BSOD2, neutral male ancient Occult Master ----------- |.......... |...<.....| |.......... |.........| |.........| ------|---- #,,,,,,,# --.-----## .......| |...@..| ....u..+ -------- [BSOD2 the Risky Apprentice] St5 Dx9 Co5 In13 Wi16 Ch7 OccAncMalNeu+Q S10 Dlvl:1 $6 HP6(9) Pw36(36) AC10 Xp1/1 Wt41/600 T25 Latest messages Please move the cursor to an unknown object. (For instructions type a ?) u a unicorn or horse (tame dark nightmare called Opel Manta) (base level 5) Accessing Pokedex entry for dark nightmare... Base statistics of this monster type: Base level = 5, difficulty = 8, AC = 5, magic resistance = 0, alignment -9. Very fast (20). Normal generation in random groups, of escorts, with frequency 1. Resists electricity. Conveys electricity resistance. Big, genocidable, herbivorous. Can be seen with infravision. Can be tamed by throwing a certain kind of food. Is a valid polymorph form. Attacks: 1d10, kick - ordinary physical 1d2, bite - causes darkness around you Pick an object. Done. In what direction? [47896321><] The door resists! In what direction? [47896321><] The door opens. In what direction? [47896321><] This door is already open. There is a wall in the way! 5 gold pieces. You see here a lavender potion {1}. The kobold zombie claws you! [-3 -> 6] Collusion! You destroy it! # Really quit [yes/no]? Final attributes You have strayed Your alignment was -2 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: psi resistance Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 20 Armor identification only worked 15 times out of 60 Spellbook identification only worked 2 times out of 8 Monsters only dropped their musable items with 77% chance Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 74% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 60% Concealing monsters were spawned underneath items 98% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 20) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19811 Monster spawn increase reached its maximum at turn 51818 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 3074148 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: human or elf (freq bonus 3) The monster species that spawned more often: furious whirlwind (freq bonus 16) The monster species that spawned more often: item trove (freq bonus 36) The monster species that spawned more often: loving asian girl (freq bonus 12) The monster species that spawned more often: slow spore (freq bonus 8) The monster species that spawned more often: vacuum fungus (freq bonus 12) The monster species that spawned more often: holding girl (freq bonus 10) The monster species that spawned more often: crystal colony (freq bonus 5) The monster species that spawned more often: agate patch (freq bonus 30) The monster species that spawned more often: slow force patch (freq bonus 14) The monster species that spawned more often: truant girl (freq bonus 6) The monster species that spawned more often: halfling slinger (freq bonus 4) The monster species that spawned more often: Succubus Kop (freq bonus 36) The monster species that spawned more often: ego gas spore (freq bonus 14) The monster species that spawned more often: acidic colony (freq bonus 12) The monster species that spawned more often: invisible mold (freq bonus 30) The monster species that spawned more often: snow monkey (freq bonus 16) The monster species that spawned more often: cutting terror (freq bonus 20) The monster species that spawned more often: small kappa (freq bonus 8) The monster species that spawned more often: Simone's thick hugging boot (freq bonus 18) The monster species that spawned more often: water cattle (freq bonus 20) The monster trait that was more common: monsters that count as mercenaries (freq bonus 3) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 4) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 4) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 2) The monster trait that was more common: monsters with soldier dialogue (freq bonus 6) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 1) The monster trait that was more common: monsters with fire resistance (freq bonus 1) The monster trait that was more common: monsters that count as giant (freq bonus 2) The monster species that never randomly spawned: red spore The monster species that never randomly spawned: claustrophobia vortex The monster species that never randomly spawned: carrion creeper The monster species that never randomly spawned: nether nymph The monster species that never randomly spawned: petro warp patch The monster species that never randomly spawned: minotaur priestess The monster species that never randomly spawned: windscreen eraser The monster species that never randomly spawned: porter block colony The monster species that never randomly spawned: rose sentai The