BSOD2, lawful male segfaulting Doom Marine ----+-- +.....| |.....| |.....| |@@...| |.....| ------- [BSOD2 the Mars Marine] St13 Dx18 Co20 In12 Wi3 Ch4 MarSegMalLaw S0 Dlvl:1 $0 HP17(17) Pw2(2) AC-4 Xp1/0 Wt98/1750 T1 Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a lawful male segfaulting Doom Marine. ATTENTION!!! You are playing the segfaulter race, which is deliberately unstable by allowing certain actions to cause segfault panics. These can potentially corrupt your savegame. If you intend to go on playing, you do so at your own peril, and getting an ascension will basically be impossible! Consider using #quit if you rather want to play a stable game. --Amy You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: peacevision You could not have this property intrinsically: energy regeneration Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 23 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 62% Ring drop chance was reduced to 55% Wand drop chance was reduced to 91% Potion drop chance was reduced to 92% The following skill could not be trained at all: riding The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: searching (turn 97) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37365 Monster spawn increase reached its maximum at turn 47933 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 209076 The monster class that cannot be genocided was vampire The monster class that was spawned more often: centaur (freq bonus 12) The monster species that spawned more often: moved shaman (freq bonus 28) The monster species that spawned more often: white beetle (freq bonus 13) The monster species that spawned more often: Vilea's sister (freq bonus 180) The monster species that spawned more often: rocker (freq bonus 26) The monster species that spawned more often: force dwarf (freq bonus 84) The monster species that spawned more often: voracious penetrator (freq bonus 32) The monster species that spawned more often: aokabi (freq bonus 42) The monster species that spawned more often: windscreen rubber (freq bonus 90) The monster species that spawned more often: blue-red stalk (freq bonus 56) The monster species that spawned more often: fire lady (freq bonus 13) The monster species that spawned more often: blood brothers (freq bonus 15) The monster species that spawned more often: foundrechaun (freq bonus 68) The monster species that spawned more often: porter block colony (freq bonus 84) The monster species that spawned more often: metal mechanic (freq bonus 13) The monster species that spawned more often: plague poppy (freq bonus 42) The monster species that spawned more often: Anastasia's sneaker (freq bonus 39) The monster species that spawned more often: huge twen (freq bonus 30) The monster species that spawned more often: soft warp patch (freq bonus 60) The monster species that spawned more often: Inspector Kaptain (freq bonus 45) The monster species that spawned more often: black harpy (freq bonus 114) The monster trait that was more common: monsters that have hug attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 1) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 1) The monster trait that was more common: monsters that count as human (freq bonus 1) The monster trait that was more common: monsters that count as hobbit (freq bonus 8) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 2) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 2) The monster species that never randomly spawned: glare patch The monster species that never randomly spawned: blank warp patch The monster species that never randomly spawned: standard elf The monster species that never randomly spawned: noduchi The monster species that never randomly spawned: Lilly The monster species that never randomly spawned: Whitebeard's Ghost The monster species that never randomly spawned: ace of spades The monster species that never randomly spawned: grass elemental The monster species that never randomly spawned: kamadan The monster species that never randomly spawned: ace of hearts The monster class that always generated with extra speed: long worm tail The RNG hath decreed that this item was never generated: fedora ((null)) The RNG hath decreed that this item was never generated: luckstone (gray) The RNG hath decreed that this item was never generated: amulet of map amnesia (forgettable) The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: orcish helm (iron skull cap) The RNG hath decreed that this item was never generated: ice box (cooling box) The RNG hath decreed that this item was never generated: elemental beam (wet) The RNG hath decreed that this item was never generated: fast metabolism (drained) The RNG hath decreed that this item was never generated: 0 candle (candle) The RNG hath decreed that this item was never generated: rhythmic star ((null)) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 13) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 17) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 211) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 20) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 23) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 26) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 8) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 5) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 6) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 56) The RNG hath decreed that this item was always generated cursed: bamboo mail ((null)) The RNG hath decreed that this item was always generated cursed: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was always generated cursed: special shield ((null)) The RNG hath decreed that this item was always generated cursed: rare helmet (silk helmet) The RNG hath decreed that this item was always generated cursed: kitchen apron (apron) The RNG hath decreed that this item was always generated cursed: grayout cloak (bleached cloak) The RNG hath decreed that this item was always generated cursed: undroppable gloves (concrete gloves) The RNG hath decreed that this item was always generated cursed: spear ((null)) The RNG hath decreed that this item was always generated cursed: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was always generated cursed: dwarvish roundshield (large round shield) The RNG hath decreed that this trap was always invisible: disenchantment trap The RNG hath decreed that this trap was generated more often: pestilence trap (freq bonus 4) Next attribute increase check would have come at turn 166 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having peacevision (0) You were prevented from hallu partying (0) You had 1500 points of nutrition remaining You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zombieman Brigade, The Revenants and Cyberdemon MkIII Deluxe Your deity was Zombieman Brigade The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could not have safely prayed (59) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor leather gloves (mirrored gloves) iron shoes (hard shoes) commander suit (black men's suit) helm of underwater action stone (rubynus helmet) Scrolls scroll of healing (HEAVY ELF CANT FLEW) scroll of mana (LOOK EN WITH EYES TO LOW ATTACK) scroll of phase door (APOCALYPSE) scroll of standard id (FLEECY COLORS ARE A FEATURE OF SLASHEM EXTENDED) scroll of cure (TRUE RISE BY STRANGE SMELL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Expert] (max Expert) (5400 of 12800) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye BSOD2 the Doom Marine...