BSOD2, neutral female human Kurwa ------------ |....)*....| |@*........| |..........| |..........| ------------ [BSOD2 the Cheap Sex Slave] St10 Dx7 Co7 In8 Wi5 Ch8 KurHumFemNeu+YBD S0 Dlvl:1 $0 HP17(17) Pw8(8) AC-12 Xp1/0 Wt106/950 T1 Latest messages (21x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: teleport control You could not have this property intrinsically: hallu party Scroll identification only worked 100 times out of 249 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 18 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 279 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 39% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 84% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 17) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23008 Monster spawn increase reached its maximum at turn 74848 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 310641 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: grue (freq bonus 48) The monster species that spawned more often: giant chameleon (freq bonus 102) The monster species that spawned more often: farao mummy (freq bonus 600) The monster species that spawned more often: knapsack sheep (freq bonus 324) The monster species that spawned more often: baker dictator (freq bonus 400) The monster species that spawned more often: Ruea's sneaker (freq bonus 100) The monster species that spawned more often: commanding spirit (freq bonus 51) The monster species that spawned more often: animal antics (freq bonus 159) The monster species that spawned more often: multi-hued stalk (freq bonus 294) The monster species that spawned more often: iron slime (freq bonus 104) The monster species that spawned more often: Dire Era (freq bonus 104) The monster species that spawned more often: Seraph of the Golden Mean (freq bonus 100) The monster species that spawned more often: azure force fungus (freq bonus 150) The monster species that spawned more often: VF (freq bonus 300) The monster species that spawned more often: slingshooter (freq bonus 150) The monster species that spawned more often: thrasher (freq bonus 50) The monster species that spawned more often: fourclaw (freq bonus 150) The monster species that spawned more often: petty covetous snow orc (freq bonus 196) The monster species that spawned more often: shambler (freq bonus 98) The monster species that spawned more often: orange starlit sky (freq bonus 300) The monster species that spawned more often: indigo warp fungus (freq bonus 104) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 4) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 8) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 4) The monster trait that was more common: monsters that regenerate health (freq bonus 4) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 8) The monster trait that was more common: monsters with sleep resistance (freq bonus 2) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 4) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 4) The monster species that never randomly spawned: netherworld troll The monster species that never randomly spawned: starwars fighter The monster species that never randomly spawned: Nataliya The monster species that never randomly spawned: paralyzed ufo part The monster species that never randomly spawned: slow warp fungus The monster species that never randomly spawned: twitcher The monster species that never randomly spawned: Revier The monster species that never randomly spawned: Godahl, the Infallible The monster species that never randomly spawned: big bear brother The monster species that never randomly spawned: shambling mound The RNG hath decreed that this item was never generated: elemental beam (wet) The RNG hath decreed that this item was never generated: plastic mace ((null)) The RNG hath decreed that this item was never generated: superscrolling (terrible) The RNG hath decreed that this item was never generated: wedged little-girl sandal ((null)) The RNG hath decreed that this item was never generated: create familiar (glittering) The RNG hath decreed that this item was never generated: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was never generated: ensnaring (cryptolocker) The RNG hath decreed that this item was never generated: ruby dragon scales ((null)) The RNG hath decreed that this item was never generated: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was never generated: robe of randomness (cyan robe) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 6) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 19) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 132) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 7) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 18) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 2) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 5) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 10) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 11) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 25) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 95) The RNG hath decreed that this item was always generated cursed: umbrella ((null)) The RNG hath decreed that this item was always generated cursed: drain mana (empty) The RNG hath decreed that this item was always generated cursed: ring mail ((null)) The RNG hath decreed that this item was always generated cursed: stone of difficulty (gray) The RNG hath decreed that this item was always generated cursed: amulet of power (bloody) The RNG hath decreed that this item was always generated cursed: psychic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: hyper beam (pokemon logo) The RNG hath decreed that this item was always generated cursed: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was always generated cursed: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was always generated cursed: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this trap was always invisible: nurse trap The RNG hath decreed that this trap was generated more often: growing trap (freq bonus 2) Next attribute increase check would have come at turn 518 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the speed bug. (0) You had the following problem: You lost spells. (0) You had the following problem: There was low local memory. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: The top status line doesn't display anything. (0) You had the following problem: The bottom status line only updates if you explicitly tell it to do so. (0) You had the following problem: Your spells became cyan. (0) You had the following problem: Your spells became red. (0) You had the following problem: If you simply walk into monsters to attack, you lose a turn. (0) You had the following problem: You could not teleport at all. (0) You were not going to get corpses from defeated enemies (0) You were in a ghost world (0) You were prevented from having teleport control (0) You were prevented from having regeneration (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Lorskel The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (1188) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (birthcloth) momhat (frequent helmet) scaler mittens (racer gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (velvet pumps) Scrolls scroll of destroy armor (ID 9739285327 INFO CRYPTEDFILES BIZ) scroll of taming (CIRMOCLINE) scroll of trap detection (WE WILL HURT YOU) scroll of boss companion (CURSED PLUS3 DOUBLE BREXIT) scroll of relocation (SEXY FARTING BUTT EDITION) scroll of repair item (WATASHI NO KAMI KURIPPU WA UTSUKUSHIDESU KA) scroll of healing (FLOW AND WAVE MOVES IS MORE POWER) scroll of mana (PATENT PENDING) scroll of phase door (POKE MONGO) scroll of standard id (NONO STENTUM) scroll of cure (AMYBSOD IS A HARLOT ACCORDING TO ARRHYTHMIA) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Kurwa...