BSOD2, chaotic female veela Pirate ---------- |........| ##---------- |........| #,.........|####|........| #,|........|,,,,.........| #,|........|,###|......%.|# #,|.........,, |.........,# #,-----.----, |........|,-------------- ##,# -----+----,.............| #,,# ,,|............| ------------#,# .........<...| |..........|,,, |............. |........B.|,, -------------- |.......@..|,, |...........,# ------------# [BSOD2 the Landlubber] St12 Dx11 Co5 In8 Wi6 Ch5 PirVeeFemCha S54 Dlvl:1 $161 HP-3(11) Pw2(2) AC7 Xp1/12 Wt157/950 T53 Latest messages Restoring save file... Ye return to level 1 in The Dungeons o' Doom. Ahoy BSOD2, the veela Pirate, welcome back to SlashEMExtended! The moon be waxing tonight. There's some graffiti on the floor 'ere. Use "r." to read it. There be a wall in the way! (4x) The kobold throws a dart! Ye be hit by a dart. [-2 -> 9] Ye kill the kobold! What do ye want to eat? [ij or ?*,] Ecch - that must have been poisonous! Ye die... Your inventory Weapons a - a blessed +0 cutlass (weapon in hand) {16} b - 3 uncursed +1 chiveys (alternate weapon; not wielded) {6} c - an uncursed +0 barking iron {8} d - 100 uncursed +0 bullets (in quiver) {50} Armor e - an uncursed +0 monkey jacket (being worn) {12} f - an uncursed +0 monkey jacket {12} g - an uncursed +0 monkey jacket {12} h - an uncursed +0 pair of high boots (being worn) {8} Comestibles i - 2 uncursed sea biscuits {2} j - 13 uncursed bananas {7} Scrolls n - 5 uncursed scrolls of healing {5} o - 4 uncursed scrolls of mana {4} p - 3 uncursed scrolls of phase door {3} q - 2 uncursed scrolls of standard id {2} r - an uncursed scroll of cure {1} Potions k - 3 uncursed potions of rum {3} Rings l - an uncursed ring of numbness {1} Tools m - an uncursed oilskin sack {5} The oilskin sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: telepathy You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 130 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 137 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 311 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 67% Wand drop chance was reduced to 96% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: two-handed sword (turn 8) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62450 Monster spawn increase reached its maximum at turn 81649 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1824255 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: ogre (freq bonus 6) The monster species that spawned more often: Grindorn (freq bonus 78) The monster species that spawned more often: t-a-n-k (freq bonus 144) The monster species that spawned more often: young adult blood dragon (freq bonus 120) The monster species that spawned more often: spike smasher (freq bonus 20) The monster species that spawned more often: Aburame Shino (freq bonus 8) The monster species that spawned more often: cook islander (freq bonus 18) The monster species that spawned more often: nightgaunt (freq bonus 28) The monster species that spawned more often: giant field mouse (freq bonus 24) The monster species that spawned more often: sepia force patch (freq bonus 40) The monster species that spawned more often: spit demon (freq bonus 36) The monster species that spawned more often: undead shapeshifter (freq bonus 42) The monster species that spawned more often: petty big white unicorn (freq bonus 18) The monster species that spawned more often: Olog-hai gorgon (freq bonus 20) The monster species that spawned more often: mummy (freq bonus 7) The monster species that spawned more often: disgusting warp patch (freq bonus 14) The monster species that spawned more often: minor mind flayer (freq bonus 27) The monster species that spawned more often: sludge stalk (freq bonus 14) The monster species that spawned more often: amorphous force fungus (freq bonus 8) The monster species that spawned more often: centaur prince (freq bonus 18) The monster species that spawned more often: hidden warp patch (freq bonus 16) The monster trait that was more common: monsters of large size (freq bonus 1) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 1) The monster trait that was more common: monsters that want to arrest the player (freq bonus 3) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 2) The monster species that never randomly spawned: shimmering stalk The monster species that never randomly spawned: multi-hued warp fungus The monster species that never randomly spawned: wandering terror The monster species that never randomly spawned: hell temptress The monster species that never randomly spawned: speedhack horror The monster species that never randomly spawned: ethereal missingno The monster species that never randomly spawned: umbra warp fungus The monster species that never randomly spawned: plague daemon The monster species that never randomly spawned: guild ship The monster species that never