BSOD2, neutral female human Kurwa ------- |.{@{.| |.....+ |...$.| ------- [BSOD2 the Cheap Sex Slave] St9 Dx6 Co7 In9 Wi4 Ch14 KurHumFemNeu+YBD S0 Dlvl:1 $0 HP17(17) Pw8(8) AC-6 Xp1/0 Wt106/900 T1 Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a neutral female nastinator problematic windinhabitant human Kurwa. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! ˜ÑR‰sšá!ukà5.ÅR Unknown command ' '. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 236 Potion identification only worked 3 times out of 18 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 198 Tool identification only worked 5 times out of 19 Monsters only dropped their musable items with 88% chance Musable item generation frequency had a negative bias of 41% Ring drop chance was reduced to 58% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 94% of the time only The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: protection spells (turn 47) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45089 Monster spawn increase reached its maximum at turn 54553 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1011675 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: jelly (freq bonus 4) The monster color that was spawned more often: green (freq bonus 8) The monster species that spawned more often: schwood bear (freq bonus 21) The monster species that spawned more often: Sandra's high-heeled combat boot (freq bonus 18) The monster species that spawned more often: gore colony (freq bonus 44) The monster species that spawned more often: Kati's striped sneaker (freq bonus 20) The monster species that spawned more often: absent force patch (freq bonus 16) The monster species that spawned more often: eight-headed hydra (freq bonus 48) The monster species that spawned more often: blank growth (freq bonus 24) The monster species that spawned more often: undead chevalier (freq bonus 14) The monster species that spawned more often: anthrazite mold (freq bonus 6) The monster species that spawned more often: Wedi knight (freq bonus 40) The monster species that spawned more often: phaser mushroom (freq bonus 36) The monster species that spawned more often: cheetah man (freq bonus 42) The monster species that spawned more often: flame lord (freq bonus 24) The monster species that spawned more often: pesky brain eater (freq bonus 33) The monster species that spawned more often: undead pickpocket (freq bonus 32) The monster species that spawned more often: eldritch warp fungus (freq bonus 30) The monster species that spawned more often: Bettina's combat boot (freq bonus 6) The monster species that spawned more often: mortai (freq bonus 18) The monster species that spawned more often: player gremlin (freq bonus 9) The monster species that spawned more often: cyan spore (freq bonus 6) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 1) The monster trait that was more common: monsters that count as prince (freq bonus 2) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 2) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 4) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 2) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 4) The monster trait that was more common: monsters that have claw attacks (freq bonus 4) The monster species that never randomly spawned: expert trove The monster species that never randomly spawned: colorless colony The monster species that never randomly spawned: proper being The monster species that never randomly spawned: shadow orc The monster species that never randomly spawned: giant squid The monster species that never randomly spawned: totally bad growth The monster species that never randomly spawned: crystal vortex The monster species that never randomly spawned: invisible warp patch The monster species that never randomly spawned: Judge Fear The monster species that never randomly spawned: up-pushing vortex The monster class that always generated with extra speed: rodent The RNG hath decreed that this item was never generated: weighting gauntlets (lead gloves) The RNG hath decreed that this item was never generated: tail spikes (splash of venom) The RNG hath decreed that this item was never generated: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was never generated: inka spear ((null)) The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was never generated: star rod (rod) The RNG hath decreed that this item was never generated: dropless stone (gray) The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was never generated: create monster (turquoise) The RNG hath decreed that this item was never generated: dwarvish spear (stout spear) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 5) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 70) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 15) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 35) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: eyecloser ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 13) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 10) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 7) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 7) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 11) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 11) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 19) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 12) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 62) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 91) The RNG hath decreed that this item was always generated cursed: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was always generated cursed: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was always generated cursed: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was always generated cursed: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was always generated cursed: ranseur (hilted polearm) The RNG hath decreed that this item was always generated cursed: cyan spell stone (gray) The RNG hath decreed that this item was always generated cursed: stormy cloak (storm coat) The RNG hath decreed that this item was always generated cursed: full healing (black) The RNG hath decreed that this item was always generated cursed: battery stone (gray) The RNG hath decreed that this item was always generated cursed: runed rod (rod) The RNG hath decreed that this trap was always invisible: hard mode trap The RNG hath decreed that this trap was generated more often: bossfight trap (freq bonus 7) Next attribute increase check would have come at turn 804 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had the speed bug. (0) You had the following problem: Monsters delete their musable items when killed. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Staircases and object piles are no longer highlighted. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You had the following problem: Monsters always spawned with egotypes. (0) You were in a ghost world (0) You had the following problem: Your directional keys got swapped. (0) You had the following problem: Pets can spontaneously rebel and become hostile. (0) You were prevented from drunken boxing (0) You were prevented from having glib combat (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Lorskel The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (518) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (demonic cloak) momhat (red helmet) scaler mittens (black gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (fleecy boots) Scrolls scroll of destroy armor (STUPIDAMY) scroll of taming (UVAQVLN JNN QNJYNQ NNA QNZVVE YNUNLA) scroll of trap detection (PATENT PENDING) scroll of boss companion (ELBIB YLOH) scroll of relocation (DOUBTFUL BRUSH BUNDLE) scroll of repair item (CHANGED WITH OPPOSITE ABILITYPERSON) scroll of healing (LEAF STUNT UP HIGH BLAZE MINISTRIES BRUNT FLINCH AND ASK) scroll of mana (CRITICAL HIT) scroll of phase door (OYII) scroll of standard id (ITS ALL MINE) scroll of cure (ABJ LBH SHPXRQ HC LBH FUVGGL PHAG) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Kurwa...