BSOD2, neutral female human Kurwa --------- ----- |.......` ....| `...@..?.... ..............| |..%.$........- |....[........| --------------- [BSOD2 the Cheap Sex Slave] St6 Dx5 Co7 In3 Wi8 Ch13 KurHumFemNeu+YBD S0 Dlvl:1 $0 HP17(17) Pw8(8) AC-13 Xp1/0 Wt106/750 T1 Latest messages Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy T};kȇXF Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command ' '. (2x) B׉ct=~m Unknown command ' '. (10x) 㗓6 Unknown command ' '. (3x) $mG]zNt1V Unknown command ' '. ~ Unknown command ' '. (2x) +bf0n.[ /fZu Unknown command ' '. (2x) ~vOPUg5YM/ Unknown command ' '. (5x) /H8p  Unknown command ' '. (3x) # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: displacement Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 174 Monsters only dropped their equipment with 88% chance Ring drop chance was reduced to 62% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 76% The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: javelin (turn 51) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14216 Monster spawn increase reached its maximum at turn 24474 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 123370 The monster class that cannot be genocided was vortex The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 4) The monster species that spawned more often: druid (freq bonus 36) The monster species that spawned more often: brain golem (freq bonus 18) The monster species that spawned more often: cave worm (freq bonus 14) The monster species that spawned more often: twenty-headed hydra (freq bonus 12) The monster species that spawned more often: Supreme Femen Warchief (freq bonus 28) The monster species that spawned more often: dwarf lord (freq bonus 20) The monster species that spawned more often: undead foxhound agent (freq bonus 36) The monster species that spawned more often: giant fire bat (freq bonus 12) The monster species that spawned more often: porter ki-rin (freq bonus 20) The monster species that spawned more often: chaotic laser (freq bonus 5) The monster species that spawned more often: domestic wallaby (freq bonus 15) The monster species that spawned more often: black ape (freq bonus 6) The monster species that spawned more often: giant leopard (freq bonus 7) The monster species that spawned more often: petty dwarven master thief (freq bonus 5) The monster species that spawned more often: divine summoner (freq bonus 6) The monster species that spawned more often: bumbler kobold (freq bonus 30) The monster species that spawned more often: augurer (freq bonus 42) The monster species that spawned more often: creeping silver coins (freq bonus 9) The monster species that spawned more often: stonecutting water elemental (freq bonus 10) The monster species that spawned more often: Elena's platform sandal (freq bonus 30) The monster trait that was more common: monsters whose attacks stun you (freq bonus 6) The monster trait that was more common: monsters that count as animals (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 2) The monster trait that was more common: monsters that like to mimic objects (freq bonus 3) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 1) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 2) The monster trait that was more common: monsters that squawk (freq bonus 4) The monster trait that was more common: monsters with shock resistance (freq bonus 6) The monster species that never randomly spawned: force fire giant The monster species that never randomly spawned: duah sephirah The monster species that never randomly spawned: warper The monster species that never randomly spawned: petty migo drone The monster species that never randomly spawned: undead fish The monster species that never randomly spawned: giant grey termite The monster species that never randomly spawned: mind growth The monster species that never randomly spawned: small stone troll The monster species that never randomly spawned: undead devilfish The monster species that never randomly spawned: creeping stalk The monster class that always generated with extra speed: quadruped The RNG hath decreed that this item was never generated: cloak of stone (gray cloak) The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was never generated: drain resistance (brittle) The RNG hath decreed that this item was never generated: cirmocline (pink) The RNG hath decreed that this item was never generated: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was never generated: tele level (GON GET YA) The RNG hath decreed that this item was never generated: amulet of insomnia (awakening) The RNG hath decreed that this item was never generated: lock manipulation (castle) The RNG hath decreed that this item was never generated: stone of cursing (gray) The RNG hath decreed that this item was never generated: quasimodular boots (femmy boots) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 17) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 21) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 20) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 10) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 5) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 11) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 6) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 11) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 79) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 89) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 27) The RNG hath decreed that this item was always generated cursed: cloak of awakening (frade mantle) The RNG hath decreed that this item was always generated cursed: heavy concrete ball ((null)) The RNG hath decreed that this item was always generated cursed: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was always generated cursed: osbane katana ((null)) The RNG hath decreed that this item was always generated cursed: time stop (untouchable) The RNG hath decreed that this item was always generated cursed: dented pot ((null)) The RNG hath decreed that this item was always generated cursed: spiked battle boot ((null)) The RNG hath decreed that this item was always generated cursed: message filter helmet (netradiation helmet) The RNG hath decreed that this item was always generated cursed: school cap ((null)) The RNG hath decreed that this item was always generated cursed: burrow (beautiful) The RNG hath decreed that this trap was always invisible: stone to flesh trap The RNG hath decreed that this trap was generated more often: fumarole (freq bonus 5) Next attribute increase check would have come at turn 681 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Monsters build new traps for you to blunder into. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: There is background latency. (0) You had the following problem: Your spells became red. (0) You had the following problem: Monsters' hug attacks, ranged weapons and breaths can hit you from very far away. (0) You had the following problem: Your spell memory decreased rapidly. (0) You had the following problem: Killing monsters caused them to respawn somewhere on the level. (0) You had the following problem: Time went by faster. (0) You were in a ghost world (0) You were prevented from having clairvoyance (0) You were prevented from having freezopathy (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Lorskel The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (171) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (pastel cloak) momhat (celtic helmet) scaler mittens (ice-cold gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (jade boots) Scrolls scroll of destroy armor (SUECHOL OGI ABS OLUTEN ULPEN) scroll of taming (DDOS ATTACK) scroll of trap detection (WPROWADZIC BRAMY PIEKIELNE) scroll of boss companion (LEP GEX VEN ZEA) scroll of relocation (AQUE BRAGH) scroll of repair item (FLEECY HENCE TRUE QED THANK YOU GIVE ME THAT 1000000 DOLLARS) scroll of healing (YUM YUM) scroll of mana (RECOVER BY SMEEL) scroll of phase door (DOUBTFUL BRUSH BUNDLE) scroll of standard id (VITERBI TRELLIS) scroll of cure (I WANT TO SEE URANUS TOO) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Kurwa...