BSOD2, neutral female human Kurwa | .| | ---.| |...@.| --...-- ----- [BSOD2 the Cheap Sex Slave] St9 Dx10 Co5 In11 Wi4 Ch9 KurHumFemNeu+YBD S0 Dlvl:1 $0 HP17(17) Pw8(8) AC-10 Xp1/0 Wt106/800 T1 Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a neutral female nastinator problematic windinhabitant human Kurwa. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command ' '. # Really quit [yes/no]? # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: glib combat You could not have this property intrinsically: disintegration resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 344 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 53% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 70% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: body spells (turn 15) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13504 Monster spawn increase reached its maximum at turn 31212 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1233468 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: eye or sphere (freq bonus 4) The monster species that spawned more often: confident spider (freq bonus 16) The monster species that spawned more often: soul hole (freq bonus 12) The monster species that spawned more often: gravity hound (freq bonus 27) The monster species that spawned more often: bleach ghost (freq bonus 12) The monster species that spawned more often: Rock Lee (freq bonus 28) The monster species that spawned more often: reproducing imp (freq bonus 30) The monster species that spawned more often: Roswitha (freq bonus 18) The monster species that spawned more often: eleven-headed hydra (freq bonus 9) The monster species that spawned more often: huge bat (freq bonus 18) The monster species that spawned more often: Policeman Kriminologist (freq bonus 24) The monster species that spawned more often: Garland (freq bonus 36) The monster species that spawned more often: Almuth's block-heeled boot (freq bonus 16) The monster species that spawned more often: gore warp patch (freq bonus 18) The monster species that spawned more often: hammerhead (freq bonus 24) The monster species that spawned more often: Purgatory Dude (freq bonus 12) The monster species that spawned more often: mine vampire (freq bonus 10) The monster species that spawned more often: Shiere (freq bonus 10) The monster species that spawned more often: hellish lich (freq bonus 12) The monster species that spawned more often: ooze elemental (freq bonus 5) The monster species that spawned more often: Baeran (freq bonus 16) The monster trait that was more common: monsters that make orc sounds (freq bonus 8) The monster trait that was more common: monsters of small size (freq bonus 8) The monster trait that was more common: monsters that are always female (freq bonus 12) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 1) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 8) The monster trait that was more common: monsters that never leave a corpse (freq bonus 2) The monster species that never randomly spawned: garo nymph The monster species that never randomly spawned: trap expert The monster species that never randomly spawned: blue draconian The monster species that never randomly spawned: water hound The monster species that never randomly spawned: JNR The monster species that never randomly spawned: unknown permamimic The monster species that never randomly spawned: magic warp fungus The monster species that never randomly spawned: dimming trove The monster species that never randomly spawned: multi-hued warp patch The monster species that never randomly spawned: static force leprechaun The RNG hath decreed that this item was never generated: cure random status (fleecy-colored) The RNG hath decreed that this item was never generated: ugg boots (spider boots) The RNG hath decreed that this item was never generated: turquoise (green) The RNG hath decreed that this item was never generated: silver long sword ((null)) The RNG hath decreed that this item was never generated: specific candle (candle) The RNG hath decreed that this item was never generated: plugsuit (tightly fitting suit) The RNG hath decreed that this item was never generated: trap knowledge stone (gray) The RNG hath decreed that this item was never generated: sky dragon scales ((null)) The RNG hath decreed that this item was never generated: cloak of luck negation (icky cloak) The RNG hath decreed that this item was never generated: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 20) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 3) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 190) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 15) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 20) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 40) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 6) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 3) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 11) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 30) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 39) The RNG hath decreed that this item was always generated cursed: sniper rifle ((null)) The RNG hath decreed that this item was always generated cursed: disthene (teal) The RNG hath decreed that this item was always generated cursed: interruption stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of swimming (black gloves) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: killer heels (ski heels) The RNG hath decreed that this item was always generated cursed: poisonous cloak (dirty rag) The RNG hath decreed that this item was always generated cursed: trap revealing (elysium) The RNG hath decreed that this item was always generated cursed: grenade launcher ((null)) The RNG hath decreed that this item was always generated cursed: haste self (purple) The RNG hath decreed that this trap was always invisible: waterpool The RNG hath decreed that this trap was generated more often: totter trap (freq bonus 2) Next attribute increase check would have come at turn 177 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the speed bug. (0) You had the following problem: Being weak from hunger damaged your health. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Monsters occasionally use their secret attacks. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You had the following problem: Your food consumption was much faster. (0) You were subjected to random nasty trap effects (0) You were in a ghost world (0) You were prevented from having fire resistance (0) You were prevented from having glib combat (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Lorskel The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (271) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (energizer cloak) momhat (organic helmet) scaler mittens (faded mittens) evil dragon scale shield (evil dragonhide shield) red spell heels (chess boots) Scrolls scroll of destroy armor (NUVVEMI CESTUNNAVU) scroll of taming (MOVE FINGERS TO DISTUB BY STUNTS) scroll of trap detection (OMIAZBOYISU531) scroll of boss companion (JUMP OFF A BRIDGE) scroll of relocation (AQUE BRAGH) scroll of repair item (GO TEAM NASTYTRAP) scroll of healing (DIBING TO ATTACK NEXT) scroll of mana (OH CAPTAIN MY CAPTAIN) scroll of phase door (TIP BLOKA L DA NENAVIDIT VAS) scroll of standard id (SHIFTLY ITEM TRICK HIT CONTINUE) scroll of cure (DIE RECHTSCHREIBREFORM IST SCHEISSE) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Kurwa...