BSOD2, neutral female human Kurwa ----------- |.......... |.........| |....@.$... ------+---- [BSOD2 the Cheap Sex Slave] St6 Dx8 Co7 In8 Wi4 Ch11 KurHumFemNeu+YBD S0 Dlvl:1 $0 HP17(17) Pw8(8) AC-12 Xp1/0 Wt106/750 T1 Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a neutral female nastinator problematic windinhabitant human Kurwa. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Ã  t¤ ½1 The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command ' '. (3x) ÏÂ&D× Unknown command ' '. ÁË # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: jumping You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 102 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 19 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 123 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 72% chance Ring drop chance was reduced to 80% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: lance The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 8) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61545 Monster spawn increase reached its maximum at turn 75254 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 272550 The monster class that cannot be genocided was blob The monster class that was spawned more often: vortex (freq bonus 1) The monster species that spawned more often: shadow recluse (freq bonus 8) The monster species that spawned more often: undead justice keeper (freq bonus 12) The monster species that spawned more often: dreadblossom swarm (freq bonus 12) The monster species that spawned more often: Katzou (freq bonus 24) The monster species that spawned more often: poison creeper (freq bonus 15) The monster species that spawned more often: real devilfish (freq bonus 15) The monster species that spawned more often: thematic astral elemental (freq bonus 5) The monster species that spawned more often: void spore (freq bonus 9) The monster species that spawned more often: giant ochre jellyfish (freq bonus 6) The monster species that spawned more often: porter army ant (freq bonus 4) The monster species that spawned more often: brigand (freq bonus 4) The monster species that spawned more often: stone demon (freq bonus 2) The monster species that spawned more often: ninetales (freq bonus 12) The monster species that spawned more often: tree spore (freq bonus 96) The monster species that spawned more often: helpful squirrel (freq bonus 6) The monster species that spawned more often: buzzy beetle (freq bonus 21) The monster species that spawned more often: undead jester (freq bonus 20) The monster species that spawned more often: light green sentai (freq bonus 32) The monster species that spawned more often: Mister Admonisher (freq bonus 2) The monster species that spawned more often: undead chevalier (freq bonus 6) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 1) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 1) The monster species that never randomly spawned: monkey The monster species that never randomly spawned: boot girl The monster species that never randomly spawned: giant fruit fly The monster species that never randomly spawned: giant epidote dragonfly The monster species that never randomly spawned: deep gnome The monster species that never randomly spawned: cacodemon The monster species that never randomly spawned: blue eyes white dragon The monster species that never randomly spawned: kabuki mono The monster species that never randomly spawned: stone growth The monster species that never randomly spawned: Jens The RNG hath decreed that this item was never generated: nether beam (crashbug) The RNG hath decreed that this item was never generated: silk mail ((null)) The RNG hath decreed that this item was never generated: banishing fear (voluminous) The RNG hath decreed that this item was never generated: gain level (leveled) The RNG hath decreed that this item was never generated: slice of pizza ((null)) The RNG hath decreed that this item was never generated: captcha stone (gray) The RNG hath decreed that this item was never generated: boots of acid resistance (buckled boots) The RNG hath decreed that this item was never generated: stun monster (shivering) The RNG hath decreed that this item was never generated: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was never generated: detect unseen (violet) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 13) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 14) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 13) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 5) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 54) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 4) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 4) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 5) The RNG hath decreed that this item was always generated cursed: helmet of undead warning (dark helmet) The RNG hath decreed that this item was always generated cursed: bunny ear (headpiece) The RNG hath decreed that this item was always generated cursed: cornuthaum (conical hat) The RNG hath decreed that this item was always generated cursed: disenchantment stone (gray) The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: batarang ((null)) The RNG hath decreed that this item was always generated cursed: apple ((null)) The RNG hath decreed that this item was always generated cursed: inka leash (leash) The RNG hath decreed that this item was always generated cursed: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm) The RNG hath decreed that this trap was always invisible: sleeping gas trap The RNG hath decreed that this trap was generated more often: muteness trap (freq bonus 12) Next attribute increase check would have come at turn 718 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the speed bug. (0) You had the following problem: You lost spells. (0) You had the following problem: Your inventory gradually filled up with cursed items. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Monsters always spawn hostile. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Walls are blue, and walking into them hurts you. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You had the risk of temporarily losing intrinsics (0) You were not going to get corpses from defeated enemies (0) You were in a ghost world (0) You were prevented from having jumping (0) You were prevented from having slow digestion (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Lorskel The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (192) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (angband cloak) momhat (yellow helmet) scaler mittens (fighting gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (fleecy boots) Scrolls scroll of destroy armor (OXHE SRIAN) scroll of taming (CRITICAL HIT) scroll of trap detection (KNIRHS YMEV OLI) scroll of boss companion (NOU LEO ZOU JE NOG STEEDS BLEEF HOMIES MET ONS) scroll of relocation (WUEICHWUEICH WUEICHWUEICH) scroll of repair item (PUTO FER LO) scroll of healing (IDNUM AIROLG TISNART CIS) scroll of mana (LAD OS GA TIL CITADELLET) scroll of phase door (DEHARK A SONE BHELL) scroll of standard id (JUBILEX HAS A SAVEGAME CORRUPTION SPIT ATTACK IN GRUNTHACK) scroll of cure (MAYBE GIVE FELLOW THE PROP) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Kurwa...