hath decreed that this item was always generated cursed: egostone (gray) The RNG hath decreed that this trap was always invisible: nexus trap The RNG hath decreed that this trap was generated more often: flooding trap (freq bonus 3) Next attribute increase check would have come at turn 1088 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the speed bug. (0) You had the following problem: There was not enough memory to create an inventory window. (0) You had the following problem: All actions take turns. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: The game won't tell you exactly how much damage an attack does. (0) You had the following problem: Your spells became red. (0) You had the following problem: Monsters always spawned with egotypes. (0) You were in a ghost world (0) You were getting your ascension turn limit reduced whenever you take damage (0) You were prevented from having telepathy (0) You were prevented from having clairvoyance (0) Your chance to block was 0% You had 1491 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Lorskel The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (262) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (mysterious cloak) momhat (weeping helmet) scaler mittens (grey-shaded gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (velcro sandals) Scrolls scroll of destroy armor (WET WITH WATER) scroll of taming (ENO OWT EERHT) scroll of trap detection (PEDULI SING JALMO SIMBOL PANGAN) scroll of boss companion (COMBATDEPTH LAB CORRODE) scroll of relocation (REDUC ENEMY POWER BY COQUETRY) scroll of repair item (ACHAT SHTAYIM SHALOSH) scroll of healing (WUEICHWUEICH WUEICHWUEICH) scroll of mana (LAM EQUENUS) scroll of phase door (ATTACKED SMAE TYPE BY STRANGED WAVE) scroll of standard id (PENIS MASTURBATION) scroll of cure (KINUESILI STATION) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (21 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Kurwa...