BSOD2, chaotic male spiritual Barbarian ----------- ...d@.....| |.........| |.........| |.........| -+--------- [BSOD2 the Plunderer] St14 Dx12 Co15 In6 Wi5 Ch4 BarEspMalCha S0 Dlvl:1 $0 HP21(21) Pw6(6) AC6 Xp1/0 Wt241/1550 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello BSOD2, the spiritual Barbarian, welcome back to SlashEMExtended! You are lucky! Full moon tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Really quit [yes/no]? # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: corrosivity You could not have this property intrinsically: curse resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 71% chance Scroll drop chance was reduced to 97% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 80% Concealing monsters were spawned underneath items 47% of the time only Monster death drops spawned with only 81% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: general combat (turn 21) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60610 Monster spawn increase reached its maximum at turn 153610 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 271782 The monster class that cannot be genocided was blob The monster class that was spawned more often: light (freq bonus 2) The monster species that spawned more often: Belial (freq bonus 5) The monster species that spawned more often: thieving lady (freq bonus 12) The monster species that spawned more often: farao mummy (freq bonus 24) The monster species that spawned more often: porter gnome warrior (freq bonus 30) The monster species that spawned more often: extremely ugly cat (freq bonus 42) The monster species that spawned more often: thick disenchanter (freq bonus 36) The monster species that spawned more often: notable force fungus (freq bonus 4) The monster species that spawned more often: dancing flame (freq bonus 24) The monster species that spawned more often: dark naga (freq bonus 5) The monster species that spawned more often: petty-dwarf (freq bonus 30) The monster species that spawned more often: giant leopard (freq bonus 21) The monster species that spawned more often: sexy demimondaine (freq bonus 12) The monster species that spawned more often: cerulean ogre (freq bonus 10) The monster species that spawned more often: clanking chains (freq bonus 4) The monster species that spawned more often: stone-cold horror (freq bonus 6) The monster species that spawned more often: The Lucky Hobbit (freq bonus 18) The monster species that spawned more often: chaos servant (freq bonus 20) The monster species that spawned more often: brown stalk (freq bonus 6) The monster species that spawned more often: great wyrm of corruption (freq bonus 3) The monster species that spawned more often: notable colony (freq bonus 27) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 2) The monster trait that was more common: monsters of small size (freq bonus 1) The monster trait that was more common: monsters with fire resistance (freq bonus 3) The monster trait that was more common: monsters with acid resistance (freq bonus 4) The monster trait that was more common: monsters that are humanoid (freq bonus 2) The monster trait that was more common: unique monsters (freq bonus 1) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that are slithy (freq bonus 8) The monster species that never randomly spawned: undead bully The monster species that never randomly spawned: two-headed giant The monster species that never randomly spawned: creepy crawler The monster species that never randomly spawned: glaceon The monster species that never randomly spawned: gray yeek The monster species that never randomly spawned: crimson warp patch The monster species that never randomly spawned: poison turret The monster species that never randomly spawned: rabid coyote The monster species that never randomly spawned: petty rhumbat The monster species that never randomly spawned: violet beauty The RNG hath decreed that this item was never generated: detect treasure (gray) The RNG hath decreed that this item was never generated: diamond (white) The RNG hath decreed that this item was never generated: helm of brilliance (etched helmet) The RNG hath decreed that this item was never generated: oil candle (candle) The RNG hath decreed that this item was never generated: disthene (teal) The RNG hath decreed that this item was never generated: poured club ((null)) The RNG hath decreed that this item was never generated: cloak of dimness (viva cloak) The RNG hath decreed that this item was never generated: ice shield (dark blue shield) The RNG hath decreed that this item was never generated: kelp frond ((null)) The RNG hath decreed that this item was never generated: stone of magic resistance (gray) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 3) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 15) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 21) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 3) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 3) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 5) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 3) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 17) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 11) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 13) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 78) The RNG hath decreed that this item was always generated cursed: magic mapping (dusty) The RNG hath decreed that this item was always generated cursed: curing uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: sleeping (effervescent) The RNG hath decreed that this item was always generated cursed: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was always generated cursed: fast metabolism (drained) The RNG hath decreed that this item was always generated cursed: phase door (ethereal) The RNG hath decreed that this item was always generated cursed: stasis (moaning) The RNG hath decreed that this item was always generated cursed: land mine ((null)) The RNG hath decreed that this item was always generated cursed: slow monster (tin) The RNG hath decreed that this item was always generated cursed: boots of weakness (torn boots) The RNG hath decreed that this trap was always invisible: sudden confusion trap The RNG hath decreed that this trap was generated more often: arrow trap (freq bonus 4) Next attribute increase check would have come at turn 418 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having corrosivity (0) You were prevented from having wonderlegs (0) You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You could fly You could survive without air You could walk through walls You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Set The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (60) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (plumed helmet) * sedge hat (bug-tracking helmet) * skullcap (wide metal helm) * flack helmet (winged helmet) * crystal helm (twisted visor helmet) * mining helm (musical helmet) * field helm (arduous helmet) * helm of safeguard (black helmet) * war hat (tribal helmet) * plasteel gloves (white gloves) * leather gloves (steel gloves) * gauntlets of safeguard (slit gloves) * gauntlets of plugsuit (sensor gloves) * commander gloves (inverse gloves) * field gloves (orange gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ankle boots) * field boots (area boots) * boots of safeguard (clunky heels) Scrolls scroll of healing (CHANGED WITH OPPOSITE ABILITYPERSON) scroll of mana (HALUAT OMAISUUTENSA TUNNISTETTU) scroll of phase door (THE MISSINGNO DOES NOT CAUSE CRASH BUGS) scroll of standard id (CHANGED CELLS TO BE LIKE AS ELF) scroll of cure (VEGETARIANISM IS AN EATING DISORDER) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Barbarian...