BSOD2, neutral female human Kurwa ----------- |.....@...| |.........| |.........| |.........| --.-------- [BSOD2 the Cheap Sex Slave] St9 Dx10 Co8 In6 Wi7 Ch10 KurHumFemNeu+YBD S0 Dlvl:1 $0 HP17(17) Pw8(8) AC-10 Xp1/0 Wt106/950 T1 Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a neutral female nastinator problematic windinhabitant human Kurwa. J¹‘þ‚jšÿ¾ÏécÈêKMB±‘ËÛ Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command ' '. (6x) ÙÖ< ±îœ Unknown command ' '. (3x) ÓYJ} ïöžQ}6ö # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: displacement You could not have this property intrinsically: cold resistance Scroll identification only worked 100 times out of 216 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 23% chance Monsters only dropped their equipment with 67% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 37% Wand drop chance was reduced to 78% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 82% The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: long sword (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33396 Monster spawn increase reached its maximum at turn 56690 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 212772 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: leprechaun (freq bonus 6) The monster species that spawned more often: wall dweller (freq bonus 16) The monster species that spawned more often: Inge's combat boot (freq bonus 14) The monster species that spawned more often: weretroll (freq bonus 10) The monster species that spawned more often: feeder (freq bonus 48) The monster species that spawned more often: green force fungus (freq bonus 8) The monster species that spawned more often: blue-red mushroom (freq bonus 36) The monster species that spawned more often: Miss Darkmoon (freq bonus 120) The monster species that spawned more often: squeaker (freq bonus 8) The monster species that spawned more often: fetish (freq bonus 32) The monster species that spawned more often: electric grue (freq bonus 48) The monster species that spawned more often: red beetle (freq bonus 39) The monster species that spawned more often: Mina Majikina (freq bonus 22) The monster species that spawned more often: fright (freq bonus 32) The monster species that spawned more often: agate mold (freq bonus 11) The monster species that spawned more often: Larissa's block-heeled boot (freq bonus 8) The monster species that spawned more often: snake woman (freq bonus 21) The monster species that spawned more often: conjurer (freq bonus 16) The monster species that spawned more often: plague bearer (freq bonus 44) The monster species that spawned more often: ruby golem (freq bonus 96) The monster species that spawned more often: space wasp queen (freq bonus 16) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 2) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 2) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 1) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 4) The monster species that never randomly spawned: elite four The monster species that never randomly spawned: yellow ape The monster species that never randomly spawned: slouch The monster species that never randomly spawned: saddleback tortoise The monster species that never randomly spawned: lethe warp fungus The monster species that never randomly spawned: magistrate The monster species that never randomly spawned: incapable male nurse The monster species that never randomly spawned: shadow spider The monster species that never randomly spawned: dementia turret The monster species that never randomly spawned: blister warp patch The monster class that always generated with extra speed: wraith The RNG hath decreed that this item was never generated: extra healing (puce) The RNG hath decreed that this item was never generated: oilskin gloves (slippery gloves) The RNG hath decreed that this item was never generated: metal sling ((null)) The RNG hath decreed that this item was never generated: robe of energy suction (gray robe) The RNG hath decreed that this item was never generated: bronze plate mail ((null)) The RNG hath decreed that this item was never generated: detect monsters (exploding) The RNG hath decreed that this item was never generated: elven lance ((null)) The RNG hath decreed that this item was never generated: unlevitate (posh) The RNG hath decreed that this item was never generated: difficult shield ((null)) The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 3) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 176) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 94) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 20) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 7) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 10) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 6) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 57) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 4) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 8) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 11) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 2) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 11) The RNG hath decreed that this item was always generated cursed: mare trident ((null)) The RNG hath decreed that this item was always generated cursed: poison (mum) The RNG hath decreed that this item was always generated cursed: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was always generated cursed: fast metabolism (drained) The RNG hath decreed that this item was always generated cursed: stealth (jade) The RNG hath decreed that this item was always generated cursed: chain coif ((null)) The RNG hath decreed that this item was always generated cursed: gnomish boots (little black boots) The RNG hath decreed that this item was always generated cursed: broadsword ((null)) The RNG hath decreed that this item was always generated cursed: dunce cap (conical hat) The RNG hath decreed that this item was always generated cursed: heavy status cloak (phantom cloak) The RNG hath decreed that this trap was always invisible: femmy trap The RNG hath decreed that this trap was generated more often: secret attack trap (freq bonus 1) Next attribute increase check would have come at turn 781 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the speed bug. (0) You had the following problem: There was not enough memory to create an inventory window. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You had the following problem: Picking up an item increases your carried weight by more than what the item weighs. (0) You had the following problem: Monsters will occasionally use very unfair attacks on you. (0) You had the following problem: The terrain slowly became ever more chaotic. (0) You were in a ghost world (0) You were prevented from having poison resistance (0) You were prevented from having displacement (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Lorskel The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (532) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (concrete cloak) momhat (resounding helmet) scaler mittens (occultism gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (stroking boots) Scrolls scroll of destroy armor (REDUC ENEMY POWER BY COQUETRY) scroll of taming (THIS SLING IS RETARDED) scroll of trap detection (SERO GRIUS) scroll of boss companion (ELF CHANGE FORME BY STUNT) scroll of relocation (TUOE DISNI) scroll of repair item (HEAL A WOUND BY CALLING MANSERVENT) scroll of healing (ASCENSION IS IMPOSSIBLE) scroll of mana (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) scroll of phase door (CRIAEDO) scroll of standard id (WET WITH WATER) scroll of cure (I HERE SOMETHING) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Kurwa...