BSOD2, chaotic male lizard Anachronist --------------- |.............| |<............| |.............| |.............| ---|----------- #,,,,,,# ######,# --|------------- |..............| |..............| |.....)........| |.........)@.@.. ---------------- [BSOD2 the Survivor] St9 Dx9 Co12 In13 Wi12 Ch9 AnaLizMalCha S33 Dlvl:1 $9 HP0(12) Pw3(3) AC-5 Xp1/6 Wt197/1150 T45 Latest messages The jedi called Luke Skywalker the youngling swings his lightsaber at the dungeon fern spore. The jedi called Luke Skywalker the youngling misses the dungeon fern spore. The jedi called Luke Skywalker the youngling swings his lightsaber at the dungeon fern spore. The jedi called Luke Skywalker the youngling misses the dungeon fern spore. Unknown command ' '. (8x) You hit the dungeon fern spore. The jedi called Luke Skywalker the youngling swings his lightsaber at the dungeon fern spore. The jedi called Luke Skywalker the youngling misses the dungeon fern spore. The jedi called Luke Skywalker the youngling swings his lightsaber at the dungeon fern spore. The jedi called Luke Skywalker the youngling misses the dungeon fern spore. Unknown command ' '. (5x) You hit the dungeon fern spore. The jedi called Luke Skywalker the youngling swings his lightsaber at the dungeon fern spore. The jedi called Luke Skywalker the youngling misses the dungeon fern spore. The jedi called Luke Skywalker the youngling swings his lightsaber at the dungeon fern spore. The jedi called Luke Skywalker the youngling just misses the dungeon fern spore. Unknown command ' '. (4x) You kill the dungeon fern spore! The jedi called Luke Skywalker the youngling is caught in the dungeon fern spore's explosion! You are caught in the dungeon fern spore's explosion! Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {20} Scrolls k - 5 uncursed scrolls of healing {5} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: fear factor You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 106 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 16 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 146 Monsters only dropped their musable items with 78% chance Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 73% Musable item generation frequency had a negative bias of 84% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 67% The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: occult spells (turn 126) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21880 Monster spawn increase reached its maximum at turn 53448 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 244812 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: kobold (freq bonus 3) The monster species that spawned more often: old cyan dragon (freq bonus 12) The monster species that spawned more often: multi-hued colony (freq bonus 8) The monster species that spawned more often: reaper spore (freq bonus 48) The monster species that spawned more often: blue force fungus (freq bonus 24) The monster species that spawned more often: gelatinous cube (freq bonus 24) The monster species that spawned more often: hepton (freq bonus 7) The monster species that spawned more often: randomizer draconian (freq bonus 20) The monster species that spawned more often: aqua kobold (freq bonus 12) The monster species that spawned more often: nibelung (freq bonus 24) The monster species that spawned more often: flesh clan (freq bonus 7) The monster species that spawned more often: mummified cat (freq bonus 12) The monster species that spawned more often: black smasher (freq bonus 24) The monster species that spawned more often: mummified horror (freq bonus 8) The monster species that spawned more often: evasive sewer rat (freq bonus 8) The monster species that spawned more often: anopheles fly (freq bonus 8) The monster species that spawned more often: cursed blob (freq bonus 15) The monster species that spawned more often: Till (freq bonus 12) The monster species that spawned more often: hunting terror (freq bonus 5) The monster species that spawned more often: poison eye (freq bonus 8) The monster species that spawned more often: sludge turret (freq bonus 4) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 1) The monster trait that was more common: monsters that count as hobbit (freq bonus 8) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 3) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 3) The monster species that never randomly spawned: The Sweet Redguard Girl The monster species that never randomly spawned: crater patch The monster species that never randomly spawned: petty pink sentai The monster species that never randomly spawned: mirror bat The monster species that never randomly spawned: kalashnikov wall The monster species that never randomly spawned: supreme metroid The monster species that never randomly spawned: on the matte The monster species that never randomly