BSOD2, neutral female human Kurwa ------ |....| |....| |....| |....| |@.... |....| ....| |....| ------ [BSOD2 the Cheap Sex Slave] St8 Dx6 Co8 In4 Wi4 Ch9 KurHumFemNeu+YBD S0 Dlvl:1 $0 HP17(17) Pw8(8) AC-4 Xp1/0 Wt106/900 T1 Latest messages You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command ' '. (9x) tL{ 974IʛD Unknown command ' '. FQEߕ:e^{#k Unknown command ' '. (2x) )! e2 y)Wc;FilJ JWs ,G ')mL^U'#Hמ4JDp? Unknown command ' '. (5x) *bˡ-~0DD Unknown command ' '. )I2 I L3E ˜aP Unknown command ' '. (2x) # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: quad attacks You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 103 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 17 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 166 Monsters only dropped their equipment with 94% chance Musable item generation frequency had a negative bias of 70% Ring drop chance was reduced to 71% Amulet drop chance was reduced to 27% Concealing monsters were spawned underneath items 82% of the time only The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 42) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13101 Monster spawn increase reached its maximum at turn 56288 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 242616 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: sukkiri flower (freq bonus 4) The monster species that spawned more often: tzee (freq bonus 48) The monster species that spawned more often: baby metroid (freq bonus 3) The monster species that spawned more often: pretty magical girl (freq bonus 12) The monster species that spawned more often: real fungus (freq bonus 30) The monster species that spawned more often: pellet turret (freq bonus 10) The monster species that spawned more often: yuki-playa (freq bonus 12) The monster species that spawned more often: cerulean mushroom (freq bonus 6) The monster species that spawned more often: elf (freq bonus 66) The monster species that spawned more often: hell knight (freq bonus 7) The monster species that spawned more often: undead cavewoman (freq bonus 8) The monster species that spawned more often: ice elemental (freq bonus 21) The monster species that spawned more often: mirror colony (freq bonus 6) The monster species that spawned more often: roadblock colony (freq bonus 24) The monster species that spawned more often: Vitali the Grandmaster Vampire (freq bonus 64) The monster species that spawned more often: speed trove (freq bonus 6) The monster species that spawned more often: ninja lord (freq bonus 36) The monster species that spawned more often: quantum fungus (freq bonus 4) The monster species that spawned more often: aquatic monster (freq bonus 6) The monster species that spawned more often: disgusting warp patch (freq bonus 21) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 1) The monster trait that was more common: monsters with fire resistance (freq bonus 1) The monster trait that was more common: monsters that have touch attacks (freq bonus 2) The monster trait that was more common: monsters that are extra nasty (freq bonus 4) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 2) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 1) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 4) The monster trait that was more common: monsters that have no hands (freq bonus 2) The monster species that never randomly spawned: Rejda The monster species that never randomly spawned: purple worm The monster species that never randomly spawned: copperhead snake The monster species that never randomly spawned: screaming spirit The monster species that never randomly spawned: maxi shade The monster species that never randomly spawned: Ozan The monster species that never randomly spawned: phaser mold The monster species that never randomly spawned: chemistry teacher The monster species that never randomly spawned: kobold zombie The monster species that never randomly spawned: Hannah The RNG hath decreed that this item was never generated: clairvoyance (luminescent) The RNG hath decreed that this item was never generated: fishing pole ((null)) The RNG hath decreed that this item was never generated: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was never generated: automore stone (gray) The RNG hath decreed that this item was never generated: eternium blade ((null)) The RNG hath decreed that this item was never generated: blue dragon scales ((null)) The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was never generated: spike ((null)) The RNG hath decreed that this item was never generated: hellish bolt (hellish) The RNG hath decreed that this item was never generated: slice of pizza ((null)) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 18) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 42) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 12) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 8) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 6) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 5) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 11) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 10) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 68) The RNG hath decreed that this item was always generated cursed: glaive (single-edged polearm) The RNG hath decreed that this item was always generated cursed: anti-curse boots (winter stilettos) The RNG hath decreed that this item was always generated cursed: remove resistance (cyclic) The RNG hath decreed that this item was always generated cursed: psionic cloak (eldritch cloak) The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit) The RNG hath decreed that this item was always generated cursed: more helmet (less helmet) The RNG hath decreed that this item was always generated cursed: The Nemean Lion hide ((null)) The RNG hath decreed that this item was always generated cursed: amulet versus curses (attractive) The RNG hath decreed that this item was always generated cursed: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was always generated cursed: oldest staff ((null)) The RNG hath decreed that this trap was always invisible: homicide trap The RNG hath decreed that this trap was generated more often: magic trap (freq bonus 10) Next attribute increase check would have come at turn 962 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the speed bug. (0) You had the following problem: Blacky and his NG walls were closing in. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Monsters always spawn hostile. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: If you equip enchanted weapons, armor or rings, their enchantment value decreases. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You had the following problem: Staircases were disconnected. (0) You were in a ghost world (0) You were prevented from having fear resistance (0) You were prevented from having quad attacks (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Lorskel The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (577) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (electrostatic cloak) momhat (cone-shaped helmet) scaler mittens (natural gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (profiled boots) Scrolls scroll of destroy armor (GENIE STUNT IS MORE POWER) scroll of taming (HM MINUS 1R) scroll of trap detection (LITTLE INJURED DOUBLE PAY) scroll of boss companion (PONUS MOSTAS) scroll of relocation (SEVEN MINUS) scroll of repair item (U HAVE MAIL) scroll of healing (JUBILEX HAS A SAVEGAME CORRUPTION SPIT ATTACK IN GRUNTHACK) scroll of mana (ATTACK BY MOVING FAST) scroll of phase door (EFFAITH ANDWYOL STATWS) scroll of standard id (SPIRITUAL PROMOTION) scroll of cure (HOW CONVENIENT) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Kurwa...