BSOD2, neutral female human Kurwa .-.- ---/..--- +.@.....+ |...$...| ........| |.......| ---...--- ---- [BSOD2 the Cheap Sex Slave] St6 Dx8 Co7 In9 Wi3 Ch13 KurHumFemNeu+YBD S0 Dlvl:1 $0 HP17(17) Pw8(8) AC-9 Xp1/0 Wt106/750 T1 Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a neutral female nastinator problematic windinhabitant human Kurwa. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! NT(O Unknown command ' '. (7x) # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: hallu party You could not have this property intrinsically: sickness resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 83 Gem identification only worked 100 times out of 113 Tool identification only worked 5 times out of 20 Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 28% Ring drop chance was reduced to 81% Potion drop chance was reduced to 82% Concealing monsters were spawned underneath items 67% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: occult spells (turn 7) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26308 Monster spawn increase reached its maximum at turn 57138 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2075256 The monster class that cannot be genocided was (null) The monster class that was spawned more often: jabberwock (freq bonus 1) The monster species that spawned more often: abnormal warp patch (freq bonus 4) The monster species that spawned more often: blemmye (freq bonus 18) The monster species that spawned more often: death quasit (freq bonus 4) The monster species that spawned more often: acidic warp fungus (freq bonus 6) The monster species that spawned more often: great wyrm of elements (freq bonus 6) The monster species that spawned more often: alpha pussy (freq bonus 6) The monster species that spawned more often: drow subordinate (freq bonus 8) The monster species that spawned more often: adult red dragon (freq bonus 30) The monster species that spawned more often: Detective Katcher (freq bonus 6) The monster species that spawned more often: nondescript warp patch (freq bonus 21) The monster species that spawned more often: plateau girl (freq bonus 6) The monster species that spawned more often: high dwarven lord (freq bonus 16) The monster species that spawned more often: insurmountable growth (freq bonus 10) The monster species that spawned more often: gatsu (freq bonus 9) The monster species that spawned more often: soft warp patch (freq bonus 6) The monster species that spawned more often: gremlin deathsucker (freq bonus 36) The monster species that spawned more often: Lea (freq bonus 6) The monster species that spawned more often: coyote (freq bonus 8) The monster species that spawned more often: Amelje's sandal (freq bonus 9) The monster species that spawned more often: turned one (freq bonus 18) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 3) The monster trait that was more common: monsters that revive after death (freq bonus 1) The monster trait that was more common: monsters that wait for you to come (freq bonus 4) The monster trait that was more common: monsters that gurgle (freq bonus 4) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 2) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 1) The monster trait that was more common: monsters that count as bats (freq bonus 2) The monster trait that was more common: monsters that wander randomly (freq bonus 2) The monster trait that was more common: monsters that buzz (freq bonus 1) The monster species that never randomly spawned: crater mushroom The monster species that never randomly spawned: yellow patch The monster species that never randomly spawned: stone ooze The monster species that never randomly spawned: spiny The monster species that never randomly spawned: nasty laser The monster species that never randomly spawned: king cobra The monster species that never randomly spawned: undead templar The monster species that never randomly spawned: forsaken girl The monster species that never randomly spawned: hungry dead The monster species that never randomly spawned: bright white patch The RNG hath decreed that this item was never generated: cure freeze (snowy) The RNG hath decreed that this item was never generated: lava (red-hot) The RNG hath decreed that this item was never generated: embossed plate mail ((null)) The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was never generated: hiding (hidden tea) The RNG hath decreed that this item was never generated: mage plate mail ((null)) The RNG hath decreed that this item was never generated: fire stick ((null)) The RNG hath decreed that this item was never generated: lagging (delayed) The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was never generated: leather saddle (saddle) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 6) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 14) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 64) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 22) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 61) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 11) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 5) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 8) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 9) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 13) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 7) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 10) The RNG hath decreed that this item was always generated cursed: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was always generated cursed: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was always generated cursed: multibeam (eternal) The RNG hath decreed that this item was always generated cursed: lootcut stone (gray) The RNG hath decreed that this item was always generated cursed: paralysis (automatic) The RNG hath decreed that this item was always generated cursed: wedged little-girl sandal ((null)) The RNG hath decreed that this item was always generated cursed: apophyllite (teal) The RNG hath decreed that this item was always generated cursed: weak sight stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of polymorph (changing cloak) The RNG hath decreed that this item was always generated cursed: heap stone (gray) The RNG hath decreed that this trap was always invisible: starvation trap The RNG hath decreed that this trap was generated more often: falling tub trap (freq bonus 13) Next attribute increase check would have come at turn 1297 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had the speed bug. (0) You had the following problem: An auto destruct mechanism was initiated. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: All monsters look the same and you can't tell them apart. (0) You had the following problem: Your spells became red. (0) You had the following problem: Staircases were disconnected. (0) You were in a ghost world (0) You had the following problem: Pets hate you with a fiery passion. (0) You were prevented from having magic resistance (0) You were prevented from hallu partying (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Lorskel The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (150) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (second-hand cloak) momhat (gray helmet) scaler mittens (digger gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (side gore boots) Scrolls scroll of destroy armor (ID 9739285327 INFO CRYPTEDFILES BIZ) scroll of taming (NHQDB IS ACTUALLY KERIOQDB) scroll of trap detection (M7M6YU) scroll of boss companion (HFR GUR SBEPR YHXR) scroll of relocation (SUKI TOKIMEKI TO KISS) scroll of repair item (DEAR FIQ IM SORRY TO SAY IT BUT YOUR WAND BALANCE PATCH SUCKS) scroll of healing (THARR) scroll of mana (HI GUYS IM ON MY TABLETTEN) scroll of phase door (SHIN KICK OF LOVE) scroll of standard id (TSVETOCHNYYE SHORTY I LEY) scroll of cure (SCATTER TO CAUSE ENEMY TO EXPLODE IF F-STUNT) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Kurwa...