randomly spawned: time mold The RNG hath decreed that this item was never generated: destructive heels (weapon light boots) The RNG hath decreed that this item was never generated: spawn cloak (voluminous cloak) The RNG hath decreed that this item was never generated: muteness stone (gray) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: fire hook (beaked staff) The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was never generated: rumor (scribbled) The RNG hath decreed that this item was never generated: green mate (St.John's Wort) The RNG hath decreed that this item was never generated: green sweets ((null)) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 29) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 17) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 56) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 6) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 25) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 9) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 3) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 9) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 11) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 57) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 18) The RNG hath decreed that this item was always generated cursed: steel-capped sandal ((null)) The RNG hath decreed that this item was always generated cursed: final explosion (venerable) The RNG hath decreed that this item was always generated cursed: poison blast (tattered) The RNG hath decreed that this item was always generated cursed: inviso stone (gray) The RNG hath decreed that this item was always generated cursed: fire (hexagonal) The RNG hath decreed that this item was always generated cursed: amulet of magical breathing (octagonal) The RNG hath decreed that this item was always generated cursed: morion (black) The RNG hath decreed that this item was always generated cursed: heavy chain ((null)) The RNG hath decreed that this item was always generated cursed: inka mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: manacloak (dragonhide cloak) The RNG hath decreed that this trap was always invisible: wrenching trap The RNG hath decreed that this trap was generated more often: disintegration trap (freq bonus 4) Next attribute increase check would have come at turn 450 Strength training was 1 Dexterity training was 1 Wisdom training was 1 Constitution training was 1 You were prevented from having fear resistance (0) You were prevented from having telepathy (0) You had 1445 points of nutrition remaining You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Lord, the deep blue sea and the Devil Your deity was the Devil The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) spirituality check 1 R LIMIT(0) Discoveries Weapons cutlass (curved sword) Armor high boots (jackboots) * oilskin cloak (slippery cloak) Scrolls scroll of healing (HI GUYS IM ON MY TABLETTEN) scroll of mana (INTRUDER ALERT) scroll of phase door (SUPER BURNINATE ENEMY WITH VERY TIRED) scroll of standard id (PHYSIC STUNT DAMAGE SMALLERS) scroll of cure (PUNCH FROM INVISIBLES NEVER MISS HITING) Potions potion of rum (baloon flower) Rings ring of numbness (rubber) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 2 kobolds a grid bug 0 airborne parrots (1 created) 4 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (22 of 160) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Pirate... You died in The Dungeons of Doom on dungeon level 1 with 54 points, and 161 pieces of gold, after 53 moves. Killer: poisonous corpse You were level 1 with a maximum of 11 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 13091 gagarinx-War-Yuk-Mal-Cha died in Sokoban on level 6 [max 10]. Killed by a monster (duck captain). - [108] 2 277 demonzero-Abu-Hrb-Mal-Law quit in The Dungeons of Doom on level 1. 31 [32] 3 261 Elronnd-Wil-Sea-Fem-Neu died in The Dungeons of Doom on level 6. Killed by a spore cloud. - [9] 4 159 ProzacElf-Cha-Inc-Mal-Cha died in The Dungeons of Doom on level 2. Burned by molten lava. - [22] 5 121 BSOD2-Kur-Asg-Mal-Cha quit in The Dungeons of Doom on level 2. 17 [19] 6 101 demonzero-Bar-Hum-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (blood hook). - [22] 7 90 BSOD2-Kur-Lol-Fem-Cha quit in The Dungeons of Doom on level 1. 19 [19] 8 68 BSOD2-Dea-Hep-Mal-Cha quit in The Dungeons of Doom on level 1. 20 [20] * 9 54 BSOD2-Pir-Vee-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a poisonous corpse. - [11] 10 47 BSOD2-Mah-Coc-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a bolt of cold. - [20] 11 33 BSOD2-Ana-Liz-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a dungeon fern spore's explosion. - [12] 12 10 BSOD2-Kur-Ran-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (goblin). - [18] 13 10 BSOD2-Occ-Anc-Mal-Neu quit in The Dungeons of Doom on level 1. 6 [9]