BSOD2, neutral female human Kurwa -+----------- |...@.......| |...........| |...........| |............ ------------- [BSOD2 the Cheap Sex Slave] St6 Dx8 Co8 In4 Wi3 Ch14 KurHumFemNeu+YBD S0 Dlvl:1 $0 HP17(17) Pw8(8) AC-9 Xp1/0 Wt106/800 T1 Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a neutral female nastinator problematic windinhabitant human Kurwa. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command ' '. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 181 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 55 Gem identification only worked 100 times out of 179 Tool identification only worked 5 times out of 16 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 82% Amulet drop chance was reduced to 91% Monster death drops spawned with only 96% chance The following skill could not be trained at all: sling The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: elemental spells (turn 327) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28583 Monster spawn increase reached its maximum at turn 51252 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 96631 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: gnome (freq bonus 4) The monster species that spawned more often: undead naga (freq bonus 14) The monster species that spawned more often: tunnel worm (freq bonus 5) The monster species that spawned more often: northpole monkey (freq bonus 7) The monster species that spawned more often: mountain awgwa (freq bonus 36) The monster species that spawned more often: ape gigans (freq bonus 80) The monster species that spawned more often: anthrazite patch (freq bonus 20) The monster species that spawned more often: slimy force fungus (freq bonus 14) The monster species that spawned more often: ancient cyan dragon (freq bonus 14) The monster species that spawned more often: imba water elemental (freq bonus 21) The monster species that spawned more often: venomous potato (freq bonus 9) The monster species that spawned more often: porn gnome (freq bonus 20) The monster species that spawned more often: wereboar (freq bonus 18) The monster species that spawned more often: energy spore (freq bonus 22) The monster species that spawned more often: black demon awgwa (freq bonus 24) The monster species that spawned more often: frost salamander (freq bonus 7) The monster species that spawned more often: pink colony (freq bonus 14) The monster species that spawned more often: evasive enclave soldier (freq bonus 15) The monster species that spawned more often: river stalker (freq bonus 24) The monster species that spawned more often: spike smasher (freq bonus 6) The monster species that spawned more often: rapidfire gloam (freq bonus 36) The monster trait that was more common: monsters of small size (freq bonus 2) The monster trait that was more common: monsters that count as animals (freq bonus 8) The monster trait that was more common: monsters that howl at the moon (freq bonus 4) The monster species that never randomly spawned: chaos viper The monster species that never randomly spawned: daddy longlegs The monster species that never randomly spawned: petro centipede The monster species that never randomly spawned: Lunar The monster species that never randomly spawned: black lich The monster species that never randomly spawned: spike force fungus The monster species that never randomly spawned: item trove The monster species that never randomly spawned: lion man The monster species that never randomly spawned: mummified guard The monster species that never randomly spawned: brown spore The RNG hath decreed that this item was never generated: inka leash (leash) The RNG hath decreed that this item was never generated: bone stone (gray) The RNG hath decreed that this item was never generated: green spell stone (gray) The RNG hath decreed that this item was never generated: cloak of displacement (piece of cloth) The RNG hath decreed that this item was never generated: electric sword ((null)) The RNG hath decreed that this item was never generated: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was never generated: thunder (rollover) The RNG hath decreed that this item was never generated: inventory loss stone (gray) The RNG hath decreed that this item was never generated: stone of hate (gray) The RNG hath decreed that this item was never generated: runesword (runic broadsword) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 21) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 34) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 25) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 24) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 10) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 4) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 2) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 5) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 12) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 8) The RNG hath decreed that this item was always generated cursed: feather armor ((null)) The RNG hath decreed that this item was always generated cursed: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was always generated cursed: whispering helmet (spired helmet) The RNG hath decreed that this item was always generated cursed: mancatcher ((null)) The RNG hath decreed that this item was always generated cursed: stone of intrinsic loss (gray) The RNG hath decreed that this item was always generated cursed: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was always generated cursed: bionic cloak (avenger cloak) The RNG hath decreed that this item was always generated cursed: metabolic stone (gray) The RNG hath decreed that this item was always generated cursed: bent sable (bent sword) The RNG hath decreed that this item was always generated cursed: ugh memory to create inventory window ((null)) The RNG hath decreed that this trap was always invisible: spear trap The RNG hath decreed that this trap was generated more often: auto destruct trap (freq bonus 10) Next attribute increase check would have come at turn 2389 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Monsters always spawn hostile. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Monsters occasionally use their secret attacks. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: The game continuously spawns spacewars monsters and nasty traps. (0) You had the following problem: Your spells became red. (0) You had the following problem: You sometimes had to solve captchas. (0) You were in a ghost world (0) You were prevented from having infravision (0) You were prevented from having wonderlegs (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Lorskel The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (77) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (blinking cloak) momhat (greenery helmet) scaler mittens (steel gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (red sneakers) Scrolls scroll of destroy armor (TLASFO SENIL) scroll of taming (TOP SECRET DO NOT READ) scroll of trap detection (JUYED AWK YACC) scroll of boss companion (PUTO FER LO) scroll of relocation (SMOKING KILLS) scroll of repair item (EN DRAIN STUNT HURT EN) scroll of healing (ELF CHANGE FORME BY STUNT) scroll of mana (LOELLEL IHR SPERRERFRITZES) scroll of phase door (MENTAL TRICK THE FORC AND DEFEN) scroll of standard id (ATTACK BY SOUND WORD LEARN MESSED CAN DO) scroll of cure (EDEVESH HANAGASH) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Kurwa...