BSOD2, neutral male thunderlord Courier ----------- |.........| |......... ..........| |`......d@+ --------.-- [BSOD2 the Vault Dweller] St10 Dx8 Co9 In11 Wi9 Ch5 CouThuMalNeu S0 Dlvl:1 $0 HP12(12) Pw3(3) AC10 Xp1/0 Wt37/1050 T1 Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a neutral male thunderlord Courier. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -13 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: energy regeneration Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 43 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 117 Monsters only dropped their musable items with 61% chance Ring drop chance was reduced to 99% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 88% of the time only The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 2) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 9306 Monster spawn increase reached its maximum at turn 89056 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 680416 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: angelic being (freq bonus 5) The monster species that spawned more often: consecrated turret (freq bonus 144) The monster species that spawned more often: giant shark (freq bonus 14) The monster species that spawned more often: ash clan (freq bonus 14) The monster species that spawned more often: fuxxor cat (freq bonus 24) The monster species that spawned more often: hellrat (freq bonus 44) The monster species that spawned more often: arabesque naga hatchling (freq bonus 80) The monster species that spawned more often: hellbound spirit (freq bonus 16) The monster species that spawned more often: yellow nightmare (freq bonus 18) The monster species that spawned more often: kicker kobold (freq bonus 36) The monster species that spawned more often: wereumberhulk (freq bonus 48) The monster species that spawned more often: giant fruit fly (freq bonus 21) The monster species that spawned more often: grandmaster spore lichen (freq bonus 21) The monster species that spawned more often: Grund the Orc King (freq bonus 48) The monster species that spawned more often: blank spore (freq bonus 24) The monster species that spawned more often: experienced spirit (freq bonus 36) The monster species that spawned more often: egyptian pharao (freq bonus 8) The monster species that spawned more often: night hulk (freq bonus 30) The monster species that spawned more often: auror (freq bonus 21) The monster species that spawned more often: kangaroo (freq bonus 18) The monster species that spawned more often: supermarket cashier (freq bonus 6) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 2) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 4) The monster species that never randomly spawned: mean astral elemental The monster species that never randomly spawned: sturdy turret The monster species that never randomly spawned: gas spore The monster species that never randomly spawned: Napa, the Sayajin Elite The monster species that never randomly spawned: ice warrior The monster species that never randomly spawned: idiot The monster species that never randomly spawned: windscreen eraser The monster species that never randomly spawned: Sammael The monster species that never randomly spawned: cloud cattle The monster species that never randomly spawned: adamant draconian The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: stiletto ((null)) The RNG hath decreed that this item was never generated: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was never generated: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was never generated: clairvoyance (luminescent) The RNG hath decreed that this item was never generated: darkness (obscure) The RNG hath decreed that this item was never generated: spined ball ((null)) The RNG hath decreed that this item was never generated: entrapping (scintillating) The RNG hath decreed that this item was never generated: cloak of permanence (concrete cloak) The RNG hath decreed that this item was never generated: gray center stone (gray) The RNG hath decreed that this item was never generated: amulet of fumbling (clumsy) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 10) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 97) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 16) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 13) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 16) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: magic missile (vellum) The RNG hath decreed that this item was always generated cursed: worthless piece of red glass (red) The RNG hath decreed that this item was always generated cursed: flying (winged) The RNG hath decreed that this item was always generated cursed: graphite (gray) The RNG hath decreed that this item was always generated cursed: plastic mace ((null)) The RNG hath decreed that this item was always generated cursed: Hawaiian shirt ((null)) The RNG hath decreed that this item was always generated cursed: eater stone (gray) The RNG hath decreed that this item was always generated cursed: fleece bolt ((null)) The RNG hath decreed that this item was always generated cursed: entire level stone (gray) The RNG hath decreed that this item was always generated cursed: helm of opposite alignment (crested helmet) The RNG hath decreed that this trap was always invisible: low stats trap The RNG hath decreed that this trap was generated more often: teleporting items trap (freq bonus 2) Next attribute increase check would have come at turn 2294 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were prevented from having poison resistance (0) You were prevented from having dimmopathy (0) You hungered rapidly You had 1500 points of nutrition remaining You aggravated monsters You caused conflict You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of President Kimball, Mr. House and Caesar Your deity was Mr. House The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could not have safely prayed (868) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) ward against lightning 1 R Prepared(0) Discoveries Scrolls scroll of healing (FROBOZZ MAGIC SCROLL CO) scroll of mana (NADSIL SEETRURA) scroll of phase door (VI SKAPER VELGE BORT DENNE REGJERINGEN) scroll of standard id (BANDARCHOR GO HOME) scroll of cure (RECOVER BY SMEEL) Potions potion of Jolt Cola (yellow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Courier...