BSOD2, chaotic male asgardish Kurwa .- |##.| |.<.. |..#| |##@| ##| [BSOD2 the Cheap Sex Slave] St11 Dx8 Co8 In8 Wi4 Ch10 KurAsgMalCha S121 Dlvl:2 $7 HP17(19) Pw11(11) AC2 Xp1/16 Wt157/1050 T534 Latest messages Restoring save file... You return to level 2 in The Dungeons of Doom. Hello BSOD2, the asgardish Kurwa, welcome back to SlashEMExtended! Be careful! New moon tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 15 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: drain resistance You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 148 Potion identification only worked 3 times out of 19 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 195 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 89% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 33% Potion drop chance was reduced to 87% Monster death drops spawned with only 72% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: knife (turn 16) You had blown your chance of training the knife skill Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23468 Monster spawn increase reached its maximum at turn 45405 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 428428 The monster class that cannot be genocided was light Today, this monster class was always generated invisible: angelic being The monster class that was spawned more often: sea monster (freq bonus 2) The monster species that spawned more often: evasive sewer rat (freq bonus 3) The monster species that spawned more often: litch demon (freq bonus 4) The monster species that spawned more often: mummified priest (freq bonus 18) The monster species that spawned more often: yellow jelly (freq bonus 10) The monster species that spawned more often: toxic force fungus (freq bonus 24) The monster species that spawned more often: knapsack kangaroo (freq bonus 6) The monster species that spawned more often: minimalist (freq bonus 6) The monster species that spawned more often: mumak (freq bonus 126) The monster species that spawned more often: night naga hatchling (freq bonus 28) The monster species that spawned more often: nasty light (freq bonus 16) The monster species that spawned more often: jumping corpse fish (freq bonus 8) The monster species that spawned more often: demonic quylthulg (freq bonus 40) The monster species that spawned more often: gnoll gangster (freq bonus 24) The monster species that spawned more often: nether warp fungus (freq bonus 144) The monster species that spawned more often: energy lady (freq bonus 20) The monster species that spawned more often: githyanki pirate (freq bonus 8) The monster species that spawned more often: theme ape (freq bonus 8) The monster species that spawned more often: time vortex (freq bonus 12) The monster species that spawned more often: Thai's high-heeled lady shoe (freq bonus 16) The monster species that spawned more often: hungry warp fungus (freq bonus 3) The monster trait that was more common: monsters whose attacks create traps (freq bonus 1) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 2) The monster trait that was more common: monsters that originate from Angband (freq bonus 12) The monster trait that was more common: monsters that can lay eggs (freq bonus 8) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 5) The monster trait that was more common: monsters that wail (freq bonus 9) The monster trait that was more common: joke monsters (freq bonus 2) The monster trait that was more common: monsters that never leave a corpse (freq bonus 2) The monster species that never randomly spawned: silver mushroom patch The monster species that never randomly spawned: bright violet fungus The monster species that never randomly spawned: dark mushroom The monster species that never randomly spawned: wereblacklight The monster species that never randomly spawned: marine goblin The monster species that never randomly spawned: cutting turret The monster species that never randomly spawned: spoiled princess The monster species that never randomly spawned: ice monster The monster species that never randomly spawned: paleolithic mummy The monster species that never randomly spawned: ogre zombie The RNG hath decreed that this item was never generated: special shield ((null)) The RNG hath decreed that this item was never generated: fireball (octagonal) The RNG hath decreed that this item was never generated: pasta ((null)) The RNG hath decreed that this item was never generated: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was never generated: cure wounds (yerba mate) The RNG hath decreed that this item was never generated: burrow (beautiful) The RNG hath decreed that this item was never generated: night vision (blueberry) The RNG hath decreed that this item was never generated: elysium hostage chain ((null)) The RNG hath decreed that this item was never generated: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was never generated: material stability (rock solid) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 12) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 11) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 9) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 16) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 20) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 5) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 3) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 9) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 11) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 7) The RNG hath decreed that this item was always generated cursed: compost bow ((null)) The RNG hath decreed that this item was always generated cursed: immobility (motile) The RNG hath decreed that this item was always generated cursed: adom cloak (mysterious cloak) The RNG hath decreed that this item was always generated cursed: magic mapping (dusty) The RNG hath decreed that this item was always generated cursed: fur ((null)) The RNG hath decreed that this item was always generated cursed: scalpel ((null)) The RNG hath decreed that this item was always generated cursed: wizard lock (dark green) The RNG hath decreed that this item was always generated cursed: extremely heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: amulet of premature death (deadly) The RNG hath decreed that this item was always generated cursed: loadstone (gray) The RNG hath decreed that this trap was always invisible: arabella speaker The RNG hath decreed that this trap was generated more often: escalating trap (freq bonus 5) Next attribute increase check would have come at turn 1274 Strength training was 8 Dexterity training was 5 Wisdom training was 4 Constitution training was 18 You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You were prevented from having drain resistance (0) You were prevented from having warning (0) You had 928 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Kaczynski The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (long-range cloak) momhat (horned helmet) scaler mittens (slippery gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (sexy heels) Scrolls scroll of destroy armor (READ ME) scroll of taming (UNNETHACK TRASHED UNSKILLED WEAPONS ON PURPOSE) scroll of trap detection (ZLORFIK) scroll of boss companion (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT) scroll of relocation (GO TEAM NASTYTRAP) scroll of repair item (FFN LYTH GNS EHBL FYYVXNGFAV LRAQBE RCBU V) scroll of healing (FLEECY COLORS ARE A FEATURE OF SLASHEM EXTENDED) scroll of mana (CHE NON SONO IO) scroll of phase door (STRENGHT ATTACK HEAVERYDUTY ENEMY NO WORRY 25) scroll of standard id (ABRA KA DABRA) scroll of cure (SEVER OPEROFOR) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 13 times You killed 11 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (23 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (26 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Kurwa...