BSOD2, neutral female human Kurwa ------------ |..........| |........%.| |....$@..... |{.....{...| ------------ [BSOD2 the Cheap Sex Slave] St9 Dx11 Co12 In8 Wi5 Ch15 KurHumFemNeu+YBD S0 Dlvl:1 $0 HP17(17) Pw8(8) AC-13 Xp1/0 T1 Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a neutral female nastinator problematic windinhabitant human Kurwa. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy siњ&v Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command ' '. (4x) # You don't have anything to drink. Unknown command ' '. (3x) # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: poison resistance You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 159 Potion identification only worked 3 times out of 17 Ring identification only worked 4 times out of 19 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 107 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 92% Wand drop chance was reduced to 75% Amulet drop chance was reduced to 24% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: body armor (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21503 Monster spawn increase reached its maximum at turn 121253 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 745120 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: piece of food (freq bonus 3) The monster color that was spawned more often: gray (freq bonus 4) The monster species that spawned more often: shock hound (freq bonus 8) The monster species that spawned more often: dude who thinks he's cool (freq bonus 10) The monster species that spawned more often: cooshoo (freq bonus 24) The monster species that spawned more often: venom colony lichen (freq bonus 12) The monster species that spawned more often: wizard (freq bonus 7) The monster species that spawned more often: real force fungus (freq bonus 20) The monster species that spawned more often: blue-red fungus (freq bonus 30) The monster species that spawned more often: gigantic blob (freq bonus 120) The monster species that spawned more often: chemical bug (freq bonus 24) The monster species that spawned more often: baby tatzelworm (freq bonus 10) The monster species that spawned more often: The disgusting smoker friend of Marie (freq bonus 12) The monster species that spawned more often: Zoth-Ommog (freq bonus 5) The monster species that spawned more often: translucent colony (freq bonus 48) The monster species that spawned more often: golden spore (freq bonus 30) The monster species that spawned more often: type of ice block (freq bonus 30) The monster species that spawned more often: sea man (freq bonus 60) The monster species that spawned more often: shooter turret (freq bonus 8) The monster species that spawned more often: karmic lizard (freq bonus 15) The monster species that spawned more often: tasloi lookout (freq bonus 10) The monster species that spawned more often: great psychic dragon (freq bonus 4) The monster trait that was more common: monsters that roar (freq bonus 2) The monster trait that was more common: monsters that have no head (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 1) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 1) The monster trait that was more common: monsters that walk through walls (freq bonus 1) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 4) The monster trait that was more common: monsters that count as human (freq bonus 2) The monster trait that was more common: monsters that conceal under items (freq bonus 4) The monster trait that was more common: monsters that are unsolid (freq bonus 12) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 1) The monster species that never randomly spawned: 6j˚8Q The monster species that never randomly spawned: unseen servant The monster species that never randomly spawned: desert prick The monster species that never randomly spawned: High-elf The monster species that never randomly spawned: deceiving force patch The monster species that never randomly spawned: fat lady The monster species that never randomly spawned: horn drill turret The monster species that never randomly spawned: poring The monster species that never randomly spawned: blink mold The monster species that never randomly spawned: hungry mushroom The RNG hath decreed that this item was never generated: impact staff ((null)) The RNG hath decreed that this item was never generated: war hat (wide metal helm) The RNG hath decreed that this item was never generated: tallow candle (candle) The RNG hath decreed that this item was never generated: amulet of magical breathing (octagonal) The RNG hath decreed that this item was never generated: andalusite (radiant) The RNG hath decreed that this item was never generated: iron prison (convicted) The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was never generated: fixing (complete) The RNG hath decreed that this item was never generated: sentou ((null)) The RNG hath decreed that this item was never generated: rifle ((null)) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 38) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 12) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 14) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 10) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 36) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: oldest staff ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 9) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 10) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 17) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 7) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 84) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 39) The RNG hath decreed that this item was always generated cursed: secretion dagger ((null)) The RNG hath decreed that this item was always generated cursed: reinforced mace ((null)) The RNG hath decreed that this item was always generated cursed: hoe sable ((null)) The RNG hath decreed that this item was always generated cursed: amulet of vulnerability (eating) The RNG hath decreed that this item was always generated cursed: quasimodular boots (femmy boots) The RNG hath decreed that this item was always generated cursed: dioptase (radiant) The RNG hath decreed that this item was always generated cursed: stone of thirst (gray) The RNG hath decreed that this item was always generated cursed: boots of safeguard (orange boots) The RNG hath decreed that this item was always generated cursed: secret attack stone (gray) The RNG hath decreed that this item was always generated cursed: pasta ((null)) The RNG hath decreed that this trap was always invisible: freezing trap The RNG hath decreed that this trap was generated more often: ventilator (freq bonus 8) Next attribute increase check would have come at turn 117 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the speed bug. (0) You had the following problem: You could not move diagonally. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: You can't see your carry capacity or the weight of items. (0) You had the following problem: Your spells became red. (0) You were subjected to random bad effects (0) You were in a ghost world (0) You were short-sighted (0) You were prevented from having poison resistance (0) You were prevented from having phasing (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Lorskel The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (1152) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (stone cloak) momhat (celtic helmet) scaler mittens (polnish gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (clunky heels) Scrolls scroll of destroy armor (DEF STAND PROTECT THE ATTACK LOWED IS HARSH) scroll of taming (AKU WIS ENTUK WONG SAIKI PANCENE CUKUP SAKA IKU) scroll of trap detection (DOUBTFUL BRUSH BUNDLE) scroll of boss companion (INTRUDER ALERT) scroll of relocation (01DOTE) scroll of repair item (KAPOW) scroll of healing (KIRJE) scroll of mana (GENIE STUNT IS MORE POWER) scroll of phase door (MAKE THE PRIZE TWICE USED) scroll of standard id (RAGE CAN ADD POWER) scroll of cure (MAMPIFANDRAY SELA) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Kurwa...