monster species that never randomly spawned: giant pink jellyfish The monster class that always generated with extra speed: giant humanoid The RNG hath decreed that this item was never generated: elven gauntlets (so'nib sportchisi) The RNG hath decreed that this item was never generated: maid dress (oz qora libos) The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was never generated: gain level (milky) The RNG hath decreed that this item was never generated: cloak of health (oq rido) The RNG hath decreed that this item was never generated: cloak of awakening (farasingiz mantiya) The RNG hath decreed that this item was never generated: charging (HACKEM MUCHE) The RNG hath decreed that this item was never generated: speed boots (jangovar chizilmasin) The RNG hath decreed that this item was never generated: senzu ((null)) The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was generated more often: general candle (sham, freq bonus 29) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (tumshuqli bolta, freq bonus 18) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 10) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 15) The RNG hath decreed that this item was generated more often: ko'rib ularni (tan, freq bonus 23) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 12) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (yoqut ajdaho yashir qalqoni, freq bonus 31) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lethe cloak (unutuvchan plash, freq bonus 6) The RNG hath decreed that this item was generated more often: elven arrow (yozilgan o'q, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish helm (temir boshsuyagi idish, freq bonus 16) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 7) The RNG hath decreed that this item was generated more often: suzish (aquatic, freq bonus 11) The RNG hath decreed that this item was generated more often: bo'ri inson shakli (transforming, freq bonus 3) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 73) The RNG hath decreed that this item was always generated cursed: nurse cap ((null)) The RNG hath decreed that this item was always generated cursed: black aestivalis (yozilgan keng dudama qilich) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: porter (peppermint) The RNG hath decreed that this item was always generated cursed: increase max hitpoints (vanishing) The RNG hath decreed that this item was always generated cursed: flail ((null)) The RNG hath decreed that this item was always generated cursed: kusturun (rank) The RNG hath decreed that this item was always generated cursed: leech (andalusite) The RNG hath decreed that this item was always generated cursed: mineral bolt ((null)) The RNG hath decreed that this item was always generated cursed: stuck announcement stone (gray) The RNG hath decreed that this trap was always invisible: spreading trap The RNG hath decreed that this trap was generated more often: DSTW trap (freq bonus 1) Next attribute increase check would have come at turn 843 Strength training was 6 Dexterity training was 0 Wisdom training was 0 Constitution training was 2 You were prevented from drunken boxing (0) You were prevented from having burnopathy (0) You had 1475 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Fate, Unlimited Blade Works and Heaven's Feel Your deity was Unlimited Blade Works The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could not have safely prayed (503) You survived Spells known in the end Name Level Category Fail Memory a - unutilgan afsun 1 occult 0% 100% b - kuzatishdan 6 occult 98% 500% c - kodi tahrir 4 occult 70% 300% d - aloqa faoliyat 7 occult 99% 600% Techniques known in the end Name Level Status sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) ward against ice 1 O Prepared(0) Discoveries Scrolls scroll of sehrli xaritalash (GROUP SING MAKE MORE DAMAGED) scroll of titilgan bulut (EN PHYSIC POINTS IS USEMORE) scroll of davolash (HALUAT OMAISUUTENSA TUNNISTETTU) scroll of sirli kuch (I AM VERY DISGUSTED WITH THE TRASHY MAN) scroll of bosqich eshik (HEAVY ELF CANT FLEW) scroll of yagona identifikatsiya (PROKLINJATI SVOJ ZIVOT) scroll of qattiqlashishi (42) Spellbooks spellbook of unutilgan afsun (convicted) spellbook of kuzatishdan (memorial) spellbook of kodi tahrir (perpetual) spellbook of aloqa faoliyat (dark green) Potions potion of ko'rinmas (dark) Rings ring of qurolsizlantirish (signet) Wands wand of majburiy imlo (orthorhombic) Venoms * ko'r zahar (zahari sachratmoq) * quyruq tikan (zahari sachratmoq) * maftun qiladigan xom ipak rishtasi (zahari sachratmoq) * kislota zahar (zahari sachratmoq) * segmentatsiyasi aybi zahar (zahari sachratmoq) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (21 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) Goodbye BSOD2 the Occult Master...