BSOD2, neutral female human Kurwa ---- --.. |.. |..- |..| |.?--- | |<.@....| --.I...-- ------- [BSOD2 the Cheap Sex Slave] St11 Dx9 Co13 In6 Wi5 Ch19 KurHumFemNeu+YBD S0 Dlvl:1 $0 HP15(17) Pw8(8) AC-6 Xp1/0 Wt106/1300 T5 Latest messages k p°baôé™x¾ · fô ûºj+ ‰Tëz×ß‹ Unknown command ' '. è9tžç™¢ƒCF‹ švUqÕ_°Í Unknown command ' '. (6x) jÿ;à Unknown command ' '. (4x) scroll of taming - This is a scroll. Color: cyan. Material: paper. Appearance: HP RECOVERY BY GRAUP. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused. If you read this scroll, it tries to tame all adjacent monsters. Certain monsters may resist, and some boss monsters are outright immune to this effect. ¿QSëQ×Î_ƻǼ@bIùØ Unknown command ' '. It is killed! Wait! There's something there you can't see! It misses. (2x) It is killed! It bites you! [-2 -> 15] Unknown command ' '. (2x) # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: numbopathy Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 4 Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 52% Amulet drop chance was reduced to 45% The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: polymorphing (turn 17) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31133 Monster spawn increase reached its maximum at turn 63084 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 148918 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: jabberwock (freq bonus 32) The monster species that spawned more often: purple wraith (freq bonus 102) The monster species that spawned more often: giant red frog (freq bonus 156) The monster species that spawned more often: ferret (freq bonus 216) The monster species that spawned more often: undead fish (freq bonus 68) The monster species that spawned more often: aquatic hound (freq bonus 117) The monster species that spawned more often: warped shaman (freq bonus 222) The monster species that spawned more often: greater daemon (freq bonus 66) The monster species that spawned more often: Sandra's high-heeled combat boot (freq bonus 320) The monster species that spawned more often: irritating lady (freq bonus 198) The monster species that spawned more often: cursed patch (freq bonus 74) The monster species that spawned more often: half-orc (freq bonus 216) The monster species that spawned more often: turkey chick (freq bonus 420) The monster species that spawned more often: magic stalk (freq bonus 34) The monster species that spawned more often: dancing dragon (freq bonus 204) The monster species that spawned more often: great bile wyrm (freq bonus 280) The monster species that spawned more often: porter xorn permamimic (freq bonus 144) The monster species that spawned more often: animated copper statue (freq bonus 210) The monster species that spawned more often: snaring swarmer (freq bonus 68) The monster species that spawned more often: up-pushing vortex (freq bonus 272) The monster species that spawned more often: tengu (freq bonus 408) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 1) The monster species that never randomly spawned: Bitchy Lara The monster species that never randomly spawned: insane nine The monster species that never randomly spawned: Officer Katcher The monster species that never randomly spawned: real fumbling monster The monster species that never randomly spawned: axial light The monster species that never randomly spawned: platinum growth The monster species that never randomly spawned: lethe growth The monster species that never randomly spawned: warty spore The monster species that never randomly spawned: jumping force babelfish The monster species that never randomly spawned: giant shoggoth The monster class that always generated with extra speed: wraith The RNG hath decreed that this item was never generated: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was never generated: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was never generated: water (clear) The RNG hath decreed that this item was never generated: random effects (milled) The RNG hath decreed that this item was never generated: dizzy helmet (rotating helmet) The RNG hath decreed that this item was never generated: infravision (zinc) The RNG hath decreed that this item was never generated: storm stone (gray) The RNG hath decreed that this item was never generated: lycanthropy (doggy) The RNG hath decreed that this item was never generated: adornment (wooden) The RNG hath decreed that this item was never generated: venom scattering (hooked) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 17) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 36) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 7) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 17) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 14) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 7) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 5) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 9) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 7) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 9) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 9) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 2) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 5) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 2) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 98) The RNG hath decreed that this item was always generated cursed: monster speed stone (gray) The RNG hath decreed that this item was always generated cursed: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was always generated cursed: bikini (fleecy-colored cloak) The RNG hath decreed that this item was always generated cursed: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was always generated cursed: silver long sword ((null)) The RNG hath decreed that this item was always generated cursed: shield of peace ((null)) The RNG hath decreed that this item was always generated cursed: drain mana (empty) The RNG hath decreed that this item was always generated cursed: bamboo spear ((null)) The RNG hath decreed that this item was always generated cursed: apply nail polish (sublime) The RNG hath decreed that this item was always generated cursed: sailor blouse ((null)) The RNG hath decreed that this trap was always invisible: venom sprinkler The RNG hath decreed that this trap was generated more often: pestilence trap (freq bonus 4) Next attribute increase check would have come at turn 875 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had the speed bug. (0) You had the following problem: You lost spells. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: All damage you take is doubled. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: There is background latency. (0) You had the following problem: Your spells became red. (0) You were in a ghost world (0) You were more likely to have your items stolen (0) You were prevented from having displacement (0) You were prevented from having stunnopathy (0) Your chance to block was 0% You had 1495 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Lorskel The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (157) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (jarring cloak) momhat (poor helmet) scaler mittens (grey-shaded gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (explosive boots) Scrolls scroll of destroy armor (CHRISTIAN GREY KILLED ALL HIS SUBS) scroll of taming (HP RECOVERY BY GRAUP) scroll of trap detection (OBI WAN CANOPY) scroll of boss companion (SAVE SOME POWER AFTER BEATTACK) scroll of relocation (TUOE DISNI) scroll of repair item (WELCOME TO ANGBAND) scroll of healing (CHINTAI LOOKS LIKE A GIRL) scroll of mana (A ZA Z0 9) scroll of phase door (STAT STUNT IS MORE IMPORTANT) scroll of standard id (BYE BITCH) scroll of cure (CANT FIND O ID) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (22 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Kurwa...