spawned: gnoll chieftain The monster species that never randomly spawned: auror The monster species that never randomly spawned: sticky spore The RNG hath decreed that this item was never generated: droven dagger (obsidian dagger) The RNG hath decreed that this item was never generated: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak) The RNG hath decreed that this item was never generated: create horde (black) The RNG hath decreed that this item was never generated: ice (ice-cold) The RNG hath decreed that this item was never generated: levitation (agate) The RNG hath decreed that this item was never generated: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was never generated: cyanide (vermillion) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: worthless piece of orange glass (orange) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 3) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 14) The RNG hath decreed that this item was generated more often: homicide stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 11) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 9) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 3) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 8) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 17) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 17) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 32) The RNG hath decreed that this item was always generated cursed: superscroller stone (gray) The RNG hath decreed that this item was always generated cursed: finger bending (flapping) The RNG hath decreed that this item was always generated cursed: cure glib (lovely) The RNG hath decreed that this item was always generated cursed: clove of garlic ((null)) The RNG hath decreed that this item was always generated cursed: undroppable gloves (concrete gloves) The RNG hath decreed that this item was always generated cursed: full plate mail ((null)) The RNG hath decreed that this item was always generated cursed: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was always generated cursed: stone of fainting (gray) The RNG hath decreed that this item was always generated cursed: alchemy smock (apron) The RNG hath decreed that this item was always generated cursed: mana battery (gloaming) The RNG hath decreed that this trap was always invisible: genetic trap The RNG hath decreed that this trap was generated more often: misfire trap (freq bonus 3) Next attribute increase check would have come at turn 597 Strength training was 1 Dexterity training was 1 Wisdom training was 0 Constitution training was 2 You were magic-protected You were petrification resistant You were prevented from having free action (0) You were prevented from having an increased fear factor (0) You had 1448 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of potion of urine, scroll of bullshit and wand of summon sexy girl Your deity was wand of summon sexy girl The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could have safely prayed (35) You are dead You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (chinese cloak) Scrolls scroll of healing (SIGNAL 11 WAS RAISED) scroll of mana (THE ASIAN GIRL PRODUCES BEAUTIFUL FARTING NOISES WITH HER SEXY BUTT) scroll of phase door (HEAL A WOUND BY CALLING MANSERVENT) scroll of standard id (EPSTEST EPS) scroll of cure (BANDSMAN GROOMS LUCK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (1 created) 0 acid blobs (1 created) 0 kobolds (1 created) an aqua kobold 0 breeder mice (1 created) 0 humans (1 created) 0 jedis (1 created) a dungeon fern spore 0 gem troves (1 created) 0 energy troves (1 created) 10 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 8 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (28 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Anachronist... You died in The Dungeons of Doom on dungeon level 1 with 33 points, and 9 pieces of gold, after 45 moves. Killer: dungeon fern spore's explosion You were level 1 with a maximum of 12 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 13091 gagarinx-War-Yuk-Mal-Cha died in Sokoban on level 6 [max 10]. Killed by a monster (duck captain). - [108] 2 261 Elronnd-Wil-Sea-Fem-Neu died in The Dungeons of Doom on level 6. Killed by a spore cloud. - [9] 3 121 BSOD2-Kur-Asg-Mal-Cha quit in The Dungeons of Doom on level 2. 17 [19] 4 90 BSOD2-Kur-Lol-Fem-Cha quit in The Dungeons of Doom on level 1. 19 [19] 5 68 BSOD2-Dea-Hep-Mal-Cha quit in The Dungeons of Doom on level 1. 20 [20] 6 47 BSOD2-Mah-Coc-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a bolt of cold. - [20] * 7 33 BSOD2-Ana-Liz-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a dungeon fern spore's explosion. - [12] 8 10 BSOD2-Kur-Ran-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (goblin). - [18] 9 10 BSOD2-Occ-Anc-Mal-Neu quit in The Dungeons of Doom on level 1. 6 [9]